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==Specification==
==Specification==
<pre>
{{incomplete}}
-------------------------------------------------------------------------------


L I T T L E B I G A D V E N T U R E
Savegame Format
by Michiel 'El Muerte' Hendriks
version 1.2.0

--------------------------------[ INFORMATION ]--------------------------------

This document describes the format in which the LBA1\Relentless savegames are
stored in. I used this information in the generation of my savegame editor for
the LBA games. If you find any errors in this document please email me the
details, also if you find new stuff please notify me. This information is
provided AS IS.
All numbers are in base 16

WWW: http://www.magicball.net

-----------------------------------[ FORMAT ]----------------------------------

0 BYTE Savegame ident, always 0x03
1 CSTRING Title
+ = from the end of the title, (after the 0x00)

+0 BYTE Number of game flags , Always 0xFF
Inventory: if the value is 0x01 then it's in the inventory
+1 BYTE Holomap
+2 BYTE Magic Ball
+3 BYTE FunFrock's Saber
+4 BYTE Gawleys Horn
+5 BYTE Tunic
+6 BYTE Book of B�
+7 BYTE Sendels's Medallion
+8 BYTE Flask of clear water
+9 BYTE Red Card
+A BYTE Blue Card
+B BYTE ID-Card
+C BYTE Mr. Mies's Pass
+D BYTE Proto Pack
+E BYTE Snowboard
+F BYTE Meca Penguin
+10 BYTE Gas
+11 BYTE Pirate Flag
+12 BYTE Magic Flute
+13 BYTE Space Guitar
+14 BYTE Hair Dryer
+15 BYTE Ancesteral Key
+16 BYTE Bottle of Sirup
+17 BYTE Empty Bottle
+18 BYTE Ferry Ticket
+19 BYTE Keypad
+1A BYTE Coffee Can
+1B BYTE Bonuses List
+1C BYTE Clover Leaf
Quest flags (0x01 if set)
+1D BYTE Quest 1 = Met the cousin of the locksmith
+1E BYTE Quest 2 = Twinsen's house destroyed
+1F BYTE Quest 3 = Opened funfrocks safe
+20 BYTE Quest 4 = Placed statue in the first scene of Bu
+21 BYTE Quest 5 = Lock smith not home
+22 BYTE Quest 6 = found clover bosx in the bar
+23 BYTE Quest 7 = got kashes from astromoners chest
+24 BYTE Quest 8 = escaped through cimney
+25 BYTE Quest 9 = foudn 25 kashes in the chest near the citadel
+26 BYTE Quest 10 = cleaned water tower water
+27 BYTE Quest 11 = read the book of the prophecy
+28 BYTE Quest 12 = aranged crates
+29 BYTE Quest 13 = Telepods destroyed
+2A BYTE Quest 14 = Turned on the museum alarm
+2B BYTE Quest 15 = gave book to old guy
+2C BYTE Quest 16 = password for the marked stone
+2D BYTE Quest 17 = password for the eclypse stone
+2E BYTE Quest 18 = freed the marked stone
+2F BYTE Quest 19 = freeed the marked stone
+30 BYTE Quest 20 = Reopened the bar
+31 BYTE Quest 21 = ?? found beech side entrance to cave -> 48: !-Twinkel Loin:OK
+32 BYTE Quest 22 = Placed statue in first level of Bu
+33 BYTE Quest 23 = ?? -> 50: 3-Amphore1 BU2
+34 BYTE Quest 24 = Broke seal to the marked stone
+35 BYTE Quest 25 = access to the secret document section of the library, ?? get's zero'ed on port beluga after quest 11
+36 BYTE Quest 26 = talked to forger
+37 BYTE Quest 27 = Museum sewer entrance open
+38 BYTE Quest 28 = Tunnel in the rabbibunny village open
+39 BYTE Quest 29 = Broke seal in the white leaf desert
+3A BYTE Quest 30 = Found clover box on the island near peg leg street
+3B BYTE Quest 31 = museum has been robbed
+3C BYTE Quest 32 = broke sendell seal in citadel island
+3D BYTE Quest 33 = broke sendell seal in the old burg
+3E BYTE Quest 34 = found cave beneath house
+3F BYTE Quest 35 = killed pharmacist
+40 BYTE Quest 36 = globbered a clone
+41 BYTE Quest 37 = went through the secret passage to the lock smith
+42 BYTE Quest 38 = went outside with locksmith
+43 BYTE Quest 39 = opened gate to upper old burg
+44 BYTE Quest 40 = Spoke with the rebel leader
+45 BYTE Quest 41 = Bought the catamaran
+46 BYTE Quest 42 = Spoke to the rebel in the harbor bunker
+47 BYTE Quest 43 = inventory disabled
+48 BYTE Quest 44 = Destroyed the radar on the hamalayi
+49 BYTE Quest 45 = First hamalayi scene with the rebel (zeroed on 46)
+4A BYTE Quest 46 = Second hamalayi scene with the rebel (zeroed in the next scene)
+4B BYTE Quest 47 = Third hamalayi scene with the rebel (zeroed in the next scene)
+4C BYTE Quest 48 = New rebel
+4D BYTE Quest 49 = sacret carrot being opened, zeroed after 68
+4E BYTE Quest 50 = Tank in fort on the Hamalayi
