LBA2:Savegame
Savegame | |
---|---|
Extension |
LBA |
Occurence |
LBA2 |
Programs supporting this format | |
References | |
Savegame files contain the saved states of the game.
Specification[edit]
[#] [ INFORMATION ] ------------------------------------------------------------ This document describes the format in which the LBA2\Twinsen Odyssey saved game are stored in. If you find any errors in this document please email me the details, also if you find new stuff please notify me. This information is provided AS IS. [#] [ FORMAT ] ----------------------------------------------------------------- s16 = signed short (16bit - 2 bytes) s32 = signed int (32bit - 4 bytes) byte (8bit) string : get all bytes till found 0x00 -------------------------------------------------------------------------------- 00: byte Savegame identify, 0xA4 (compressed) or 0x24 (not compressed) 01: s32 Scenes Code (see further) 05: string Title * = from the end of the title, (after the 0x00) If the identify flag its 0xA4 the next data is compressed in mode 1 You need to decompressed first after editing it. *00: s32 Decompressed size *04...*end: Data to decompress After decompress or if the identify flag its 0x24 the next data is an 160x120 Raw Image. *00...*19199 Image data + = after the 19200 image bytes Var game: In normal cases we just use 0x01 to set the flag. In the inventory, if the item use amount you can set till 0XFFFF. +00: s16 Holomap +02: s16 Magic ball +04: s16 Darts +06: s16 Sendell's ball +08: s16 Tunic and Sendell's medallion +0A: s16 Incandescent pearl +0C: s16 Pyramid shaped key +0E: s16 Part for the car +10: s16 Kashes +12: s16 Pisto-Laser +14: s16 Emperor's sword +16: s16 Wannie's glove +18: s16 Proto-Pack +1A: s16 Ferry Ticket +1C: s16 Nitro-Meca-Penguin +1E: s16 Can of GazoGem +20: s16 Dissidents' Ring +22: s16 Gallic acid +24: s16 Ferryman's song +28: s16 Ring of lightning +2A: s16 Customer's umbrella +2C: s16 Gems +2E: s16 Horn of the Blue Triton +30: s16 Blowgun +32: s16 Itinerary token +34: s16 Slice of tart +36: s16 Portable radio +38: s16 Garden Balsam +3A: s16 Magic slate +3C: s16 Translator +3E: s16 Wizard's diploma +40: s16 Fragment of the Francos +42: s16 Fragment of the Sups +44: s16 Fragment of the Mosquibees +46: s16 Fragment of the Wannies +48: s16 Key for the passage to CX +4A: s16 Pick-ax +4C: s16 Franco Burgermaster's key +4E: s16 Franco Burgermaster's notes +50: s16 Protective spell +52: s16 Green magic ball +54: s16 Red magic ball +56: s16 Fire magic ball +58: s16 Zlitos +5A: s16 Dark Monk's key +5C: s16 Memory viewer +5E: s16 Blowtron +60: s16 Wizard's parade tunic +62: s16 Super Jet-Pack +64: s16 Piece of the Crystal of Celebration +66: s16 Pisto-Laser in working condition +68: s16 Green Ring of Lightning +6A: s16 Red Ring of Lightning +6C: s16 Ring of Lightning, level Fire +6E: s16 Lucky clover leaf +70: s16 Darts +72: s16 Piece of wall +74: s16 Laser +76: s16 Laser collision +78: s16 Powerfull laser +7A: s16 Big black lump +7C: s16 Small black lump +7E: s16 Flat black lump +80: s16 Small black lump +82: s16 Eye-like green-turquoise thing +84: s16 Green transparent rhombus +86: s16 Red transparent rhombus +88: s16 Red transparent cube +8A: s16 Flat black rhombus +8C: s16 Crab +8E: s16 White ball +90: s16 Red ball +92: s16 Green piece of wall +94: s16 Green piece of wall - zigzag +96: s16 Green piece of wall - stick +98: s16 Green