LBA2:Savegame

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Savegame
Extension

LBA

Occurence

LBA2

Programs supporting this format
References

Find entries of this type

Savegame files contain the saved states of the game.

Specification[edit]

[#] [ INFORMATION ] ------------------------------------------------------------

This document describes the format in which the LBA2\Twinsen Odyssey saved game
are stored in.
If you find any errors in this document please email me the details, also if you
find new stuff please notify me. This information is provided AS IS.


[#] [ FORMAT ] -----------------------------------------------------------------

s16 = signed short (16bit - 2 bytes)
s32 = signed int (32bit - 4 bytes)
byte (8bit)
string : get all bytes till found 0x00

--------------------------------------------------------------------------------

00:	byte	Savegame identify, 0xA4 (compressed) or 0x24 (not compressed)
01:     s32	Scenes Code (see further)	
05:     string  Title
                * = from the end of the title, (after the 0x00)

If the identify flag its 0xA4 the next data is compressed in mode 1
You need to decompressed first after editing it.

*00:	s32	Decompressed size
*04...*end:	Data to decompress

After decompress or if the identify flag its 0x24 the next data is an 160x120 Raw Image.

*00...*19199	Image data
		 + = after the 19200 image bytes


Var game: 
 In normal cases we just use 0x01 to set the flag. In the inventory, if the item use amount you can set till 0XFFFF.

+00:	s16	Holomap
+02:	s16	Magic ball
+04:	s16	Darts
+06:	s16	Sendell's ball
+08:	s16	Tunic and Sendell's medallion
+0A:	s16	Incandescent pearl
+0C:	s16	Pyramid shaped key
+0E:	s16	Part for the car
+10:	s16	Kashes
+12:	s16	Pisto-Laser
+14:	s16	Emperor's sword
+16:	s16	Wannie's glove
+18:	s16	Proto-Pack
+1A:	s16	Ferry Ticket
+1C:	s16	Nitro-Meca-Penguin
+1E:	s16	Can of GazoGem
+20:	s16	Dissidents' Ring
+22:	s16	Gallic acid
+24:	s16	Ferryman's song
+28:	s16	Ring of lightning
+2A:	s16	Customer's umbrella
+2C:	s16	Gems
+2E:	s16	Horn of the Blue Triton
+30:	s16	Blowgun
+32:	s16	Itinerary token
+34:	s16	Slice of tart
+36:	s16	Portable radio
+38:	s16	Garden Balsam
+3A:	s16	Magic slate
+3C:	s16	Translator
+3E:	s16	Wizard's diploma
+40:	s16	Fragment of the Francos
+42:	s16	Fragment of the Sups
+44:	s16	Fragment of the Mosquibees
+46:	s16	Fragment of the Wannies
+48:	s16	Key for the passage to CX
+4A:	s16	Pick-ax
+4C:	s16	Franco Burgermaster's key
+4E:	s16	Franco Burgermaster's notes
+50:	s16	Protective spell
+52:	s16	Green magic ball
+54:	s16	Red magic ball
+56:	s16	Fire magic ball
+58:	s16	Zlitos
+5A:	s16	Dark Monk's key
+5C:	s16	Memory viewer
+5E:	s16	Blowtron
+60:	s16	Wizard's parade tunic
+62:	s16	Super Jet-Pack
+64:	s16	Piece of the Crystal of Celebration
+66:	s16	Pisto-Laser in working condition
+68:	s16	Green Ring of Lightning
+6A:	s16	Red Ring of Lightning
+6C:	s16	Ring of Lightning, level Fire
+6E:	s16	Lucky clover leaf
+70:	s16	Darts
+72:	s16	Piece of wall
+74:	s16	Laser
+76:	s16	Laser collision
+78:	s16	Powerfull laser
+7A:	s16	Big black lump
+7C:	s16	Small black lump
+7E:	s16	Flat black lump
+80:	s16	Small black lump
+82:	s16	Eye-like green-turquoise thing
+84:	s16	Green transparent rhombus
+86:	s16	Red transparent rhombus
+88:	s16	Red transparent cube
+8A:	s16	Flat black rhombus
+8C:	s16	Crab
+8E:	s16	White ball
+90:	s16	Red ball
+92:	s16	Green piece of wall
+94:	s16	Green piece of wall - zigzag
+96:	s16	Green piece of wall - stick
+98:	s16	Green piece of wall - zigzag small
+9A:	s16	Franco soldier
+A0:	s16	Franco soldier
+A2:	s16	Green folded flat thing 1
+A4:	s16	Green folded flat thing 2
+A6:	s16	Green folded flat thing 3
+A8:	s16	Green folded flat thing 4
+AA:	s16	Green folded flat thing 5
+AC:	s16	Green folded flat thing 6
+AE:	s16	Green folded flat thing 7
+B0:	s16	Green folded flat thing 8
+B2:	s16	Propellant
+B4:	s16	Box
+B6:	s16	Stick
+B8:	s16	Flat piece 1
+BA:	s16	Flat piece 2
+BC:	s16	Flat piece 3
+BE:	s16	Flat piece 4
+C0:	s16	Yellow-blue pillar
+C2:	s16	Green-sandy flat piece
+C4:	s16	Yellow-turquoise stick
+C6:	s16	Yellow-turquoise thin lump
+C8:	s16	Eye-like brown thing
+CA:	s16	Missile

