LBA2:3D model
3D model | ||
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Extension |
LM2 |
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Occurence |
LBA2 |
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Colour |
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Programs supporting this format | ||
(none) |
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References | ||
LM2 files contain 3D models used for Actors and other objects in LBA2.
Specification
This article needs completion. Please provide more information if you can. |
[ Header ] 00: ?? ?? 20: u32 Number of bones 24: u32 Offset to bones 28: u32 Number of vertices 2C: u32 Offset to vertices 30: u32 Number of normals 34: u32 Offset to normals 38: u32 Number of unknown1 3C: u32 Offset to unknown1 40: u32 Number of polygons 44: u32 Offset to polygons 48: u32 Number of lines 4C: u32 Offset to lines 50: u32 Number of spheres 54: u32 Offset to spheres 58: u32 Number of textures 5C: u32 Offset to textures [ / Header ] [ Bone ] 00: u16 Parent bone 02: u16 Vertex 04: u16 ?? 06: u16 ?? [ / Bone ] [ Vertex ] 00: s16 x 02: s16 y 04: s16 z 06: u16 Bone [ / Vertex ] [ Normal ] 00: s16 x 02: s16 y 04: s16 z 06: u16 ?? [ / Normal ] [ Unknown1 ] 00: u16 ?? 02: u16 ?? 04: u16 ?? 06: u16 ?? [ / Unknown1 ] [ Polygon ] 00: u16 flag (Use Texture/Is Transparency) 02: u16 Number of polygons 04: u16 Size of data 06: u16 ?? Read (size - 8) * (number of polygons) That data contains polygons and colour information [ / Polygon ] [ Lines ] 00: u16 ?? 02: u16 colour 04: u16 vertex1 06: u16 vertex2 [ / Unknown2 ] [ Sphere ] 00: u16 ?? 02: u16 colour 04: u16 vertex 06: u16 size (needs to be devided by 0x4000) [ / Sphere ] [ Textures ] 00: u8 x 01: u8 y 02: u8 w 03: u8 h [ / Textures ]
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