piece of wall - zigzag small +9A: s16 Franco soldier +A0: s16 Franco soldier +A2: s16 Green folded flat thing 1 +A4: s16 Green folded flat thing 2 +A6: s16 Green folded flat thing 3 +A8: s16 Green folded flat thing 4 +AA: s16 Green folded flat thing 5 +AC: s16 Green folded flat thing 6 +AE: s16 Green folded flat thing 7 +B0: s16 Green folded flat thing 8 +B2: s16 Propellant +B4: s16 Box +B6: s16 Stick +B8: s16 Flat piece 1 +BA: s16 Flat piece 2 +BC: s16 Flat piece 3 +BE: s16 Flat piece 4 +C0: s16 Yellow-blue pillar +C2: s16 Green-sandy flat piece +C4: s16 Yellow-turquoise stick +C6: s16 Yellow-turquoise thin lump +C8: s16 Eye-like brown thing +CA: s16 Missile ... +1F6: s16 Clover leafs +1F8: s16 ??? +1FA: s16 Rain flag. If set 0x01 it's raining otherwise no. // could have other things +1FC: s16 ??? If set he fill the inventory with lots of Holomaps +1FD: byte ??? +1FE: byte ??? If set 0x01 you can talk, otherwise no. ... +250: byte Behavior 00: Normal 01: Athletic 02: Agressive 03: Discrete 04: Twinsen with Protopack 05: Twinsen and Zoé 06: Twinsen with Horn of Blue Triton 07: Twinsen with space suit 08: Twinsen with Super jetpack 09: Twinsen with space suit (Athletic mode) 0A: Twinsen with space suit (Normal mode) 0B: Twinsen with space suit (Athletic mode) 0C: Twinsen with car 0D: Twinsen X-Rayed > will crashed the game +251: s16 Kashes, maximun value = 65535 +253: s16 Zlitos, maximun value = 65535 +255: byte Magic level 00: Without Magic Ball 01: Yellow Magic Ball 02: Green Magic Ball 03: Red Magic Ball 04: Fire Magic Ball > the game will not handle this right +256: byte Magicpower, maximum values = 80 (20 * magic level) +257: byte Keys +258: s16 Clover boxes +25A: s32 ScenePosX +25E: s32 ScenePosY +262: s32 ScenePosY +266: s32 CubePosX +26A: s32 CubePosY +26E: s32 CubePosZ +26F: byte Weapon +270: s32 Game timestamp +274: byte Actor Id being followed (usually Twinsen) +275: byte Current Behaviour +276: byte Current Body/Model The holomap section below seem to start write after the above byte +276. Holomap (follows the area code) Format: ........ bitfield |||||||\_ activation bit ||||||\__ if the location has been asked about or not |||||\___ inside/outside mode (for outside scenes) ||||\____ unused |||\_____ unused ||\______ unused |\_______ unused \________ unused +2AC: byte Citadel Island, Twinsen's house (room #2) +2AD: byte Citadel Island, Twinsen's house Secret scene (room #3) +2AE: byte Citadel Island, Tralu 1st scene (room #4) +2AF: byte Citadel Island, Tavern (room #5) +2B0: byte Citadel Island, Cellar of the Tavern (room #6) +2B1: byte Citadel Island, Baggage claim building, 1st scene (room #7) +2B2: byte Citadel Island, Baggage claim building, 2st scene (room #8) +2B3: byte Citadel Island, Mr. Paul House (room #9) +2B4: byte Citadel Island, Ticket office (room #10) +2B5: byte Citadel Island, Neighbor's house (room #11) +2B6: byte White Leaf Desert, Temple of Bú, 1st scene (room #12) +2B7: byte White Leaf Desert, Temple of Bú, 2nd scene (room #13) +2B8: byte White Leaf Desert, Esmer Base (room #14) +2B9: byte Emerald Moon, Outside Baldino's cell(room #15) +2BA: byte Citadel Island, Shop (room #16) +2BB: byte Citadel Island, Miss Bloop's Private Museum (room #17) +2BC: byte Citadel Island, Baggage claim building Secret scene, 3st scene (room #18) +2BD: byte Citadel Island, Sewer (below Downtown) (room #19) +2BE: byte Citadel Island, Sewer