+4F BYTE Quest 51 = Tank in the hamalayi taken
+50 BYTE Quest 52 = destroyed the mutant eggs
+51 BYTE Quest 53 = Opened door in the mutant factory (middle)
+52 BYTE Quest 54 = Opened door in the mutant factory (lower)
+53 BYTE Quest 55 = Talked with chatter lady on the old burg (Julia)
+54 BYTE Quest 56 = ?? something with clear water -> 83: ?-eau claire verse
+55 BYTE Quest 57 = Sailor wants a drink
+56 BYTE Quest 58 = Took the jeep to the rabbibunny village
+57 BYTE Quest 59 = Received quest to retreive a hairdryer
+58 BYTE Quest 60 = Librarian complaint about the citys tap water
+59 BYTE Quest 61 = Freed the rebel leader
+5A BYTE Quest 62 = Arrived on the hamalayi with the rebels
+5B BYTE Quest 63 = Gave away the space guitar
+5C BYTE Quest 64 = Entrance to the secret passage to Dinofly open
+5D BYTE Quest 65 = information about zoe from the sailor
+5E BYTE Quest 66 = Opened door with the hidden key in the secret passage to Dinofly
+5F BYTE Quest 67 = Took dinofly
+60 BYTE Quest 68 = sacret carrot is open
+61 BYTE Quest 69 = arrived in the middle of white leaf desert, got reset after you freed joe
+62 BYTE Quest 70 = Attached pirate flag to ship
+63 BYTE Quest 71 = ?? -> 8: 4-parl� au faussair
+64 BYTE Quest 72 = Info about LeBournes treasure
+65 BYTE Quest 73 = Temple of bu, 2nd scene, finished sub room #1
+66 BYTE Quest 74 = Temple of bu, 2nd scene, finished sub room #2
+67 BYTE Quest 75 = Temple of bu, 2nd scene, finished sub room #3
+68 BYTE Quest 76 = Got a ferry ticket
+69 BYTE Quest 77 = ?? -> 104: 2-archi a l1t�rieur
+6A BYTE Quest 78 = Freed the rebel leader
+6B BYTE Quest 79 = Broke Sendell seal in secret cave
+6C BYTE Quest 80 = Killed the groboclone in the closed bar
+6D BYTE Quest 81 = ?? ski piste open -> 108: 9-Vanne pisc ouver
+6E BYTE Quest 82 = ?? -> 109: 9-Bette ftres tuee
+6F BYTE Quest 83 = Opened 1st gate
+70 BYTE Quest 84 = Placed statue in 3rd scene
+71 BYTE Quest 85 = ?? -> 112: 9-Porte zoe ouvert
+72 BYTE Quest 86 = Saved Joe the elf
+73 BYTE Quest 87 = ?? -> 114: 9-Sceau eclater
+74 BYTE Quest 88 = Saved the rabbibunny from the mutant
+75 BYTE Quest 89 = ?? -> 116: 10-FTRES d�truite
+76 BYTE Quest 90 = Broke seal on Brundle Island
+77 BYTE Quest 91 = Saved Raymond the elf
+78 BYTE Quest 92 = Took hydroglyder
+79 BYTE Quest 93 = Opened the door in funky town
+7A BYTE Quest 94 = Opened lock on forgers house
+7B BYTE Quest 95 = ?? Used keypad -> 122: 9-DigiCode Pos�
+7C BYTE Quest 96 = ?? -> 123: 11-Funfrok a parl�
+7D BYTE Quest 97 = ?? -> 124: 9-Portail ouvert
+7E BYTE Quest 98 = ?? -> 125: 9-Infirmier tu�
+7F BYTE Quest 99 = ?? -> 126: 9-LapiRouge tu�
+80 BYTE Quest 100 = ?? -> 127: 9-Peintre dehors
+81 BYTE Quest 101 = ?? -> 128: 2-Lapi chez fr�re
+82 BYTE Quest 102 = ?? -> 129: 11-Sceau Sendell ok
+83 BYTE Quest 103 = ?? -> 130: 11-Rochers d�truits
+84 BYTE Quest 104 = ?? -> 131: 2-Lapi lib�r�
+85 BYTE Quest 105 = Clover box in sewer citadel island
+86 BYTE Quest 106 = ?? -> 133: 11-Portail ouvert
+87 BYTE Quest 107 = ?? -> 134: 10-Lapi chef sorti
+88 BYTE Quest 108 = ?? -> 135: 10-Lapi a creus�
+89 BYTE Quest 109 = ?? -> 136: 10-char&gardes tu�s
+8A BYTE Quest 110 = ?? -> 137: 11-Funfrock tomb�
+8B BYTE Quest 111 = Took the boat to the white leaf desert
+8C BYTE Quest 112 = ?? -> 139: 11-FunFrock tu�
+8D BYTE Quest 113 = ?? -> 140: 6-Kroptman parti
+8E BYTE Quest 114 = Opened clear water lake
+8F BYTE Quest 115 = Spoke with the old man in thw white leaf desert
+90 BYTE Quest 116 = Information about LeBourne from sailor (to speak with the Old Brug shop keeper)
+91 BYTE Quest 117 = Activated secret grobo statue
+92 BYTE Quest 118 = Found 150 kashes in the secret area of the old burg
+93 BYTE Quest 119 = ?? -> 146: 11-Zoe a parl�
+94 BYTE Quest 120 = Opened gate to the shuttle
+95 BYTE Quest 121 = ?? -> 148: Seb en a une petite
+96 BYTE Quest 122 = Found dinofly
+97 BYTE Quest 123 = ?? -> 150: verser o clair run1
+98 BYTE Quest 124 = ?? -> 151: verser o clair run2
+99 BYTE Quest 125 = destroyed a mutant
+9A BYTE Quest 126 = destroyed a mutant
+9B BYTE Quest 127 = destroyed a mutant
+9C BYTE Quest 128 = destroyed a mutant
+9D BYTE Quest 129 = ?? -> 156: 11-Zoe descendue
+9E BYTE Quest 130 = Broke seal of the destroyed house on principal island
