LBA1:Savegame
Savegame | |
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Extension |
LBA |
Occurence |
LBA1 |
Programs supporting this format | |
References | |
Savegame files contain the saved states of the game.
Specification[edit]
------------------------------------------------------------------------------- L I T T L E B I G A D V E N T U R E Savegame Format by Michiel 'El Muerte' Hendriks version 1.2.0 --------------------------------[ INFORMATION ]-------------------------------- This document describes the format in which the LBA1\Relentless savegames are stored in. I used this information in the generation of my savegame editor for the LBA games. If you find any errors in this document please email me the details, also if you find new stuff please notify me. This information is provided AS IS. All numbers are in base 16 Email: [email protected] WWW: http://www.magicball.net -----------------------------------[ FORMAT ]---------------------------------- 0 BYTE Savegame ident, always 0x03 1 CSTRING Title + = from the end of the title, (after the 0x00) +0 BYTE Number of game flags , Always 0xFF Inventory: if the value is 0x01 then it's in the inventory +1 BYTE Holomap +2 BYTE Magic Ball +3 BYTE FunFrock's Saber +4 BYTE Gawleys Horn +5 BYTE Tunic +6 BYTE Book of B� +7 BYTE Sendels's Medallion +8 BYTE Flask of clear water +9 BYTE Red Card +A BYTE Blue Card +B BYTE ID-Card +C BYTE Mr. Mies's Pass +D BYTE Proto Pack +E BYTE Snowboard +F BYTE Meca Penguin +10 BYTE Gas +11 BYTE Pirate Flag +12 BYTE Magic Flute +13 BYTE Space Guitar +14 BYTE Hair Dryer +15 BYTE Ancesteral Key +16 BYTE Bottle of Sirup +17 BYTE Empty Bottle +18 BYTE Ferry Ticket +19 BYTE Keypad +1A BYTE Coffee Can +1B BYTE Bonuses List +1C BYTE Clover Leaf Quest flags (0x01 if set) +1D BYTE Quest 1 = Locksmith cousin unlocked house +1E BYTE Quest 2 = Displaying cutscene: Inside Fortress: Pouring water on stone of Septentrion +1F BYTE Quest 3 = Opened funfrocks safe +20 BYTE Quest 4 = Placed statue in the first scene of Bu +21 BYTE Quest 5 = Locksmith not home +22 BYTE Quest 6 = found clover bosx in the bar +23 BYTE Quest 7 = got kashes from astromoners chest +24 BYTE Quest 8 = escaped through chimney +25 BYTE Quest 9 = found 25 kashes in the chest near the citadel +26 BYTE Quest 10 = cleaned water tower water (Cherry Syrup) +27 BYTE Quest 11 = read the book of the prophecy in the Library +28 BYTE Quest 12 = aranged crates +29 BYTE Quest 13 = Telepods destroyed +2A BYTE Quest 14 = Turned on the museum alarm +2B BYTE Quest 15 = Offered book to old guy +2C BYTE Quest 16 = password for the marked stone +2D BYTE Quest 17 = password for the eclipse stone +2E BYTE Quest 18 = freed the Eclipse stone +2F BYTE Quest 19 = freed the Marked stone +30 BYTE Quest 20 = Opened Tavern cellar +31 BYTE Quest 21 = Bar re-opened +32 BYTE Quest 22 = 50 Kashers from barrel, by first BU statue plinth +33 BYTE Quest 23 = ?? -> 50: 3-Amphore1 BU2 +34 BYTE Quest 24 = Broke seal to the marked stone +35 BYTE Quest 25 = Toggled when taking a vehicle with gas. +36 BYTE Quest 26 = talked to forger +37 BYTE Quest 27 = Museum sewer entrance open +38 BYTE Quest 28 = Tunnel in the rabbibunny village open +39 BYTE Quest 29 = Broke seal in the white leaf desert +3A BYTE Quest 30 = Found clover box on the island near peg leg street +3B BYTE Quest 31 = museum has been robbed +3C BYTE Quest 32 = broke sendell seal in citadel island near the Tavern +3D BYTE Quest 33 = broke sendell seal in the old burg +3E BYTE Quest 34 = Entered