Secret scene (room #20) +2BF: byte Citadel Island, Tralu 2nd scene (room #21) +2C0: byte Citadel Island, Tralu 3rd scene (room #22) +2C1: byte Citadel Island, Tent of the Weather Wizard (room #23) +2C2: byte Citadel Island, Downtown Pharmacy (room #24) +2C3: byte Emerald Moon, next to outside Baldino's cell (room #25) +2C4: byte White Leaf Desert, Hacienda, 1st scene (room #26) +2C5: byte White Leaf Desert, Turkish bath (women) (room #27) +2C6: byte Citadel Island, Dome of the Slate (room #28) +2C7: byte White Leaf Desert, School of Magic, 2nd scene (room #29) +2C8: byte White Leaf Desert, School of Magic, 1st scene (room #30) +2C9: byte White Leaf Desert, Hacienda, 2st scene (room #31) +2CA: byte White Leaf Desert, Turkish bath (men) (room #32) +2CB: byte Emerald Moon, entrance diamond shape building (room #33) +2CC: byte White Leaf Desert, Secret passage in Turkish bath (mans) (room #34) +2CD: byte White Leaf Desert, School of Magic training room (room #35) +2CE: byte Citadel Island, Sendell's ball room (room #36) +2CF: byte White Leaf Desert, House of Ker'aooc the Healer (room #37) +2D0: byte White Leaf Desert, Bazaar (room #38) +2D1: byte Citadel Island, School (room #39) +2D2: byte White Leaf Desert, J. Baldino's House (room #40) +2D3: byte White Leaf Desert, Bar (room #41) +2D4: byte White Leaf Desert, Ticket office (room #42) +2D5: byte White Leaf Desert, Esmer Shuttle (room #43) +2D6: byte Citadel Island, near Tavern +2D7: byte Citadel Island, near the Harbor +2D8: byte Citadel Island, outside the Dome of the Slate +2D9: byte Citadel Island, near the tent of the Weather Wizard +2DA: byte Citadel Island, near Lighthouse +2DB: byte Citadel Island, at the Sendell's sign +2DC: byte Citadel Island, downstairs the sewer grid +2DD: byte Citadel Island, near Dino-Fly +2DE: byte Citadel Island, at the Cliffs of the Woodbridge +2DF: byte Citadel Island, Spider Cave (room #44) +2E0: byte Emerald Moon, entrance circle symbol building (room #45) +2E0: byte Emerald Moon, entrance X symbol building (room #46) +2E1: byte Emerald Moon, Baldino's cell (room #47) +2E2: byte White Leaf Desert, near Dino-fly +2E3: byte White Leaf Desert, near the Camel +2E4: byte White Leaf Desert, at the Von Kournil tour +2E5: byte White Leaf Desert, near Von Kournil tour +2E6: byte White Leaf Desert, near Lighthouse +2E7: byte White Leaf Desert, near J. Baldino's House +2E8: byte White Leaf Desert, at the School of Magic +2E9: byte White Leaf Desert, near car jump +2EA: byte White Leaf Desert, near Temple of Bù +2EB: byte White Leaf Desert, at the Bell +2EC: byte White Leaf Desert, near Esmer Shuttle +2ED: byte White Leaf Desert, near Bald Mountain +2EF: byte White Leaf Desert, at the Temple of Bù +2F0: byte White Leaf Desert, near Temple of Bù +2F1: byte White Leaf Desert, near to the Perl of Incandescence entrance +2F2: byte White Leaf Desert, near Esmer Shuttle +2F3: byte White Leaf Desert, near Bald Mountain +2F4: byte White Leaf Desert, near Bald Mountain +2F5: byte White Leaf Desert, at the island across from the Hacienda +2F6: byte Emerald Moon, somewhere in Emerald Moon +2F7: byte Emerald Moon, near circle entrance +2F8: byte Emerald Moon, somewhere in Emerald Moon +2F9: byte Emerald Moon, near square entrance +2FA: byte Otringal, Emperor's palace departure room (room #48) +2FB: byte Otringal, Emperor's palace 1st room (room #49) +2FC: byte Otringal, Emperor's palace