+9F BYTE Quest 131 = ?? -> 158: 2-Repr�sentant vu
... unused
+C9 BYTE Movie: Hit
+CA BYTE Movie: Hit, band-aid
+CB BYTE Movie: Hit, black eye
+CC BYTE Movie: Ferry #1
+CD BYTE Movie: Temple of Bu
+CE BYTE Movie: White Leaf Desert, flute
+CF BYTE Movie: Hamalayi Mountains, chuttle
+D0 BYTE Movie: Hamalayi Mountains, storm
+D1 BYTE Movie: Hamalayi Mountains, ski lift
+D2 BYTE Movie: Ferry #2
+D3 BYTE Movie: Fortress, Zoe Clone
+D4 BYTE Movie: Fortress, Rune stone (cut from the game)
+D5 BYTE Movie: Fortress, Rune stone
+D6 BYTE Movie: Fortress, explosion
+D7 BYTE Movie: -> Sendel2.fla
+D8 BYTE Movie: Hit, reject
+D9 BYTE Movie: Twinsun explosion (on top of the well)
+DA BYTE Movie: Clear water lake
+DB BYTE Movie: -> Sendel.fla
+DC BYTE Movie: Twinsun explosion
... unused
+100 BYTE Area code
+101 BYTE Chapter
00 = Inprisoned
01 = Escape from the citadel
02 = Zoe got captured
03 = - looking for a young girl
04 = - looking for a "friend"
05 = The legend of Sendell
06 = The book of Bu
07 = Pirate LeBorne
08 = - "good day"
09 = - "good day"
0A = - ?? nothing
0B = - ?? nothing
0C = - ?? nothing
0D = - looking for plans
0E = - still looking for plans
0F = The final showdown - "good day"
+102 BYTE Behavior
0 = normal
1 = athletic\sporty
2 = agressive
3 = discrete
+103 BYTE Lifepower, maximum value = 50 (full power)
+104 WORD Kashes, this number can exceed 999 but LBA will not handle this right.
+106 BYTE Magic level (0..4)
+107 BYTE Magicpower, maximum values = 80 (20 * magic level), you do not need all the magic items to use this value.
+108 BYTE Cloverboxes, number of cloverboxes (not clovers) maximum value = 10
+109 WORD West<->East position of Twinsen in the scene
+10B WORD Height of Twinsen from the base
+10D WORD North<->South position of Twinsen in the scene
+10F WORD Angle of facing, Min = 0 (SW) (counter clock wise)
+111 BYTE Outfit of Twinsen
0 = tunic + medallion
1 = tunic
2 = tunic + medallion + sword
3 = prison suit
4 = nurse outfit
5 = tunic + medallion + horn
6 = snowboard (WARNING, this can crash the game when you change behavior)
> will crash the game
+112 BYTE Number of holomap locations, always 0x96
+113 BYTE Holomap (follows the area code)
Format:
........b
|||||||\_ can focus
||||||\__
|||||\___
||||\____
|||\_____
||\______
|\_______ ?? been there flag
\________ arrow
Used values: 0x40, 0x81
+113 BYTE Citadel Island, Prison
+114 BYTE Citadel Island, Outside the citadel
+115 BYTE Citadel Island, near the tavern
+116 BYTE Citadel Island, near the pharmacy
+117 BYTE Citadel Island, near twinsen's house
+118 BYTE Citadel Island, inside Twinsen's house
+119 BYTE Citadel Island, Harbor
+11A BYTE Citadel Island, Pharmacy
+11B BYTE White Leaf Desert, Temple of B� 1st scene
+11C BYTE Hamalayi Mountains, Landing place
+11D BYTE Principal Island, Library
+11E BYTE Principal Island, Harbor
+11F BYTE Principal Island, Outside the fortress
+120 BYTE Principal Island, Lupin Burg
+121 BYTE Citadel Island, Tavern
+122 BYTE Hamalayi Mountains, Rabbibunny village
+123 BYTE Citadel Island, Inside a Rabbibunny house
+124 BYTE Principal Island, Ruins
+125 BYTE Principal Island, Outside the library
+126 BYTE Principal Island, Militairy camp
+127 BYTE Citadel Island, Architect's house
+128 BYTE Citadel Island, Secret chamber in the house
+129 BYTE Principal Island, Ticket office
+12A BYTE Principal Island, Prison
+12B BYTE Principal Island, Port Belooga
+12C BYTE Principal Island, Peg Leg Street
+12D BYTE Principal Island, Shop
+12E BYTE Principal Island, Locksmith
+12F BYTE Principal Island, Inside a Rabbibunny house
+130 BYTE Principal Island, Astronimer's House
+131 BYTE Principal Island, Tavern
+132 BYTE Principal Island, Basement of the Astronomer
+133 BYTE Principal Island, Stables
+134 BYTE Citadel Island, Cellar of the Tavern
+135 BYTE Citadel Island, Sewer of the 1st scene
+136 BYTE Citadel Island, Warehouse
+137 BYTE White Leaf Desert, outside the Temple of B�
+138 BYTE Principal Island, Outside the water tower
+139 BYTE Principal Island, Inside the water tower
+13A BYTE White Leaf Desert, Militairy camp
+13B BYTE White Leaf Desert, Temple of B� 2nd scene
+13C BYTE White Leaf Desert, Temple of B� 3rd scene