...

+1F6:	s16	Clover leafs
+1F8:	s16	???
+1FA:	s16	Rain flag. If set 0x01 it's raining otherwise no. // could have other things
+1FC:	s16	??? If set he fill the inventory with lots of Holomaps
+1FD:	byte	??? 
+1FE:	byte	??? If set 0x01 you can talk, otherwise no.

...

+250:	byte	Behavior
		  00: Normal
		  01: Athletic
		  02: Agressive
		  03: Discrete
		  04: Twinsen with Protopack 
		  05: Twinsen and Zoé
		  06: Twinsen with Horn of Blue Triton
		  07: Twinsen with space suit
		  08: Twinsen with Super jetpack
		  09: Twinsen with space suit (Athletic mode)
		  0A: Twinsen with space suit (Normal mode)
		  0B: Twinsen with space suit (Athletic mode)
		  0C: Twinsen with car
		  0D: Twinsen X-Rayed
		   > will crashed the game

+251:	s16	Kashes, maximun value = 65535
+253:	s16	Zlitos, maximun value = 65535 
+255:	byte	Magic level
		  00: Without Magic Ball
		  01: Yellow Magic Ball
		  02: Green Magic Ball
		  03: Red Magic Ball
		  04: Fire Magic Ball
		   > the game will not handle this right

+256:	byte	Magicpower, maximum values = 80 (20 * magic level)
+257:	byte	Keys
+258:	s16	Clover boxes
+25A:      s32  ScenePosX
+25E:      s32  ScenePosY
+262:      s32  ScenePosY
+266:      s32  CubePosX
+26A:      s32  CubePosY
+26E:      s32  CubePosZ
+26F:	byte	Weapon
+270:	s32	Game timestamp
+274:	byte	Actor Id being followed (usually Twinsen) 
+275:	byte Current Behaviour
+276:	byte Current Body/Model

The holomap section below seem to start write after the above byte +276.

	Holomap (follows the area code)
	Format:
                ........  bitfield
                |||||||\_ activation bit
                ||||||\__ if the location has been asked about or not
                |||||\___ inside/outside mode (for outside scenes)
                ||||\____ unused
                |||\_____ unused
                ||\______ unused
                |\_______ unused
                \________ unused