last room (room #50) +2FD: byte Otringal, the Imperial Hotel (room #51) +2FE: byte Otringal, the elevators to the Lower City (room #52) +2FF: byte Otringal, Prison entrance (room #53) +300: byte Otringal Prison (room #54) +301: byte Otringal, control tower entrance (room #55) +302: byte Otringal, the space port (room #56) +303: byte Otringal, near Harbor +304: byte Otringal, the Upper City scene +305: byte Otringal, the Lower City scene +306: byte Otringal, the Prison Exit scene +307: byte Otringal, the scene outside the Emperor's palace +308: byte Otringal, the space port scene +309: byte Celebration Island, inside the temple (room #57) +30A: byte Empty water outside scene +30B: byte Celebration Island, the only outside scene +30C: byte Wannies Island, the city outside scene +30D: byte Wannies Island, the ferryman landing place scene +30E: byte Wannies Island, the scene near the Elevator +30F: byte Wannies Island, the scene near the entrance of the mine +310: byte Wannies Island, the mine, 2nd room (room #58) +311: byte Wannies Island, the house of the firefly tart-giving family (room #59) +312: byte Mosquibees Island, the scene on the bridge +313: byte Mosquibees Island, the scene on top of the mountain +314: byte Mosquibees Island, the Mosquibee Queen's throne (room #60) +315: byte Mosquibees Island, the arrival scene +316: byte Mosquibees Island, the maze (room #61) +317: byte Francos Island, the platform scene +318: byte Francos Island, the scene outside the factory +319: byte Francos Island, the village scene +31A: byte Francos Island, the arrival scene +31B: byte Wannies Island, the mine, 3rd room (room #62) +31C: byte Wannies Island, near the temple on the main (room #63) +31D: byte White Leaf Desert, Pearl of Incandescence room (room #64) +31E: byte White Leaf Desert, Esmer shuttle (room #65) +31F: byte Emerald Moon, Esmer shuttle (room #66) +320: byte Wannies Island, the monk house (room #67) +321: byte Wannies Island, mine temple (room #68) +322: byte Wannies Island, the city (room #69) +323: byte Wannies Island, the way to the city temple (room #70) +324: byte The Elevator Platform Island, the only scene +325: byte Wannies Island, the city temple (room #71) +326: byte Wannies Island, the mine, 1st room (room #72) +327: byte Wannies Island, inside the elevator (room #73) +328: byte Wannies Island, the box transport building (room #74) +329: byte Wannies Island, Building Company (room #75) +32A: byte Wannies Island, Warehouse (room #76) +32B: byte White Leaf Desert, Temple of Bù Secret passage (room #77) +32C: byte Mosquibees Island, Bee test room (room #78) +32D: byte Island Under Celebration, the hide out (room #79) +32E: byte Island Under Celebration, the hide out scene +32F: byte Island Under Celebration, the upper scene +330: byte Island Under Celebration, the arrival scene +331: byte Otringal, Casino jackpot room (room #80) +332: byte Otringal, Bar backstage (room #81) +333: byte Otringal, Casino entrance (room #82) +334: byte Otringal, Bar entrance (room #83) +335: byte Otringal, Bar - Rick's room (room #84) +336: byte Otringal, the Twinsen and Baldino crash site +337: byte Otringal, the lowest elevators (room #85) +338: byte Francos gazogem factory, 1st room (room #86) +339: byte Francos gazogem factory, 2nd room (room #87) +33A: byte Francos gazogem factory, 3rd room (room #88) +33B: byte Francos gazogem factory, 4th room (room #89) +33C: byte Francos Island, the guard post near the platform entrance +33D: byte Francos gazogem factory, 1st secret room (room #91) +33E: byte Francos gazogem factory, 2nd secret room (room #92) +33F: byte Otringal, the Twinsunian souvenir shop (room #93) +340: byte Otringal, the Dissidents' hide out (room #94) +341: byte Mosquibees Island, the passage to the fragment (room #95) +342: byte Otringal, the elevator to the Upper City (room #96) +343: byte Otringal, One of the rooms in the Emperor's palace (room #97) +344: byte Otringal, One of the rooms in the Emperor's palace (room #98) +345: byte Otringal, One of the rooms in the Emperor's palace (room #99) +346: byte Otringal, One of the rooms in the Emperor's palace (room #100) +347: byte Otringal, One of the rooms in the Emperor's palace (room #101) +348: byte Otringal, One of the rooms in the Emperor's palace (room #102) +349: byte Otringal, One of the rooms in the Emperor's palace (room #103) +34A: byte Otringal, One of the rooms in the Emperor's palace (room #104) +34B: byte Otringal, One of the rooms in the Emperor's palace (room #105) +34C: byte Otringal, One of the rooms in the Emperor's palace (room #106) +34D: byte Otringal, One of the rooms in the Emperor's palace (room #107) +34E: byte Otringal, One of the rooms in the Emperor's palace (room #108) +34F: byte Otringal, One of the rooms in the Emperor's palace (room #109) +350: byte Otringal, One of the rooms in the Emperor's palace (room #110) +351: byte Otringal, One of the rooms in the Emperor's palace (room #111) +352: byte Otringal, One of the rooms in the Emperor's palace (room #112) +353: byte Emerald Moon, entrance triangle symbol room (room #113) +354: byte Emerald Moon, entrance square symbol room (room #114) +355: byte Otringal, Bathroom in the Imperial Hotel (room #115) +356: byte Otringal, Imperial Hotel, 2nd room (room #116) +357: byte Francos Island, Shop (room #117) +358: byte Francos Island, Tavern (room #118) +359: byte Francos Island, Scientist's house (room #119) +35A: byte Francos Island, Nursery (room #120) +35B: byte Francos Island, Burgermaster's house (room #121) +35C: byte Mosquibees Island, the passage to Island CX (room #122) +35D: byte Island CX, Stairs in the control tower (room #123) +35E: byte Island CX, Control tower (room #124) +35F: byte Island CX, the only outside scene +360: byte Island CX, Secret passage (room #126) +361: byte Island CX, Room in the emperor (room #127) +362: byte Island CX, Esmer Shuttle (room #128) +363: byte The protection spell cave, 1st scene (room #129) +364: byte The protection spell cave, 2nd scene (room #130) +365: byte The Dark Monk statue, the wizards, 1st scene (room #131) +366: byte The Dark Monk statue, the top, 2nd scene (room #132) +367: byte The Dark Monk statue, 3rd scene (room #133) +368: byte The Dark Monk statue, 4th scene (last) (room #134) +369: byte Otringal, Esmer shuttle (room #137) +36A: byte Empty lava outside scene +36B: byte White Leaf Desert, Esmer shuttle (room #137) +36C: byte The Dark Monk statue Secret scene (room #138) +36D: byte Demo Scene - Citadel Island, Twinsen's House (room #139) +36E: byte Demo Scene - Citadel Island, Twinsen's house Secret room (room #140) +36F: byte Demo Scene - Citadel Island, near Dino-Fly +370: byte Demo Scene - Citadel Island, Twinsen & Zoé walking to Lighthouse. +371: byte Demo Scene - Citadel Island, Harbor +372: byte