+13D BYTE Proxima Island, Proxim City
+13E BYTE Proxima Island, Museum
+13F BYTE Proxima Island, Near the Inventor's house
+140 BYTE Proxima Island, Upper rune stone
+141 BYTE Proxima Island, Lower rune stone
+142 BYTE Proxima Island, Befor the upper rune stone
+143 BYTE Proxima Island, Forger's house
+144 BYTE Proxima Island, Prison
+145 BYTE Proxima Island, Shop
+146 BYTE Proxima Island, Sewer
+147 BYTE Principal Island, House at Peg Leg Street
+148 BYTE Proxima Island, Grobo house
+149 BYTE Proxima Island, Inventor's house
+14A BYTE Citadel Island, Sewer (secret)
+14B BYTE Principal Island, Sewer (secret)
+14C BYTE White Leaf Desert, Maze
+14D BYTE Principal Island, House with the TV
+14E BYTE Rebelion Island, Harbor
+14F BYTE Rebelion Island, Rebel camp
+150 BYTE Some room (cut-out ?)
+151 BYTE Hamalayi Mountains, 1st fighting scene
+152 BYTE Hamalayi Mountains, 2nd fighting scene
+153 BYTE Hamalayi Mountains, Prison
+154 BYTE Hamalayi Mountains, Outside the transporter
+155 BYTE Hamalayi Mountains, Inside the transporter
+156 BYTE Hamalayi Mountains, Mutation centre 1st scene
+157 BYTE Hamalayi Mountains, Mutation centre 2nd scene
+158 BYTE Hamalayi Mountains, 3rd fighting scene
+159 BYTE Hamalayi Mountains, Entrance to the prison
+15A BYTE Hamalayi Mountains, Outside the prison
+15B BYTE Hamalayi Mountains, Catamaran dock
+15C BYTE Hamalayi Mountains, Bunker near clear water
+15D BYTE Tippet Island, Village
+15E BYTE Tippet Island, Secret passage scene 2
+15F BYTE Tippet Island, Near the bar
+160 BYTE Tippet Island, Secret passage scene 1
+161 BYTE Tippet Island, Near the Dino-Fly
+162 BYTE Tippet Island, Secret passage scene 3
+163 BYTE Tippet Island, Twinsun Cafe
+164 BYTE Hamalayi Mountains, Sacret Carrot
+165 BYTE Hamalayi Mountains, Backdoor of the prison
+166 BYTE Fortress Island, Inside the fortress
+167 BYTE Fortress Island, Outside the forstress
+168 BYTE Fortress Island, Secret passage scene 1
+169 BYTE Fortress Island, Secret in the fortress
+16A BYTE Fortress Island, Near Zoe's cell
+16B BYTE Fortress Island, Swimming pool
+16C BYTE Fortress Island, Cloning centre
+16D BYTE Fortress Island, Rune stone
+16E BYTE Hamalayi Mountains, Behind th sacret carrot
+16F BYTE Hamalayi Mountains, Clear water lake
+170 BYTE Fortress Island, Outside fortress
+171 BYTE Brundle Island, Outside the teleportation
+172 BYTE Brundle Island, Inside the teleportation
+173 BYTE Hamalayi Mountains, Ski resort
+174 BYTE Brundle Island, Docks
+175 BYTE Brundle Island, Secret room
+176 BYTE Brundle Island, Near the telepods
+177 BYTE Fortress Island, Docks
+178 BYTE Tippet Island, Shop
+179 BYTE Principal Island, House in port Belooga
+17A BYTE Brundle Island, Painter's house
+17B BYTE Citadel Island, Ticket Office
+17C BYTE Principal Island, Inside the fortress
+17D BYTE Polar Island, 2nd scene
+17E BYTE Polar Island, 3rd scene
+17F BYTE Polar Island, Before the rocky peak
+180 BYTE Polar Island, 4th scene
+181 BYTE Polar Island, The rocky peak
+182 BYTE Polar Island, On the rocky peak
+183 BYTE Polar Island, Before the end room
+184 BYTE Polar Island, Final Battle
+185 BYTE Polar Island, End scene
+186 BYTE Polar Island, 1st scene
+187 BYTE Citadel Island, End sequence (1)
+188 BYTE Citadel Island, End sequence (2)
+189 BYTE Citadel Island, Twinsen's house
... unused
+1A9 BYTE Gas units, maximum value = 99
+1AA BYTE 'Used Inventory Flags', always 0x1C
Used Inventory Flags
0 = never used
1 = already used (automatic reuse)
+1AB BYTE Holomap
+1AC BYTE Magic Ball
+1AD BYTE FunFrock's Saber
+1AE BYTE Gawleys Horn
+1AF BYTE Tunic
+1B0 BYTE Book of B�
+1B1 BYTE Sendels's Medallion
+1B2 BYTE Flask of clear water
+1B3 BYTE Red Card
+1B4 BYTE Blue Card
+1B5 BYTE ID-Card
+1B6 BYTE Mr. Mies's Pass
+1B7 BYTE Proto Pack
+1B8 BYTE Snowboard
+1B9 BYTE Meca Penguin
+1BA BYTE Gas
+1BB BYTE Pirate Flag
+1BC BYTE Magic Flute
+1BD BYTE Space Guitar
+1BE BYTE Hair Dryer
+1BF BYTE Ancesteral Key
+1C0 BYTE Bottle of Sirup
+1C1 BYTE Empty Bottle
+1C2 BYTE Ferry Ticket
+1C3 BYTE Keypad
+1C4 BYTE Coffee Can
+1C5 BYTE Bonuses List
+1C6 BYTE Clover Leaf
+1C7 BYTE Cloverleaves, maximum value = 10, this value may not be higher that the number of cloverboxes
+1C8 BYTE Selected Weapon
0 = magic ball
1 = sword