+2AC:	byte	Citadel Island, Twinsen's house (room #2)
+2AD:	byte	Citadel Island, Twinsen's house Secret scene (room #3)
+2AE:	byte	Citadel Island, Tralu 1st scene (room #4)
+2AF:	byte	Citadel Island, Tavern (room #5)
+2B0:	byte	Citadel Island, Cellar of the Tavern (room #6)
+2B1:	byte	Citadel Island, Baggage claim building, 1st scene (room #7)
+2B2:	byte	Citadel Island, Baggage claim building, 2st scene (room #8)
+2B3:	byte	Citadel Island, Mr. Paul House (room #9)
+2B4:	byte	Citadel Island, Ticket office (room #10)
+2B5:	byte	Citadel Island, Neighbor's house (room #11)
+2B6:	byte	White Leaf Desert, Temple of Bú, 1st scene (room #12)
+2B7:	byte	White Leaf Desert, Temple of Bú, 2nd scene (room #13)
+2B8:	byte	White Leaf Desert, Esmer Base (room #14)
+2B9:	byte	Emerald Moon, Outside Baldino's cell(room #15)
+2BA:	byte	Citadel Island, Shop (room #16)
+2BB:	byte	Citadel Island, Miss Bloop's Private Museum (room #17)
+2BC:	byte	Citadel Island, Baggage claim building Secret scene, 3st scene (room #18)
+2BD:	byte	Citadel Island, Sewer (below Downtown) (room #19)
+2BE:	byte	Citadel Island, Sewer Secret scene (room #20)
+2BF:	byte	Citadel Island, Tralu 2nd scene (room #21)
+2C0:	byte	Citadel Island, Tralu 3rd scene (room #22)
+2C1:	byte	Citadel Island, Tent of the Weather Wizard (room #23)
+2C2:	byte	Citadel Island, Downtown Pharmacy (room #24)
+2C3:	byte	Emerald Moon, next to outside Baldino's cell (room #25)
+2C4:	byte	White Leaf Desert, Hacienda, 1st scene (room #26)
+2C5:	byte	White Leaf Desert, Turkish bath (women) (room #27)
+2C6:	byte	Citadel Island, Dome of the Slate (room #28)
+2C7:	byte	White Leaf Desert, School of Magic, 2nd scene (room #29)
+2C8:	byte	White Leaf Desert, School of Magic, 1st scene (room #30)
+2C9:	byte	White Leaf Desert, Hacienda, 2st scene (room #31)
+2CA:	byte	White Leaf Desert, Turkish bath (men) (room #32)
+2CB:	byte	Emerald Moon, entrance diamond shape building (room #33)
+2CC:	byte	White Leaf Desert, Secret passage in Turkish bath (mans) (room #34)
+2CD:	byte	White Leaf Desert, School of Magic training room (room #35)
+2CE:	byte	Citadel Island, Sendell's ball room (room #36)
+2CF:	byte	White Leaf Desert, House of Ker'aooc the Healer (room #37)
+2D0:	byte	White Leaf Desert, Bazaar (room #38)
+2D1:	byte	Citadel Island, School (room #39)
+2D2:	byte	White Leaf Desert, J. Baldino's House (room #40)
+2D3:	byte	White Leaf Desert, Bar (room #41)
+2D4:	byte	White Leaf Desert, Ticket office (room #42)
+2D5:	byte	White Leaf Desert, Esmer Shuttle (room #43)
+2D6:	byte	Citadel Island, near Tavern
+2D7:	byte	Citadel Island, near the Harbor
+2D8:	byte	Citadel Island, outside the Dome of the Slate
+2D9:	byte	Citadel Island, near the tent of the Weather Wizard
+2DA:	byte	Citadel Island, near Lighthouse
+2DB:	byte	Citadel Island, at the Sendell's sign
+2DC:	byte	Citadel Island, downstairs the sewer grid
+2DD:	byte	Citadel Island, near Dino-Fly
+2DE:	byte	Citadel Island, at the Cliffs of the Woodbridge
+2DF:	byte	Citadel Island, Spider Cave (room #44)
+2E0:	byte	Emerald Moon, entrance circle symbol building (room #45)
+2E0:	byte	Emerald Moon, entrance X symbol building (room #46)
+2E1:	byte	Emerald Moon, Baldino's cell (room #47) 
