LBA2:BKG information file

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BKG information file
Occurence

LBA2

Colour
Programs supporting this format

(none)

References

Find entries of this type

This file is found as the first entry of LBA_bkg.hqr file in LBA 2. It contains numerical values that describe the structure of the other entries.

Specification[edit]

 First entry of lba_bkg file contains numbers from which the entries groups start and other information:

 Offset Type  Value  Meaning
              (dec)
  0x00  WORD    1    It means that entry #1 (counting from 0) is the first Grid
                      in the lba_bkg file.
  0x02  WORD   149   It means that entry #149 is the first Grid Fragment file in 
                      the lba_bkg file.
  0x04  WORD   179   It means that entry #179 is the first Library in the file.
  0x06  WORD   197   It means that entry #197 is the first Brick in the file.
  0x08  WORD  17903  It means that there is 17903 Bricks in the file.
  0x0A  WORD   126   It means that Brick 126 (counting from 0) is transparent (used
                      for invisible walls) and don't have to be drawn. 
  0x0C  DWORD 27151  It is the size in bytes of the largest Grid file (*.gr2)
                      decreased by 2. This value is used for memory management.
  0x10  DWORD 14164  It is the size in bytes of the largest Library file (*.bl2).
                      This value is probably used for memory management, but the
                      game won't crash (under Win XP) if the value is any other
                      (even zero).
  0x14  DWORD 387434 Unknown
  0x18  DWORD 86875  Unknown. This value is somehow connected with the largest amount
                      (or size?) of Layouts used in a Grid at once.

Information provided by: Zink