LBA2:3D model
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3D model | ||
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Extension |
LM2 |
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Occurence |
LBA2 |
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Colour |
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Programs supporting this format | ||
(none) |
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References | ||
LM2 files contain 3D models used for Actors and other objects in LBA2.
Specification[edit]
This article needs completion. Please provide more information if you can. |
[ Header ] 00: s32 bodyFlag 08: s32 xMin 0C: s32 xMax 10: s32 yMin 14: s32 yMax 18: s32 zMin 1C: s32 zMax 20: u32 Number of bones 24: u32 Offset to bones 28: u32 Number of vertices 2C: u32 Offset to vertices 30: u32 Number of normals 34: u32 Offset to normals 38: u32 Number of unknown1 3C: u32 Offset to unknown1 40: u32 Number of polygons 44: u32 Offset to polygons 48: u32 Number of lines 4C: u32 Offset to lines 50: u32 Number of spheres 54: u32 Offset to spheres 58: u32 Number of textures 5C: u32 Offset to textures [ / Header ] [ Bone ] 00: u16 Parent bone 02: u16 Vertex 04: u16 ?? 06: u16 ?? [ / Bone ] [ Vertex ] 00: s16 x 02: s16 y 04: s16 z 06: u16 Bone Vertex position is relative to its bone position. And each bone position itself is relative to its parent bone position [ / Vertex ] [ Normal ] 00: s16 x 02: s16 y 04: s16 z 06: u16 ?? [ / Normal ] [ Unknown1 ] 00: u16 ?? 02: u16 ?? 04: u16 ?? 06: u16 ?? [ / Unknown1 ] [ Polygon section ] Polygon section is made of one or more blocks. Each blocks can describe one or more Polygon. [ Polygon Block] 00: u8 Block ID 01: u8 00h For triangle and 80h for Quad 02: u16 Number of polygons 04: u16 Size of data (including this header) 06: u16 ?? Each polygon is described with ((size of data - 8) / Number of polygons) bytes : [ Polygon ] the 12 firsts bytes are mandatory : 00: u16 1st point ID 02: u16 2nd point ID 04: u16 3rd point ID 06: u16 4th point ID (only if Quad) 08: u8 colour ID 09: u8 ?? 0A: u8 ?? 0B: u8 ?? If the polygon is described with more than 12 bytes from 0Ch to 2BH, UV info for texture mapping: 0C: u8 ?? 0D: u8 U1 0E: u8 ?? 0F: u8 V1 10: u8 ?? 11: u8 U2 12: u8 ?? 13: u8 V2 14: u8 ?? 15: u8 U3 16: u8 ?? 17: u8 V3 18: u8 ?? 19: u8 U4 2A: u8 ?? 2B: u8 V4 If the polygon is described with more than 24 bytes : ?? [ / Polygon] [ / Polygon Block] [ / Polygon section ] [ Lines ] 00: u16 ?? 02: u16 colour 04: u16 vertex1 06: u16 vertex2 [ / Unknown2 ] [ Sphere ] 00: u16 ?? 02: u8 ?? 03: u8 colour 04: u16 vertex 06: u8 size 07: u8 ?? [ / Sphere ] [ Textures ] 00: u8 x 01: u8 y 02: u8 w 03: u8 h [ / Textures ]
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