---------------------------------[ AREA CODES ]--------------------------------

[Brundle Island]
5E=Outside the teleportation
5F=Inside the teleportation
61=Docks
62=Secret room
63=Near the telepods
67=Painter's house

[Citadel Island]
00=Prison
01=Outside the citadel
02=near the tavern
03=near the pharmacy
04=near twinsen's house
05=inside Twinsen's house
06=Harbor
07=Pharmacy
0E=Tavern
10=Inside a Rabbibunny house
14=Architect's house
15=Secret chamber in the house
21=Cellar of the Tavern
22=Sewer of the 1st scene
23=Warehouse
37=Sewer (secret)
68=Ticket Office
74=End sequence (1)
75=End sequence (2)
76=Twinsen's house

[Fortress Island]
53=Inside the fortress
54=Outside the forstress
55=Secret passage scene 1
56=Secret in the fortress
57=Near Zoe's cell
58=Swimming pool
59=Cloning centre
5A=Rune stone
5D=Outside fortress
64=Docks

[Hamalayi Mountains]
09=Landing place
0F=Rabbibunny village
3E=1st fighting scene
3F=2nd fighting scene
40=Prison
41=Outside the transporter
42=Inside the transporter
43=Mutation centre 1st scene
44=Mutation centre 2nd scene
45=3rd fighting scene
46=Entrance to the prison
47=Outside the prison
48=Catamaran dock
49=Bunker near clear water
51=Sacret Carrot
52=Backdoor of the prison
5B=Behind th sacret carrot
5C=Clear water lake
60=Ski resort

[Polar Island]
6A=2nd scene
6B=3rd scene
6C=Before the rocky peak
6D=4th scene
6E=The rocky peak
6F=On the rocky peak
70=Before the end room
71=Final Battle
72=End scene
73=1st scene

[Principal Island]
0A=Library
0B=Harbor
0C=Outside the fortress
0D=Lupin Burg
11=Ruins
12=Outside the library
13=Militairy camp
16=Ticket office
17=Prison
18=Port Belooga
19=Peg Leg Street
1A=Shop
1B=Locksmith
1C=Inside a Rabbibunny house
1D=Astronimer's House
1E=Tavern
1F=Basement of the Astronimer
20=Stables
25=Outside the water tower
26=Inside the water tower
34=House at Peg Leg Street
38=Sewer (secret)
3A=House with the TV
66=House in port Belooga
69=Inside the fortress

[Proxima Island]
2A=Proxim City
2B=Museum
2C=Near the Inventor's house
2D=Upper rune stone
2E=Lower rune stone
2F=Befor the upper rune stone
30=Forger's house
31=Prison
32=Shop
33=Sewer
35=Grobo house
36=Inventor's house

[Rebelion Island]
3B=Harbor
3C=Rebel camp

[Tippet Island]
4A=Village
4B=Secret passage scene 2
4C=Near the bar
4D=Secret passage scene 1
4E=Near the Dino-Fly
4F=Secret passage scene 3
50=Twinsun Cafe
65=Shop

[White Leaf Desert]
08=Temple of B� 1st scene
24=outside the Temple of B�
27=Militairy camp
28=Temple of B� 2nd scene
29=Temple of B� 3rd scene
39=Maze

[Unknown]
3D=Some room (cut-out ?)
77=Credits screen

------------------------------[ REVISION HISTORY ]-----------------------------

Version 1.2.0
- changed "Twinsen's openings sentence" to "Chapter"
- (almost) completed the whole specification, thanks to S�bastien Viannay

Version 1.1.1
- updated quest flags
- changed the area code from WORD to BYTE
- added the talk flag for twinsen's openings sentence

Version 1.1.0
- added quests part
- added holomap part

Version 1.0.0
- first published draft and shipped with the first release of the LBASGE2
</pre>
<!-- {{providers|[[provider::]]}} -->
<!-- {{providers|[[provider::]]}} -->

Revision as of 18:22, 6 May 2017

Savegame
Extension

LBA

Occurence

LBA1

Programs supporting this format
References

Find entries of this type

Savegame files contain the saved states of the game.