barrel room in Twinsen house +3F BYTE Quest 35 = killed pharmacist +40 BYTE Quest 36 = globbered a clone +41 BYTE Quest 37 = Opened Locksmith passage (via sink) +42 BYTE Quest 38 = went outside with locksmith +43 BYTE Quest 39 = opened gate to upper old burg +44 BYTE Quest 40 = Spoke with the rebel leader +45 BYTE Quest 41 = Bought the catamaran +46 BYTE Quest 42 = Spoke to the rebel in the harbor bunker +47 BYTE Quest 43 = inventory disabled +48 BYTE Quest 44 = Destroyed the radar on the hamalayi +49 BYTE Quest 45 = First hamalayi scene with the rebel (zeroed on 46) +4A BYTE Quest 46 = Second hamalayi scene with the rebel (zeroed in the next scene) +4B BYTE Quest 47 = Third hamalayi scene with the rebel (zeroed in the next scene) +4C BYTE Quest 48 = Rebel in tank +4D BYTE Quest 49 = Sacred carrot opening ceremony in progress, zeroed after 68 +4E BYTE Quest 50 = Tank in fort on the Hamalayi +4F BYTE Quest 51 = Tank in the hamalayi taken +50 BYTE Quest 52 = destroyed the mutant eggs +51 BYTE Quest 53 = Opened door in the mutant factory (middle) +52 BYTE Quest 54 = Opened door in the mutant factory (lower) +53 BYTE Quest 55 = Talked with chatter lady on the old burg (Julia) +54 BYTE Quest 56 = Poured Clear water into water tower +55 BYTE Quest 57 = Principal Island: Speak to sailor in bar after syrup in water "Anti-alcohol stunt" +56 BYTE Quest 58 = Took the jeep to the rabbibunny village +57 BYTE Quest 59 = Received quest to retreive a hairdryer +58 BYTE Quest 60 = Librarian complaint about the citys tap water +59 BYTE Quest 61 = Freed the rebel leader +5A BYTE Quest 62 = Arrived on the hamalayi with the rebels +5B BYTE Quest 63 = Gave away the space guitar +5C BYTE Quest 64 = Entrance to the secret passage to Dinofly open +5D BYTE Quest 65 = information about zoe from the sailor +5E BYTE Quest 66 = Opened door with the hidden key in the secret passage to Dinofly +5F BYTE Quest 67 = Took dinofly +60 BYTE Quest 68 = sacred carrot is open +61 BYTE Quest 69 = arrived in the middle of white leaf desert, got reset after you freed joe +62 BYTE Quest 70 = Attached pirate flag to ship +63 BYTE Quest 71 = ?? -> 8: 4-parl� au faussair +64 BYTE Quest 72 = Info about LeBournes treasure from guy in Library +65 BYTE Quest 73 = Temple of bu, 2nd scene, finished sub room #1 +66 BYTE Quest 74 = Temple of bu, 2nd scene, finished sub room #2 +67 BYTE Quest 75 = Temple of bu, 2nd scene, finished sub room #3 +68 BYTE Quest 76 = Had free ferry ticket (From boxes) +69 BYTE Quest 77 = Entered Architect house +6A BYTE Quest 78 = Opened gate in Hamalayi fortress after freeing Colonel +6B BYTE Quest 79 = Broke Sendell seal under Twinsen's house +6C BYTE Quest 80 = Killed the groboclone in the closed bar +6D BYTE Quest 81 = Fortress Island Passage: Drained pool area +6E BYTE Quest 82 = Fortress Island passage: Killed monster first scene +6F BYTE Quest 83 = Opened gate to second BU Statue room +70 BYTE Quest 84 = Placed second BU statue +71 BYTE Quest 85 = Inside Fortress: Killed zoe, used key on gate to inventory +72 BYTE Quest 86 = Saved Joe the elf +73 BYTE Quest 87 = Inside Fortress broke seal to access stone +74 BYTE Quest 88 = Saved the rabbibunny from the mutant +75 BYTE Quest 89 = Fortress Island: Poured water on Septentrion stone (Triggered explosion) +76 BYTE Quest 90 = Broke seal on Brundle Island (Teleportation Centre) +77 BYTE Quest 91 = Saved Raymond the elf +78 BYTE Quest 92 = Took hydroglyder from Clear water lake +79 BYTE Quest 93 = Opened the door in funky town +7A BYTE Quest 