+2E2:	byte	White Leaf Desert, near Dino-fly
+2E3:	byte	White Leaf Desert, near the Camel
+2E4:	byte	White Leaf Desert, at the Von Kournil tour
+2E5:	byte	White Leaf Desert, near Von Kournil tour
+2E6:	byte	White Leaf Desert, near Lighthouse
+2E7:	byte	White Leaf Desert, near J. Baldino's House
+2E8:	byte	White Leaf Desert, at the School of Magic
+2E9:	byte	White Leaf Desert, near car jump
+2EA:	byte	White Leaf Desert, near Temple of Bù
+2EB:	byte	White Leaf Desert, at the Bell
+2EC:	byte	White Leaf Desert, near Esmer Shuttle
+2ED:	byte	White Leaf Desert, near Bald Mountain
+2EF:	byte	White Leaf Desert, at the Temple of Bù
+2F0:	byte	White Leaf Desert, near Temple of Bù
+2F1:	byte	White Leaf Desert, near to the Perl of Incandescence entrance
+2F2:	byte	White Leaf Desert, near Esmer Shuttle
+2F3:	byte	White Leaf Desert, near Bald Mountain
+2F4:	byte	White Leaf Desert, near Bald Mountain
+2F5:	byte	White Leaf Desert, at the island across from the Hacienda
+2F6:	byte	Emerald Moon, somewhere in Emerald Moon
+2F7:	byte	Emerald Moon, near circle entrance
+2F8:	byte	Emerald Moon, somewhere in Emerald Moon
+2F9:	byte	Emerald Moon, near square entrance
+2FA:	byte	Otringal, Emperor's palace departure room (room #48)
+2FB:	byte	Otringal, Emperor's palace 1st room (room #49)
+2FC:	byte	Otringal, Emperor's palace last room (room #50)
+2FD:	byte	Otringal, the Imperial Hotel (room #51)
+2FE:	byte	Otringal, the elevators to the Lower City (room #52)
+2FF:	byte	Otringal, Prison entrance (room #53)
+300:	byte	Otringal Prison (room #54)
+301:	byte	Otringal, control tower entrance (room #55)
+302:	byte	Otringal, the space port (room #56)
+303:	byte	Otringal, near Harbor
+304:	byte	Otringal, the Upper City scene
+305:	byte	Otringal, the Lower City scene
+306:	byte	Otringal, the Prison Exit scene
+307:	byte	Otringal, the scene outside the Emperor's palace
+308:	byte	Otringal, the space port scene
+309:	byte	Celebration Island, inside the temple (room #57)
+30A:	byte	Empty water outside scene
+30B:	byte	Celebration Island, the only outside scene
+30C:	byte	Wannies Island, the city outside scene
+30D:	byte	Wannies Island, the ferryman landing place scene
+30E:	byte	Wannies Island, the scene near the Elevator
+30F:	byte	Wannies Island, the scene near the entrance of the mine
+310:	byte	Wannies Island, the mine, 2nd room (room #58)
+311:	byte	Wannies Island, the house of the firefly tart-giving family (room #59)
+312:	byte	Mosquibees Island, the scene on the bridge
+313:	byte	Mosquibees Island, the scene on top of the mountain
+314:	byte	Mosquibees Island, the Mosquibee Queen's throne (room #60)
+315:	byte	Mosquibees Island, the arrival scene
+316:	byte	Mosquibees Island, the maze (room #61)
+317:	byte	Francos Island, the platform scene
+318:	byte	Francos Island, the scene outside the factory
+319:	byte	Francos Island, the village scene
+31A:	byte	Francos Island, the arrival scene
+31B:	byte	Wannies Island, the mine, 3rd room (room #62)
+31C:	byte	Wannies Island, near the temple on the main (room #63)
+31D:	byte	White Leaf Desert, Pearl of Incandescence room (room #64)
+31E:	byte	White Leaf Desert, Esmer shuttle (room #65)
