LBA 1 data structures
This page lists pages related to data organisation in LBA 1. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting.
See also: LBA1:Isometric scene file format
Physical world[edit]
Scripting[edit]
- Track script
- Life script
- Game flags (variables)
- Cube flags (variables)
- Zone types
- Control (direction) modes