Specification

-------------------------------------------------------------------------------

                    L I T T L E   B I G   A D V E N T U R E
                                Savegame Format
                        by Michiel 'El Muerte' Hendriks
                                 version 1.2.0

--------------------------------[ INFORMATION ]--------------------------------

This document describes the format in which the LBA1\Relentless savegames are 
stored in. I used this information in the generation of my savegame editor for 
the LBA games. If you find any errors in this document please email me the 
details, also if you find new stuff please notify me. This information is 
provided AS IS.
All numbers are in base 16

Email:    [email protected]
WWW:      http://www.magicball.net

-----------------------------------[ FORMAT ]----------------------------------

0     BYTE      Savegame ident, always 0x03
1     CSTRING   Title
                + = from the end of the title, (after the 0x00)

+0    BYTE      Number of game flags , Always 0xFF
                Inventory: if the value is 0x01 then it's in the inventory
+1	  BYTE	    Holomap
+2	  BYTE	    Magic Ball
+3	  BYTE	    FunFrock's Saber
+4	  BYTE	    Gawleys Horn
+5	  BYTE	    Tunic
+6	  BYTE	    Book of B�
+7	  BYTE	    Sendels's Medallion
+8	  BYTE	    Flask of clear water
+9	  BYTE	    Red Card
+A	  BYTE	    Blue Card
+B	  BYTE	    ID-Card
+C	  BYTE	    Mr. Mies's Pass
+D	  BYTE	    Proto Pack
+E	  BYTE	    Snowboard
+F	  BYTE	    Meca Penguin
+10	  BYTE	    Gas
+11	  BYTE	    Pirate Flag
+12	  BYTE	    Magic Flute
+13	  BYTE	    Space Guitar
+14	  BYTE	    Hair Dryer
+15	  BYTE	    Ancesteral Key
+16	  BYTE	    Bottle of Sirup
+17	  BYTE	    Empty Bottle
+18	  BYTE	    Ferry Ticket
+19	  BYTE	    Keypad
+1A	  BYTE	    Coffee Can
+1B	  BYTE	    Bonuses List
+1C	  BYTE	    Clover Leaf
                Quest flags (0x01 if set)
+1D	  BYTE	    Quest 1 = Met the cousin of the locksmith
+1E	  BYTE	    Quest 2 = Twinsen's house destroyed
+1F	  BYTE	    Quest 3 = Opened funfrocks safe
+20	  BYTE	    Quest 4 = Placed statue in the first scene of Bu
+21	  BYTE	    Quest 5 = Lock smith not home
+22	  BYTE	    Quest 6 = found clover bosx in the bar
+23	  BYTE	    Quest 7 = got kashes from astromoners chest
+24	  BYTE	    Quest 8 = escaped through cimney
+25	  BYTE	    Quest 9 = foudn 25 kashes in the chest near the citadel
+26	  BYTE	    Quest 10 = cleaned water tower water
+27	  BYTE	    Quest 11 = read the book of the prophecy
+28	  BYTE	    Quest 12 = aranged crates
+29	  BYTE	    Quest 13 = Telepods destroyed
+2A	  BYTE	    Quest 14 = Turned on the museum alarm
+2B	  BYTE	    Quest 15 = gave book to old guy
+2C	  BYTE	    Quest 16 = password for the marked stone
+2D	  BYTE	    Quest 17 = password for the eclypse stone
+2E	  BYTE	    Quest 18 = freed the marked stone
+2F	  BYTE	    Quest 19 = freeed the marked stone
+30	  BYTE	    Quest 20 = Reopened the bar
+31	  BYTE	    Quest 21 = ?? found beech side entrance to cave -> 48: !-Twinkel Loin:OK
+32	  BYTE	    Quest 22 = Placed statue in first level of Bu
+33	  BYTE	    Quest 23 = ?? -> 50: 3-Amphore1 BU2
+34	  BYTE	    Quest 24 = Broke seal to the marked stone
+35	  BYTE	    Quest 25 = access to the secret document section of the library, ?? get's zero'ed on port beluga after quest 11
+36	  BYTE	    Quest 26 = talked to forger
+37	  BYTE	    Quest 27 = Museum sewer entrance open
+38	  BYTE	    Quest 28 = Tunnel in the rabbibunny village open
+39	  BYTE	    Quest 29 = Broke seal in the white leaf desert
+3A	  BYTE	    Quest 30 = Found clover box on the island near peg leg street
+3B	  BYTE	    Quest 31 = museum has been robbed
+3C	  BYTE	    Quest 32 = broke sendell seal in citadel island
+3D	  BYTE	    Quest 33 = broke sendell seal in the old burg