Demo Scene - White Leaf Desert, near Lighhouse +373: byte Demo Scene - White Leaf Desert, Harbor +374: byte Demo Scene - White Leaf Desert, city center 1 +375: byte Demo Scene - White Leaf Desert, city center 2 +376: byte Demo Scene - White Leaf Desert, School of Magic +377: byte Demo Scene - Citadel Island, Dome of the Slate (room #141) +378: byte Demo Scene - White Leaf Desert, arrived with Dino-Fly +379: byte Demo Scene - Franco Island, harbor +37A: byte Demo Scene - Desert Island, near temple park +37B: byte Demo Scene - Emerald Moon +37C: byte Demo Scene - White Leaf Desert, Temple of Bù (room #142) +37D: byte Demo Scene - Otringal, harbor +37E: byte Demo Scene - Otringal, Casino (room #143) +37F: byte Demo Scene - Otringal, religion preaching +380: byte Demo Scene - Franco Island, arrival +381: byte Demo Scene - Wannies Island, elevators +382: byte Demo Scene - Wannies Island, the mine (room #144) +383: byte Demo Scene - Mosquibees Island, the Mosquibee Queen's throne (room #145) +384: byte Demo Scene - Mosquibees Island, the bridge +385: byte Demo Scene - Otringal, Emperor's palace room (room #146) +386: byte Demo Scene - The Dark Monk statue (last) (room #147) +387: byte Demo Scene - Island Under Celebration +388: byte Demo Scene - White Leaf Desert, Esmer Base (room #148) +389: byte Demo Scene - Otringal (room #149) Inventory data: 10 bytes for each inventory item There are 40 items, so we will have 400 bytes from this line. For each: 0: s32 Magic Points 4: s32 Inventory linked flag 8: s16 3D Body/Model Id If there is more data, read the following. There seem to be statistics flags saved. ... +656: s16 Twinsen West<->East position in the scene +658: s16 unused +65A: s16 Twinsen Height in the scene +65C: s16 unused +65E: s16 Twinsen North<->South position in the scene +660: s16 unused +662: s16 unused +664: s16 unused +666: s16 Angle of facing, Min = 0 (SW) (counter clock wise) ... [#] [ SCENES CODES ] ----------------------------------------------------------- ---[Celebration Island]--- 5D: Inside the temple (room #57) 5F: The only outside scene B9: The Dark Monk statue, the wizards, 1st scene (room #131) BA: The Dark Monk statue, the top, 2nd scene (room #132) BB: The Dark Monk statue, 3rd scene (room #133) BC: The Dark Monk statue, 4th scene (last) (room #134) C0: The Dark Monk statue, Secret scene (room #138) DB: Demo Scene - The Dark Monk statue (last) (room #147) ---[Citadel Island]--- 00: Twinsen's house (room #2) 01: Twinsen's house Secret scene (room #3) 02: Tralu 1st scene (room #4) 03: Tavern (room #5) 04: Cellar of the Tavern (room #6) 05: Baggage claim building, 1st scene (room #7) 06: Baggage claim building, 2st scene (room #8) 07: Mr. Paul House (room #9) 08: Ticket office (room #10) 09: Neighbor's house (room #11) 0E: Shop (room #16) 0F: Miss Bloop's Private Museum (room #17) 10: Baggage claim building Secret scene, 3st scene (room #18) 11: Sewer (below Downtown) (room #19) 12: Sewer Secret scene (room #20) 13: Tralu 2nd scene (room #21) 14: Tralu 3rd scene (room #22) 15: Tent of the Weather Wizard (room #23) 16: Downtown Pharmacy (room #24) 1A: Dome of the Slate (room #28) 22: Sendell's ball room (room #36) 25: School (room #39) 2A: Near Tavern 2B: Near the Harbor 2C: Outside the Dome of the Slate 2D: Near the tent of the Weather Wizard 2E: Near Lighthouse 2F: At the Sendell's sign 30: Downstairs the sewer grid 31: Near