+31F:	byte	Emerald Moon, Esmer shuttle (room #66)
+320:	byte	Wannies Island, the monk house (room #67)
+321:	byte	Wannies Island, mine temple (room #68)
+322:	byte	Wannies Island, the city (room #69)
+323:	byte	Wannies Island, the way to the city temple (room #70)
+324:	byte	The Elevator Platform Island, the only scene
+325:	byte	Wannies Island, the city temple (room #71)
+326:	byte	Wannies Island, the mine, 1st room (room #72)
+327:	byte	Wannies Island, inside the elevator (room #73)
+328:	byte	Wannies Island, the box transport building (room #74)
+329:	byte	Wannies Island, Building Company (room #75)
+32A:	byte	Wannies Island, Warehouse (room #76)
+32B:	byte	White Leaf Desert, Temple of Bù Secret passage (room #77)
+32C:	byte	Mosquibees Island, Bee test room (room #78)
+32D:	byte	Island Under Celebration, the hide out (room #79)
+32E:	byte	Island Under Celebration, the hide out scene
+32F:	byte	Island Under Celebration, the upper scene
+330:	byte	Island Under Celebration, the arrival scene
+331:	byte	Otringal, Casino jackpot room (room #80)
+332:	byte	Otringal, Bar backstage (room #81)
+333:	byte	Otringal, Casino entrance (room #82)
+334:	byte	Otringal, Bar entrance (room #83)
+335:	byte	Otringal, Bar - Rick's room (room #84)
+336:	byte	Otringal, the Twinsen and Baldino crash site
+337:	byte	Otringal, the lowest elevators (room #85)
+338:	byte	Francos gazogem factory, 1st room (room #86)
+339:	byte	Francos gazogem factory, 2nd room (room #87)
+33A:	byte	Francos gazogem factory, 3rd room (room #88)
+33B:	byte	Francos gazogem factory, 4th room (room #89)
+33C:	byte	Francos Island, the guard post near the platform entrance
+33D:	byte	Francos gazogem factory, 1st secret room (room #91)
+33E:	byte	Francos gazogem factory, 2nd secret room (room #92)
+33F:	byte	Otringal, the Twinsunian souvenir shop (room #93)
+340:	byte	Otringal, the Dissidents' hide out (room #94)
+341:	byte	Mosquibees Island, the passage to the fragment (room #95)
+342:	byte	Otringal, the elevator to the Upper City (room #96)
+343:	byte	Otringal, One of the rooms in the Emperor's palace (room #97)
+344:	byte	Otringal, One of the rooms in the Emperor's palace (room #98)
+345:	byte	Otringal, One of the rooms in the Emperor's palace (room #99)
+346:	byte	Otringal, One of the rooms in the Emperor's palace (room #100)
+347:	byte	Otringal, One of the rooms in the Emperor's palace (room #101)
+348:	byte	Otringal, One of the rooms in the Emperor's palace (room #102)
+349:	byte	Otringal, One of the rooms in the Emperor's palace (room #103)
+34A:	byte	Otringal, One of the rooms in the Emperor's palace (room #104)
+34B:	byte	Otringal, One of the rooms in the Emperor's palace (room #105)
+34C:	byte	Otringal, One of the rooms in the Emperor's palace (room #106)
+34D:	byte	Otringal, One of the rooms in the Emperor's palace (room #107)
+34E:	byte	Otringal, One of the rooms in the Emperor's palace (room #108)
+34F:	byte	Otringal, One of the rooms in the Emperor's palace (room #109)
+350:	byte	Otringal, One of the rooms in the Emperor's palace (room #110)
+351:	byte	Otringal, One of the rooms in the Emperor's palace (room #111)
+352:	byte	Otringal, One of the rooms in the Emperor's palace (room #112)