94 = Opened lock on forgers house +7B BYTE Quest 95 = Used Keypad in teleportation centre +7C BYTE Quest 96 = Polar penultimate battle: Funfrock speaks +7D BYTE Quest 97 = Inside Teleportation centre, opened gate with key from red grobo, first room +7E BYTE Quest 98 = Teleportation centre: Killed "Nurse" quetch in first scene +7F BYTE Quest 99 = Teleportation centre: Red clone kill in first area +80 BYTE Quest 100 = Painter outside +81 BYTE Quest 101 = Principal: Forger runs off after escaping +82 BYTE Quest 102 = Polar: Broke final Sendell seal before final fight +83 BYTE Quest 103 = Polar Island: Destroyed Rocks with digger +84 BYTE Quest 104 = Principal: Escaped through grate with forger +85 BYTE Quest 105 = Clover box in sewer citadel island +86 BYTE Quest 106 = Polar Island: Opened final gate/Accessed Rocky Peak +87 BYTE Quest 107 = Outside on Fortress island: Rabbibunny says to kill guards (second area) +88 BYTE Quest 108 = Fortress Island: Rabbibunny opened tunnel +89 BYTE Quest 109 = Fortress Island: Killed guards and tank +8A BYTE Quest 110 = Polar Penultimate Funfrock battle: Funfrock falls to fake death +8B BYTE Quest 111 = Principal island fisherman offered ride. +8C BYTE Quest 112 = Funfrock final kill +8D BYTE Quest 113 = Re-entering outside Hamalayi fortress door scene after already completing Hamalayi Fortress. +8E BYTE Quest 114 = Melted clear water lake +8F BYTE Quest 115 = Spoke with the old man in the white leaf desert +90 BYTE Quest 116 = Information about LeBourne from sailor (to speak with the Old Brug shop keeper) +91 BYTE Quest 117 = Citadel: Activated secret grobo statue in sewer under seal nr. Tavern +92 BYTE Quest 118 = Found 150 kashes in the secret area of the old burg +93 BYTE Quest 119 = After Funfrock falls to fake death Zoe speaks +94 BYTE Quest 120 = Grobo opened shuttle gate to mutant factory +95 BYTE Quest 121 = ?? -> 148: Seb en a une petite +96 BYTE Quest 122 = Found dinofly +97 BYTE Quest 123 = Poured Clear water onto Eclipse Stone +98 BYTE Quest 124 = Poured clear water onto the Marked stone +99 BYTE Quest 125 = Mutant factory: Destroyed crab body +9A BYTE Quest 126 = Mutant factory: Destroyed crab legs on right +9B BYTE Quest 127 = Mutant factory: Destroyed crab head +9C BYTE Quest 128 = Mutant factory: Destroyed crab legs on left +9D BYTE Quest 129 = Polar Island: Zoe entered hole after killing FunFrock and breaking seal +9E BYTE Quest 130 = Broke seal of the destroyed house on principal island +9F BYTE Quest 131 = Hair Dryer salesmen on Principal spoken to - mentions colleague nr. ticket ferry ticket office ... unused +C9 BYTE Movie: Hit +CA BYTE Movie: Hit, band-aid +CB BYTE Movie: Hit, black eye +CC BYTE Movie: Ferry #1 +CD BYTE Movie: Temple of Bu +CE BYTE Movie: White Leaf Desert, flute +CF BYTE Movie: Hamalayi Mountains, chuttle +D0 BYTE Movie: Hamalayi Mountains, storm +D1 BYTE Movie: Hamalayi Mountains, ski lift +D2 BYTE Movie: Ferry #2 +D3 BYTE Movie: Fortress, Zoe Clone +D4 BYTE Movie: Proxima, Rune stone - pouring clear water Marked/Eclipse stones +D5 BYTE Movie: Fortress, Rune stone +D6 BYTE Movie: Fortress, explosion +D7 BYTE Movie: -> Sendel2.fla +D8 BYTE Movie: Hit, reject +D9 BYTE Movie: Twinsun explosion (on top of the well) +DA BYTE Movie: Clear water lake +DB BYTE Movie: -> Sendel.fla +DC BYTE Movie: Twinsun explosion ... unused +100 BYTE Area code +101 BYTE Chapter 00 = Inprisoned 01 = Escape from the citadel 02 = Zoe got captured 03 = - looking for a young girl 04 = - looking for a "friend" 05 = The