Dino-Fly 32: At the Cliffs of the Woodbridge 33: Spider Cave (room #44) C1: Demo Scene - Twinsen's House (room #139) C2: Demo Scene - Twinsen's house Secret room (room #140) C3: Demo Scene - Near Dino-Fly C4: Demo Scene - Twinsen & Zoé walking to Lighthouse. C5: Demo Scene - Harbor CB: Demo Scene - Dome of the Slate (room #141) ---[Emerald Moon]--- 0D: Outside Baldino's cell(room #15) 17: Next to outside Baldino's cell (room #25) 1F: Entrance diamond shape building (room #33) 34: Entrance circle symbol building (room #45) 35: Entrance X symbol building (room #46) 36: Baldino's cell (room #47) 4A: Somewhere in Emerald Moon 4B: Near circle entrance 4C: Somewhere in Emerald Moon 4D: Near square entrance 73: Esmer shuttle (room #66) A7: Entrance triangle symbol room (room #113) A8: Entrance square symbol room (room #114) CF: Demo Scene ---[Francos Island]--- 6B: The platform scene 6C: The scene outside the factory 6D: The village scene 6E: The arrival scene 8C: Francos gazogem factory, 1st room (room #86) 8D: Francos gazogem factory, 2nd room (room #87) 8E: Francos gazogem factory, 3rd room (room #88) 8F: Francos gazogem factory, 4th room (room #89) 90: The guard post near the platform entrance 91: Francos gazogem factory, 1st secret room (room #91) 92: Francos gazogem factory, 2nd secret room (room #92) AB: Shop (room #117) AC: Tavern (room #118) AD: Scientist's house (room #119) AE: Nursery (room #120) AF: Burgermaster's house (room #121) CD: Demo Scene - Harbor D5: Demo Scene - Arrival ---[Island CX]--- B1: Stairs in the control tower (room #123) B2: Control tower (room #124) B3: Outside scene B4: Secret passage (room #126) B5: Room in the emperor (room #127) B6: Esmer Shuttle (room #128) ---[Island Under Celebration]--- 81: The hide out (room #79) 82: The hide out scene 83: The upper scene 84: The arrival scene DC: Demo Scene ---[Mosquibees Island]--- 66: The scene on the bridge 67: The scene on top of the mountain 68: The Mosquibee Queen's throne (room #60) 69: The arrival scene 6A: The maze (room #61) 80: Bee test room (room #78) 95: The passage to the fragment (room #95) B0: The passage to Island CX (room #122) D8: Demo Scene - The Mosquibee Queen's throne (room #145) D9: Demo Scene - The bridge ---[Otringal]--- 4E: Emperor's palace departure room (room #48) 4F: Emperor's palace 1st room (room #49) 50: Emperor's palace last room (room #50) 51: The Imperial Hotel (room #51) 52: The elevators to the Lower City (room #52) 53: Prison entrance (room #53) 54: Prison (room #54) 55: Control tower entrance (room #55) 56: The space port (room #56) 57: Near Harbor 58: The Upper City scene 59: The Lower City scene 5A: The Prison Exit scene 5B: The scene outside the Emperor's palace 5C: The space port scene 85: Casino jackpot room (room #80) 86: Bar backstage (room #81) 87: Casino entrance (room #82) 88: Bar entrance (room #83) 89: Bar - Rick's room (room #84) 8A: the Twinsen and Baldino crash site 8B: The lowest elevators (room #85) 93: The Twinsunian souvenir shop (room #93) 94: The Dissidents' hide out (room #94) 96: The elevator to the Upper City (room #96) 97: One of the rooms in the Emperor's palace (room #97) 98: One of the rooms in the Emperor's palace (room #98) 99: One of the rooms in the Emperor's palace (room #99) 9A: One of the rooms in the Emperor's palace (room #100) 9B: One of the rooms in the Emperor's palace (room #101) 9C: One of the rooms