LBA2:BKG information file
BKG information file | ||
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Occurence |
LBA2 |
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Colour |
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Programs supporting this format | ||
(none) |
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References | ||
This file is found as the first entry of LBA_bkg.hqr file in LBA 2. It contains numerical values that describe the structure of the other entries.
Specification[edit]
This page may need some cleanup. It should be reformatted to use wikitext instead of <pre> tags. |
First entry of lba_bkg file contains numbers from which the entries groups start and other information: Offset Type Value Meaning (dec) 0x00 WORD 1 It means that entry #1 (counting from 0) is the first Grid in the lba_bkg file. 0x02 WORD 149 It means that entry #149 is the first Grid Fragment file in the lba_bkg file. 0x04 WORD 179 It means that entry #179 is the first Library in the file. 0x06 WORD 197 It means that entry #197 is the first Brick in the file. 0x08 WORD 17903 It means that there is 17903 Bricks in the file. 0x0A WORD 126 It means that Brick 126 (counting from 0) is transparent (used for invisible walls) and don't have to be drawn. 0x0C DWORD 27151 It is the size in bytes of the largest Grid file (*.gr2) decreased by 2. This value is used for memory management. 0x10 DWORD 14164 It is the size in bytes of the largest Library file (*.bl2). This value is probably used for memory management, but the game won't crash (under Win XP) if the value is any other (even zero). 0x14 DWORD 387434 Unknown 0x18 DWORD 86875 Unknown. This value is somehow connected with the largest amount (or size?) of Layouts used in a Grid at once.
Information provided by: Zink