legend of Sendell 06 = The book of Bu 07 = Pirate LeBorne 08 = - "good day" 09 = - "good day" 0A = - ?? nothing 0B = - ?? nothing 0C = - ?? nothing 0D = - looking for plans 0E = - still looking for plans 0F = The final showdown - "good day" +102 BYTE Behavior 0 = normal 1 = athletic\sporty 2 = agressive 3 = discrete +103 BYTE Lifepower, maximum value = 50 (full power) +104 WORD Kashes, this number can exceed 999 but LBA will not handle this right. +106 BYTE Magic level (0..4) +107 BYTE Magicpower, maximum values = 80 (20 * magic level), you do not need all the magic items to use this value. +108 BYTE Cloverboxes, number of cloverboxes (not clovers) maximum value = 10 +109 WORD West<->East position of Twinsen in the scene +10B WORD Height of Twinsen from the base +10D WORD North<->South position of Twinsen in the scene +10F WORD Angle of facing, Min = 0 (SW) (counter clock wise) +111 BYTE Outfit of Twinsen 0 = tunic + medallion 1 = tunic 2 = tunic + medallion + sword 3 = prison suit 4 = nurse outfit 5 = tunic + medallion + horn 6 = snowboard (WARNING, this can crash the game when you change behavior) > will crash the game +112 BYTE Number of holomap locations, always 0x96 +113 BYTE Holomap (follows the area code) Format: ........b |||||||\_ can focus ||||||\__ |||||\___ ||||\____ |||\_____ ||\______ |\_______ ?? been there flag \________ arrow Used values: 0x40, 0x81 +113 BYTE Citadel Island, Prison +114 BYTE Citadel Island, Outside the citadel +115 BYTE Citadel Island, near the tavern +116 BYTE Citadel Island, near the pharmacy +117 BYTE Citadel Island, near twinsen's house +118 BYTE Citadel Island, inside Twinsen's house +119 BYTE Citadel Island, Harbor +11A BYTE Citadel Island, Pharmacy +11B BYTE White Leaf Desert, Temple of B� 1st scene +11C BYTE Hamalayi Mountains, Landing place +11D BYTE Principal Island, Library +11E BYTE Principal Island, Harbor +11F BYTE Principal Island, Outside the fortress +120 BYTE Principal Island, Lupin Burg +121 BYTE Citadel Island, Tavern +122 BYTE Hamalayi Mountains, Rabbibunny village +123 BYTE Citadel Island, Inside a Rabbibunny house +124 BYTE Principal Island, Ruins +125 BYTE Principal Island, Outside the library +126 BYTE Principal Island, Militairy camp +127 BYTE Citadel Island, Architect's house +128 BYTE Citadel Island, Secret chamber in the house +129 BYTE Principal Island, Ticket office +12A BYTE Principal Island, Prison +12B BYTE Principal Island, Port Belooga +12C BYTE Principal Island, Peg Leg Street +12D BYTE Principal Island, Shop +12E BYTE Principal Island, Locksmith +12F BYTE Principal Island, Inside a Rabbibunny house +130 BYTE Principal Island, Astronimer's House +131 BYTE Principal Island, Tavern +132 BYTE Principal Island, Basement of the Astronomer +133 BYTE Principal Island, Stables +134 BYTE Citadel Island, Cellar of the Tavern +135 BYTE Citadel Island, Sewer of the 1st scene +136 BYTE Citadel Island, Warehouse +137 BYTE White Leaf Desert, outside the Temple of B� +138 BYTE Principal Island, Outside the water tower +139 BYTE Principal Island, Inside the water tower +13A BYTE White Leaf Desert, Militairy camp +13B BYTE White Leaf Desert, Temple of B� 2nd scene +13C BYTE White Leaf Desert, Temple of B� 3rd scene +13D BYTE Proxima Island, Proxim City +13E BYTE Proxima Island, Museum +13F BYTE Proxima Island, Near the Inventor's house +140 BYTE Proxima Island, Upper rune stone +141 BYTE Proxima Island, Lower rune stone +142 BYTE Proxima Island, Befor the upper rune stone +143 BYTE Proxima Island, Forger's