+353:	byte	Emerald Moon, entrance triangle symbol room (room #113)
+354:	byte	Emerald Moon, entrance square symbol room (room #114)
+355:	byte	Otringal, Bathroom in the Imperial Hotel (room #115)
+356:	byte	Otringal, Imperial Hotel, 2nd room (room #116)
+357:	byte	Francos Island, Shop (room #117)
+358:	byte	Francos Island, Tavern (room #118)
+359:	byte	Francos Island, Scientist's house (room #119)
+35A:	byte	Francos Island, Nursery (room #120)
+35B:	byte	Francos Island, Burgermaster's house (room #121)
+35C:	byte	Mosquibees Island, the passage to Island CX (room #122)
+35D:	byte	Island CX, Stairs in the control tower (room #123)
+35E:	byte	Island CX, Control tower (room #124)
+35F:	byte	Island CX, the only outside scene
+360:	byte	Island CX, Secret passage (room #126)
+361:	byte	Island CX, Room in the emperor (room #127)
+362:	byte	Island CX, Esmer Shuttle (room #128)
+363:	byte	The protection spell cave, 1st scene (room #129)
+364:	byte	The protection spell cave, 2nd scene (room #130)
+365:	byte	The Dark Monk statue, the wizards, 1st scene (room #131)
+366:	byte	The Dark Monk statue, the top, 2nd scene (room #132)
+367:	byte	The Dark Monk statue, 3rd scene (room #133)
+368:	byte	The Dark Monk statue, 4th scene (last) (room #134)
+369:	byte	Otringal, Esmer shuttle (room #137)
+36A:	byte	Empty lava outside scene
+36B:	byte	White Leaf Desert, Esmer shuttle (room #137)
+36C:	byte	The Dark Monk statue Secret scene (room #138)
+36D:	byte	Demo Scene - Citadel Island, Twinsen's House (room #139)
+36E:	byte	Demo Scene - Citadel Island, Twinsen's house Secret room (room #140)
+36F:	byte	Demo Scene - Citadel Island, near Dino-Fly
+370:	byte	Demo Scene - Citadel Island, Twinsen & Zoé walking to Lighthouse.
+371:	byte	Demo Scene - Citadel Island, Harbor
+372:	byte	Demo Scene - White Leaf Desert, near Lighhouse
+373:	byte	Demo Scene - White Leaf Desert, Harbor
+374:	byte	Demo Scene - White Leaf Desert, city center 1 
+375:	byte	Demo Scene - White Leaf Desert, city center 2 
+376:	byte	Demo Scene - White Leaf Desert, School of Magic
+377:	byte	Demo Scene - Citadel Island, Dome of the Slate (room #141)
+378:	byte	Demo Scene - White Leaf Desert, arrived with Dino-Fly
+379:	byte	Demo Scene - Franco Island, harbor 
+37A:	byte	Demo Scene - Desert Island, near temple park 
+37B:	byte	Demo Scene - Emerald Moon
+37C:	byte	Demo Scene - White Leaf Desert, Temple of Bù (room #142)
+37D:	byte	Demo Scene - Otringal, harbor
+37E:	byte	Demo Scene - Otringal, Casino (room #143)
+37F:	byte	Demo Scene - Otringal, religion preaching 
+380:	byte	Demo Scene - Franco Island, arrival 
+381:	byte	Demo Scene - Wannies Island, elevators
+382:	byte	Demo Scene - Wannies Island, the mine (room #144)
+383:	byte	Demo Scene - Mosquibees Island, the Mosquibee Queen's throne (room #145)
+384:	byte	Demo Scene - Mosquibees Island, the bridge 
+385:	byte	Demo Scene - Otringal, Emperor's palace room (room #146)
+386:	byte	Demo Scene - The Dark Monk statue (last) (room #147)
+387:	byte	Demo Scene - Island Under Celebration
+388:	byte	Demo Scene - White Leaf Desert, Esmer Base (room #148)
+389:	byte	Demo Scene - Otringal (room #149)