in the Emperor's palace (room #102) 9D: One of the rooms in the Emperor's palace (room #103) 9E: One of the rooms in the Emperor's palace (room #104) 9F: One of the rooms in the Emperor's palace (room #105) A0: One of the rooms in the Emperor's palace (room #106) A1: One of the rooms in the Emperor's palace (room #107) A2: One of the rooms in the Emperor's palace (room #108) A3: One of the rooms in the Emperor's palace (room #109) A4: One of the rooms in the Emperor's palace (room #110) A5: One of the rooms in the Emperor's palace (room #111) A6: One of the rooms in the Emperor's palace (room #112) A9: Bathroom in the Imperial Hotel (room #115) AA: Imperial Hotel, 2nd room (room #116) BD: Esmer shuttle (room #137) D2: Demo Scene - Harbor D3: Demo Scene - Casino (room #143) D4: Demo Scene - Religion preaching DA: Demo Scene - Emperor's palace room (room #146) DF: Demo Scene - (room #149) ---[The Elevator Platform Island]--- 78: The only scene ---[Wannies Island]--- 60: The city outside scene 61: The ferryman landing place scene 62: The scene near the Elevator 63: The scene near the entrance of the mine 64: The mine, 2nd room (room #58) 65: The house of the firefly tart-giving family (room #59) 6F: The mine, 3rd room (room #62) 70: Near the temple on the main (room #63) 74: The monk house (room #67) 75: Mine temple (room #68) 76: The city (room #69) 77: The way to the city temple (room #70) 79: The city temple (room #71) 7A: The mine, 1st room (room #72) 7B: Inside the elevator (room #73) 7C: The box transport building (room #74) 7D: Building Company (room #75) 7E: Warehouse (room #76) D6: Demo Scene - Elevators D7: Demo Scene - The mine (room #144) ---[White Leaf Desert]--- 0A: Temple of Bú, 1st scene (room #12) 0B: Temple of Bú, 2nd scene (room #13) 0C: Esmer Base (room #14) 18: Hacienda, 1st scene (room #26) 19: Turkish bath (women) (room #27) 1B: School of Magic, 2nd scene (room #29) 1C: School of Magic, 1st scene (room #30) 1D: Hacienda, 2st scene (room #31) 1E: Turkish bath (men) (room #32) 20: Secret passage in Turkish bath (mans) (room #34) 21: School of Magic training room (room #35) 23: House of Ker'aooc the Healer (room #37) 24: Bazaar (room #38) 26: J. Baldino's House (room #40) 27: Bar (room #41) 28: Ticket office (room #42) 29: Esmer Shuttle (room #43) 37: Near Dino-fly 38: Near the Camel 39: At the Von Kournil tour 3A: Near Von Kournil tour 3B: Near Lighthouse 3C: Near J. Baldino's House 3D: At the School of Magic 3E: Near car jump 3F: Near Temple of Bù 40: At the Bell 41: Near Esmer Shuttle 42: Near Bald Mountain 43: At the Temple of Bù 44: Near Temple of Bù 45: Near to the Perl of Incandescence entrance 46: Near Esmer Shuttle 47: Near Bald Mountain 48: Near Bald Mountain 49: At the island across from the Hacienda 71: Pearl of Incandescence room (room #64) 72: Esmer shuttle (room #65) 7F: Temple of Bù Secret passage (room #77) B7: The protection spell cave, 1st scene (room #129) B8: The protection spell cave, 2nd scene (room #130) BF: Esmer shuttle (room #137) C6: Demo Scene - Near Lighhouse C7: Demo Scene - Harbor C8: Demo Scene - City center 1 C9: Demo Scene - City center 2 CA: Demo Scene - School of Magic CC: Demo Scene - Arrived with Dino-Fly CE: Demo Scene - Near temple park D1: Demo Scene - Temple of Bù (room #142) DD: Demo Scene - Esmer Base (room #148) ---[Unknown]---- 5E: Empty water outside scene BE: Empty lava outside scene