house +144 BYTE Proxima Island, Prison +145 BYTE Proxima Island, Shop +146 BYTE Proxima Island, Sewer +147 BYTE Principal Island, House at Peg Leg Street +148 BYTE Proxima Island, Grobo house +149 BYTE Proxima Island, Inventor's house +14A BYTE Citadel Island, Sewer (secret) +14B BYTE Principal Island, Sewer (secret) +14C BYTE White Leaf Desert, Maze +14D BYTE Principal Island, House with the TV +14E BYTE Rebelion Island, Harbor +14F BYTE Rebelion Island, Rebel camp +150 BYTE Some room (cut-out ?) +151 BYTE Hamalayi Mountains, 1st fighting scene +152 BYTE Hamalayi Mountains, 2nd fighting scene +153 BYTE Hamalayi Mountains, Prison +154 BYTE Hamalayi Mountains, Outside the transporter +155 BYTE Hamalayi Mountains, Inside the transporter +156 BYTE Hamalayi Mountains, Mutation centre 1st scene +157 BYTE Hamalayi Mountains, Mutation centre 2nd scene +158 BYTE Hamalayi Mountains, 3rd fighting scene +159 BYTE Hamalayi Mountains, Entrance to the prison +15A BYTE Hamalayi Mountains, Outside the prison +15B BYTE Hamalayi Mountains, Catamaran dock +15C BYTE Hamalayi Mountains, Bunker near clear water +15D BYTE Tippet Island, Village +15E BYTE Tippet Island, Secret passage scene 2 +15F BYTE Tippet Island, Near the bar +160 BYTE Tippet Island, Secret passage scene 1 +161 BYTE Tippet Island, Near the Dino-Fly +162 BYTE Tippet Island, Secret passage scene 3 +163 BYTE Tippet Island, Twinsun Cafe +164 BYTE Hamalayi Mountains, Sacret Carrot +165 BYTE Hamalayi Mountains, Backdoor of the prison +166 BYTE Fortress Island, Inside the fortress +167 BYTE Fortress Island, Outside the forstress +168 BYTE Fortress Island, Secret passage scene 1 +169 BYTE Fortress Island, Secret in the fortress +16A BYTE Fortress Island, Near Zoe's cell +16B BYTE Fortress Island, Swimming pool +16C BYTE Fortress Island, Cloning centre +16D BYTE Fortress Island, Rune stone +16E BYTE Hamalayi Mountains, Behind th sacret carrot +16F BYTE Hamalayi Mountains, Clear water lake +170 BYTE Fortress Island, Outside fortress +171 BYTE Brundle Island, Outside the teleportation +172 BYTE Brundle Island, Inside the teleportation +173 BYTE Hamalayi Mountains, Ski resort +174 BYTE Brundle Island, Docks +175 BYTE Brundle Island, Secret room +176 BYTE Brundle Island, Near the telepods +177 BYTE Fortress Island, Docks +178 BYTE Tippet Island, Shop +179 BYTE Principal Island, House in port Belooga +17A BYTE Brundle Island, Painter's house +17B BYTE Citadel Island, Ticket Office +17C BYTE Principal Island, Inside the fortress +17D BYTE Polar Island, 2nd scene +17E BYTE Polar Island, 3rd scene +17F BYTE Polar Island, Before the rocky peak +180 BYTE Polar Island, 4th scene +181 BYTE Polar Island, The rocky peak +182 BYTE Polar Island, On the rocky peak +183 BYTE Polar Island, Before the end room +184 BYTE Polar Island, Final Battle +185 BYTE Polar Island, End scene +186 BYTE Polar Island, 1st scene +187 BYTE Citadel Island, End sequence (1) +188 BYTE Citadel Island, End sequence (2) +189 BYTE Citadel Island, Twinsen's house ... unused +1A9 BYTE Gas units, maximum value = 99 +1AA BYTE 'Used Inventory Flags', always 0x1C Used Inventory Flags 0 = never used 1 = already used (automatic reuse) +1AB BYTE Holomap +1AC BYTE Magic Ball +1AD BYTE FunFrock's Saber +1AE BYTE Gawleys Horn +1AF BYTE Tunic +1B0 BYTE Book of B� +1B1 BYTE Sendels's Medallion +1B2 BYTE Flask of clear water +1B3 BYTE Red Card +1B4 BYTE Blue Card +1B5 BYTE ID-Card +1B6 BYTE Mr. Mies's Pass +1B7 BYTE Proto Pack +1B8 BYTE Snowboard +1B9 BYTE Meca Penguin +1BA BYTE