	Inventory data: 10 bytes for each inventory item
There are 40 items, so we will have 400 bytes from this line.
For each:
	0: s32 Magic Points
	4: s32 Inventory linked flag
	8: s16 3D Body/Model Id


If there is more data, read the following.
There seem to be statistics flags saved.

...

+656:	s16	Twinsen West<->East position in the scene
+658:	s16	unused
+65A:	s16	Twinsen Height in the scene
+65C:	s16	unused
+65E:	s16	Twinsen North<->South position in the scene
+660:	s16	unused
+662:	s16	unused
+664:	s16	unused
+666:	s16	Angle of facing, Min = 0 (SW) (counter clock wise)

...



[#] [ SCENES CODES ] -----------------------------------------------------------

---[Celebration Island]---

5D: Inside the temple (room #57)
5F: The only outside scene
B9: The Dark Monk statue, the wizards, 1st scene (room #131)
BA: The Dark Monk statue, the top, 2nd scene (room #132)
BB: The Dark Monk statue, 3rd scene (room #133)
BC: The Dark Monk statue, 4th scene (last) (room #134)
C0: The Dark Monk statue, Secret scene (room #138)
DB: Demo Scene - The Dark Monk statue (last) (room #147)


---[Citadel Island]---

00: Twinsen's house (room #2)
01: Twinsen's house Secret scene (room #3)
02: Tralu 1st scene (room #4)
03: Tavern (room #5)
04: Cellar of the Tavern (room #6)
05: Baggage claim building, 1st scene (room #7)
06: Baggage claim building, 2st scene (room #8)
07: Mr. Paul House (room #9)
08: Ticket office (room #10)
09: Neighbor's house (room #11)
0E: Shop (room #16)
0F: Miss Bloop's Private Museum (room #17)
10: Baggage claim building Secret scene, 3st scene (room #18)
11: Sewer (below Downtown) (room #19)
12: Sewer Secret scene (room #20)
13: Tralu 2nd scene (room #21)
14: Tralu 3rd scene (room #22)
15: Tent of the Weather Wizard (room #23)
16: Downtown Pharmacy (room #24)
1A: Dome of the Slate (room #28)
22: Sendell's ball room (room #36)
25: School (room #39) 
2A: Near Tavern
2B: Near the Harbor
2C: Outside the Dome of the Slate
2D: Near the tent of the Weather Wizard
2E: Near Lighthouse
2F: At the Sendell's sign
30: Downstairs the sewer grid
31: Near Dino-Fly 
32: At the Cliffs of the Woodbridge
33: Spider Cave (room #44)
C1: Demo Scene - Twinsen's House (room #139)
C2: Demo Scene - Twinsen's house Secret room (room #140)
C3: Demo Scene - Near Dino-Fly
C4: Demo Scene - Twinsen & Zoé walking to Lighthouse.
C5: Demo Scene - Harbor
CB: Demo Scene - Dome of the Slate (room #141)


---[Emerald Moon]---

0D: Outside Baldino's cell(room #15)
17: Next to outside Baldino's cell (room #25)
1F: Entrance diamond shape building (room #33)
34: Entrance circle symbol building (room #45)
35: Entrance X symbol building (room #46)
36: Baldino's cell (room #47) 
4A: Somewhere in Emerald Moon
4B: Near circle entrance
4C: Somewhere in Emerald Moon
4D: Near square entrance
73: Esmer shuttle (room #66)
A7: Entrance triangle symbol room (room #113)
A8: Entrance square symbol room (room #114)
CF: Demo Scene


---[Francos Island]---

6B: The platform scene
6C: The scene outside the factory
6D: The village scene
6E: The arrival scene
8C: Francos gazogem factory, 1st room (room #86)
8D: Francos gazogem factory, 2nd room (room #87)
8E: Francos gazogem factory, 3rd room (room #88)
8F: Francos gazogem factory, 4th room (room #89)
90: The guard post near the platform entrance
91: Francos gazogem factory, 1st secret room (room #91)
92: Francos gazogem factory, 2nd secret room (room #92)
AB: Shop (room #117)
AC: Tavern (room #118)
AD: Scientist's house (room #119)
AE: Nursery (room #120)
AF: Burgermaster's house (room #121)
CD: Demo Scene - Harbor 
D5: Demo Scene - Arrival


---[Island CX]---

B1: Stairs in the control tower (room #123)
B2: Control tower (room #124)
B3: Outside scene
B4: Secret passage (room #126)
B5: Room in the emperor (room #127)
B6: Esmer Shuttle (room #128)


---[Island Under Celebration]---

81: The hide out (room #79)
82: The hide out scene
83: The upper scene
84: The arrival scene
DC: Demo Scene


---[Mosquibees Island]---

66: The scene on the bridge
67: The scene on top of the mountain
68: The Mosquibee Queen's throne (room #60)
69: The arrival scene
6A: The maze (room #61)
80: Bee test room (room #78)
95: The passage to the fragment (room #95)
B0: The passage to Island CX (room #122)
D8: Demo Scene - The Mosquibee Queen's throne (room #145)
D9: Demo Scene - The bridge 