Gas +1BB BYTE Pirate Flag +1BC BYTE Magic Flute +1BD BYTE Space Guitar +1BE BYTE Hair Dryer +1BF BYTE Ancesteral Key +1C0 BYTE Bottle of Sirup +1C1 BYTE Empty Bottle +1C2 BYTE Ferry Ticket +1C3 BYTE Keypad +1C4 BYTE Coffee Can +1C5 BYTE Bonuses List +1C6 BYTE Clover Leaf +1C7 BYTE Cloverleaves, maximum value = 10, this value may not be higher that the number of cloverboxes +1C8 BYTE Selected Weapon 0 = magic ball 1 = sword +1C9 BYTE Always 0x00 ---------------------------------[ AREA CODES ]-------------------------------- [Brundle Island] 5E=Outside the teleportation 5F=Inside the teleportation 61=Docks 62=Secret room 63=Near the telepods 67=Painter's house [Citadel Island] 00=Prison 01=Outside the citadel 02=near the tavern 03=near the pharmacy 04=near twinsen's house 05=inside Twinsen's house 06=Harbor 07=Pharmacy 0E=Tavern 10=Inside a Rabbibunny house 14=Architect's house 15=Secret chamber in the house 21=Cellar of the Tavern 22=Sewer of the 1st scene 23=Warehouse 37=Sewer (secret) 68=Ticket Office 74=End sequence (1) 75=End sequence (2) 76=Twinsen's house [Fortress Island] 53=Inside the fortress 54=Outside the forstress 55=Secret passage scene 1 56=Secret in the fortress 57=Near Zoe's cell 58=Swimming pool 59=Cloning centre 5A=Rune stone 5D=Outside fortress 64=Docks [Hamalayi Mountains] 09=Landing place 0F=Rabbibunny village 3E=1st fighting scene 3F=2nd fighting scene 40=Prison 41=Outside the transporter 42=Inside the transporter 43=Mutation centre 1st scene 44=Mutation centre 2nd scene 45=3rd fighting scene 46=Entrance to the prison 47=Outside the prison 48=Catamaran dock 49=Bunker near clear water 51=Sacret Carrot 52=Backdoor of the prison 5B=Behind th sacret carrot 5C=Clear water lake 60=Ski resort [Polar Island] 6A=2nd scene 6B=3rd scene 6C=Before the rocky peak 6D=4th scene 6E=The rocky peak 6F=On the rocky peak 70=Before the end room 71=Final Battle 72=End scene 73=1st scene [Principal Island] 0A=Library 0B=Harbor 0C=Outside the fortress 0D=Lupin Burg 11=Ruins 12=Outside the library 13=Militairy camp 16=Ticket office 17=Prison 18=Port Belooga 19=Peg Leg Street 1A=Shop 1B=Locksmith 1C=Inside a Rabbibunny house 1D=Astronimer's House 1E=Tavern 1F=Basement of the Astronimer 20=Stables 25=Outside the water tower 26=Inside the water tower 34=House at Peg Leg Street 38=Sewer (secret) 3A=House with the TV 66=House in port Belooga 69=Inside the fortress [Proxima Island] 2A=Proxim City 2B=Museum 2C=Near the Inventor's house 2D=Upper rune stone 2E=Lower rune stone 2F=Befor the upper rune stone 30=Forger's house 31=Prison 32=Shop 33=Sewer 35=Grobo house 36=Inventor's house [Rebelion Island] 3B=Harbor 3C=Rebel camp [Tippet Island] 4A=Village 4B=Secret passage scene 2 4C=Near the bar 4D=Secret passage scene 1 4E=Near the Dino-Fly 4F=Secret passage scene 3 50=Twinsun Cafe 65=Shop [White Leaf Desert] 08=Temple of B� 1st scene 24=outside the Temple of B� 27=Militairy camp 28=Temple of B� 2nd scene 29=Temple of B� 3rd scene 39=Maze [Unknown] 3D=Some room (cut-out ?) 77=Credits screen ------------------------------[ REVISION HISTORY ]----------------------------- Version 1.2.0 - changed "Twinsen's openings sentence" to "Chapter" - (almost) completed the whole specification, thanks to S�bastien Viannay Version 1.1.1 - updated quest flags - changed the area code from WORD to BYTE - added the talk flag for twinsen's openings sentence Version 1.1.0 - added quests part - added holomap part Version 1.0.0 - first published draft and shipped with the first release of the LBASGE2