---[Otringal]---

4E: Emperor's palace departure room (room #48)
4F: Emperor's palace 1st room (room #49)
50: Emperor's palace last room (room #50)
51: The Imperial Hotel (room #51)
52: The elevators to the Lower City (room #52)
53: Prison entrance (room #53)
54: Prison (room #54)
55: Control tower entrance (room #55)
56: The space port (room #56)
57: Near Harbor
58: The Upper City scene
59: The Lower City scene
5A: The Prison Exit scene
5B: The scene outside the Emperor's palace
5C: The space port scene
85: Casino jackpot room (room #80)
86: Bar backstage (room #81)
87: Casino entrance (room #82)
88: Bar entrance (room #83)
89: Bar - Rick's room (room #84)
8A: the Twinsen and Baldino crash site
8B: The lowest elevators (room #85)
93: The Twinsunian souvenir shop (room #93)
94: The Dissidents' hide out (room #94)
96: The elevator to the Upper City (room #96)
97: One of the rooms in the Emperor's palace (room #97)
98: One of the rooms in the Emperor's palace (room #98)
99: One of the rooms in the Emperor's palace (room #99)
9A: One of the rooms in the Emperor's palace (room #100)
9B: One of the rooms in the Emperor's palace (room #101)
9C: One of the rooms in the Emperor's palace (room #102)
9D: One of the rooms in the Emperor's palace (room #103)
9E: One of the rooms in the Emperor's palace (room #104)
9F: One of the rooms in the Emperor's palace (room #105)
A0: One of the rooms in the Emperor's palace (room #106)
A1: One of the rooms in the Emperor's palace (room #107)
A2: One of the rooms in the Emperor's palace (room #108)
A3: One of the rooms in the Emperor's palace (room #109)
A4: One of the rooms in the Emperor's palace (room #110)
A5: One of the rooms in the Emperor's palace (room #111)
A6: One of the rooms in the Emperor's palace (room #112)
A9: Bathroom in the Imperial Hotel (room #115)
AA: Imperial Hotel, 2nd room (room #116)
BD: Esmer shuttle (room #137)
D2: Demo Scene - Harbor
D3: Demo Scene - Casino (room #143)
D4: Demo Scene - Religion preaching 
DA: Demo Scene - Emperor's palace room (room #146)
DF: Demo Scene - (room #149)


---[The Elevator Platform Island]---

78: The only scene


---[Wannies Island]---

60: The city outside scene
61: The ferryman landing place scene
62: The scene near the Elevator
63: The scene near the entrance of the mine
64: The mine, 2nd room (room #58)
65: The house of the firefly tart-giving family (room #59)
6F: The mine, 3rd room (room #62)
70: Near the temple on the main (room #63)
74: The monk house (room #67)
75: Mine temple (room #68)
76: The city (room #69)
77: The way to the city temple (room #70)
79: The city temple (room #71)
7A: The mine, 1st room (room #72)
7B: Inside the elevator (room #73)
7C: The box transport building (room #74)
7D: Building Company (room #75)
7E: Warehouse (room #76)
D6: Demo Scene - Elevators
D7: Demo Scene - The mine (room #144)


---[White Leaf Desert]---

0A: Temple of Bú, 1st scene (room #12)
0B: Temple of Bú, 2nd scene (room #13)
0C: Esmer Base (room #14)
18: Hacienda, 1st scene (room #26)
19: Turkish bath (women) (room #27)
1B: School of Magic, 2nd scene (room #29)
1C: School of Magic, 1st scene (room #30)
1D: Hacienda, 2st scene (room #31)
1E: Turkish bath (men) (room #32)
20: Secret passage in Turkish bath (mans) (room #34)
21: School of Magic training room (room #35)
23: House of Ker'aooc the Healer (room #37)
24: Bazaar (room #38)
26: J. Baldino's House (room #40)	
27: Bar (room #41) 	
28: Ticket office (room #42) 
29: Esmer Shuttle (room #43) 
37: Near Dino-fly 
38: Near the Camel
39: At the Von Kournil tour
3A: Near Von Kournil tour
3B: Near Lighthouse
3C: Near J. Baldino's House
3D: At the School of Magic
3E: Near car jump
3F: Near Temple of Bù
40: At the Bell
41: Near Esmer Shuttle
42: Near Bald Mountain
43: At the Temple of Bù
44: Near Temple of Bù
45: Near to the Perl of Incandescence entrance
46: Near Esmer Shuttle
47: Near Bald Mountain
48: Near Bald Mountain
49: At the island across from the Hacienda
71: Pearl of Incandescence room (room #64)
72: Esmer shuttle (room #65)
7F: Temple of Bù Secret passage (room #77)
B7: The protection spell cave, 1st scene (room #129)
B8: The protection spell cave, 2nd scene (room #130)
BF: Esmer shuttle (room #137)
C6: Demo Scene - Near Lighhouse
C7: Demo Scene - Harbor
C8: Demo Scene - City center 1 
C9: Demo Scene - City center 2 
CA: Demo Scene - School of Magic
CC: Demo Scene - Arrived with Dino-Fly
CE: Demo Scene - Near temple park 
D1: Demo Scene - Temple of Bù (room #142)
DD: Demo Scene - Esmer Base (room #148)


---[Unknown]----

5E: Empty water outside scene
BE: Empty lava outside scene