+3E	  BYTE	    Quest 34 = found cave beneath house
+3F	  BYTE	    Quest 35 = killed pharmacist
+40	  BYTE	    Quest 36 = globbered a clone
+41	  BYTE	    Quest 37 = went through the secret passage to the lock smith
+42	  BYTE	    Quest 38 = went outside with locksmith
+43	  BYTE	    Quest 39 = opened gate to upper old burg
+44	  BYTE	    Quest 40 = Spoke with the rebel leader
+45	  BYTE	    Quest 41 = Bought the catamaran
+46	  BYTE	    Quest 42 = Spoke to the rebel in the harbor bunker
+47	  BYTE	    Quest 43 = inventory disabled
+48	  BYTE	    Quest 44 = Destroyed the radar on the hamalayi
+49	  BYTE	    Quest 45 = First hamalayi scene with the rebel (zeroed on 46)
+4A	  BYTE	    Quest 46 = Second hamalayi scene with the rebel (zeroed in the next scene)
+4B	  BYTE	    Quest 47 = Third hamalayi scene with the rebel (zeroed in the next scene)
+4C	  BYTE	    Quest 48 = New rebel
+4D	  BYTE	    Quest 49 = sacret carrot being opened, zeroed after 68
+4E	  BYTE	    Quest 50 = Tank in fort on the Hamalayi
+4F	  BYTE	    Quest 51 = Tank in the hamalayi taken
+50	  BYTE	    Quest 52 = destroyed the mutant eggs
+51	  BYTE	    Quest 53 = Opened door in the mutant factory (middle)
+52	  BYTE	    Quest 54 = Opened door in the mutant factory (lower)
+53	  BYTE	    Quest 55 = Talked with chatter lady on the old burg (Julia)
+54	  BYTE	    Quest 56 = ?? something with clear water -> 83: ?-eau claire verse
+55	  BYTE	    Quest 57 = Sailor wants a drink
+56	  BYTE	    Quest 58 = Took the jeep to the rabbibunny village
+57	  BYTE	    Quest 59 = Received quest to retreive a hairdryer
+58	  BYTE	    Quest 60 = Librarian complaint about the citys tap water
+59	  BYTE	    Quest 61 = Freed the rebel leader
+5A	  BYTE	    Quest 62 = Arrived on the hamalayi with the rebels
+5B	  BYTE	    Quest 63 = Gave away the space guitar
+5C	  BYTE	    Quest 64 = Entrance to the secret passage to Dinofly open
+5D	  BYTE	    Quest 65 = information about zoe from the sailor
+5E	  BYTE	    Quest 66 = Opened door with the hidden key in the secret passage to Dinofly
+5F	  BYTE	    Quest 67 = Took dinofly
+60	  BYTE	    Quest 68 = sacret carrot is open
+61	  BYTE	    Quest 69 = arrived in the middle of white leaf desert, got reset after you freed joe
+62	  BYTE	    Quest 70 = Attached pirate flag to ship
+63   BYTE	    Quest 71 = ?? -> 8: 4-parl� au faussair
+64	  BYTE	    Quest 72 = Info about LeBournes treasure
+65	  BYTE	    Quest 73 = Temple of bu, 2nd scene, finished sub room #1
+66	  BYTE	    Quest 74 = Temple of bu, 2nd scene, finished sub room #2
+67	  BYTE	    Quest 75 = Temple of bu, 2nd scene, finished sub room #3
+68	  BYTE	    Quest 76 = Got a ferry ticket
+69	  BYTE	    Quest 77 = ?? -> 104: 2-archi a l1t�rieur
+6A	  BYTE	    Quest 78 = Freed the rebel leader
+6B	  BYTE	    Quest 79 = Broke Sendell seal in secret cave 
+6C	  BYTE	    Quest 80 = Killed the groboclone in the closed bar
+6D	  BYTE	    Quest 81 = ?? ski piste open -> 108: 9-Vanne pisc ouver
+6E	  BYTE	    Quest 82 = ?? -> 109: 9-Bette ftres tuee
+6F	  BYTE	    Quest 83 = Opened 1st gate
+70	  BYTE	    Quest 84 = Placed statue in 3rd scene
+71	  BYTE	    Quest 85 = ?? -> 112: 9-Porte zoe ouvert
+72	  BYTE	    Quest 86 = Saved Joe the elf
+73	  BYTE	    Quest 87 = ?? -> 114: 9-Sceau eclater
+74	  BYTE	    Quest 88 = Saved the rabbibunny from the mutant
+75	  BYTE	    Quest 89 = ?? -> 116: 10-FTRES d�truite
+76	  BYTE	    Quest 90 = Broke seal on Brundle Island
+77	  BYTE	    Quest 91 = Saved Raymond the elf
+78	  BYTE	    Quest 92 = Took hydroglyder
+79	  BYTE	    Quest 93 = Opened the door in funky town
+7A	  BYTE	    Quest 94 = Opened lock on forgers house
+7B	  BYTE	    Quest 95 = ?? Used keypad -> 122: 9-DigiCode Pos�
+7C	  BYTE	    Quest 96 = ?? -> 123: 11-Funfrok a parl�
+7D	  BYTE	    Quest 97 = ?? -> 124: 9-Portail ouvert
+7E	  BYTE	    Quest 98 = ?? -> 125: 9-Infirmier tu�
+7F	  BYTE	    Quest 99 = ?? -> 126: 9-LapiRouge tu�
+80	  BYTE	    Quest 100 = ?? -> 127: 9-Peintre dehors
+81	  BYTE	    Quest 101 = ?? -> 128: 2-Lapi chez fr�re
+82	  BYTE	    Quest 102 = ?? -> 129: 11-Sceau Sendell ok
+83	  BYTE	    Quest 103 = ?? -> 130: 11-Rochers d�truits
+84	  BYTE	    Quest 104 = ?? -> 131: 2-Lapi lib�r�
+85	  BYTE	    Quest 105 = Clover box in sewer citadel island
+86	  BYTE	    Quest 106 = ?? -> 133: 11-Portail ouvert
+87	  BYTE	    Quest 107 = ?? -> 134: 10-Lapi chef sorti
+88	  BYTE	    Quest 108 = ?? -> 135: 10-Lapi a creus�
+89	  BYTE	    Quest 109 = ?? -> 136: 10-char&gardes tu�s
+8A	  BYTE	    Quest 110 = ?? -> 137: 11-Funfrock tomb�
+8B	  BYTE	    Quest 111 = Took the boat to the white leaf desert
+8C	  BYTE	    Quest 112 = ?? -> 139: 11-FunFrock tu�
+8D	  BYTE	    Quest 113 = ?? -> 140: 6-Kroptman parti
+8E	  BYTE	    Quest 114 = Opened clear water lake
+8F	  BYTE	    Quest 115 = Spoke with the old man in thw white leaf desert
+90	  BYTE	    Quest 116 = Information about LeBourne from sailor (to speak with the Old Brug shop keeper)
+91	  BYTE	    Quest 117 = Activated secret grobo statue
+92	  BYTE	    Quest 118 = Found 150 kashes in the secret area of the old burg
+93	  BYTE	    Quest 119 = ?? -> 146: 11-Zoe a parl�
+94	  BYTE	    Quest 120 = Opened gate to the shuttle
+95	  BYTE	    Quest 121 = ?? -> 148: Seb en a une petite
+96	  BYTE	    Quest 122 = Found dinofly
+97	  BYTE	    Quest 123 = ?? -> 150: verser o clair run1
+98	  BYTE	    Quest 124 = ?? -> 151: verser o clair run2
+99	  BYTE	    Quest 125 = destroyed a mutant
+9A	  BYTE	    Quest 126 = destroyed a mutant
+9B	  BYTE	    Quest 127 = destroyed a mutant
+9C	  BYTE	    Quest 128 = destroyed a mutant
+9D	  BYTE	    Quest 129 = ?? -> 156: 11-Zoe descendue
+9E	  BYTE	    Quest 130 = Broke seal of the destroyed house on principal island
+9F	  BYTE      Quest 131 = ?? -> 158: 2-Repr�sentant vu
... unused          
+C9   BYTE      Movie: Hit
+CA   BYTE      Movie: Hit, band-aid
+CB   BYTE      Movie: Hit, black eye
+CC   BYTE      Movie: Ferry #1                
+CD   BYTE      Movie: Temple of Bu
+CE   BYTE      Movie: White Leaf Desert, flute
+CF   BYTE      Movie: Hamalayi Mountains, chuttle
+D0   BYTE      Movie: Hamalayi Mountains, storm
+D1   BYTE      Movie: Hamalayi Mountains, ski lift
+D2   BYTE      Movie: Ferry #2
+D3   BYTE      Movie: Fortress, Zoe Clone
+D4   BYTE      Movie: Fortress, Rune stone (cut from the game)
+D5   BYTE      Movie: Fortress, Rune stone
+D6   BYTE      Movie: Fortress, explosion
+D7   BYTE      Movie: -> Sendel2.fla
+D8   BYTE      Movie: Hit, reject
+D9   BYTE      Movie: Twinsun explosion (on top of the well)
+DA   BYTE      Movie: Clear water lake
+DB   BYTE      Movie: -> Sendel.fla
+DC   BYTE      Movie: Twinsun explosion
... unused
+100 	BYTE	    Area code
+101  BYTE      Chapter
                00 = Inprisoned
                01 = Escape from the citadel
                02 = Zoe got captured
                03 = - looking for a young girl
                04 = - looking for a "friend"
                05 = The legend of Sendell
                06 = The book of Bu
                07 = Pirate LeBorne
                08 = - "good day"
                09 = - "good day"
                0A = - ?? nothing
                0B = - ?? nothing
                0C = - ?? nothing
                0D = - looking for plans
                0E = - still looking for plans
                0F = The final showdown - "good day"
+102	BYTE	    Behavior
                  0 = normal 
                  1 = athletic\sporty
          				2 = agressive
          				3 = discrete
+103	BYTE	    Lifepower, maximum value = 50 (full power)
+104	WORD	    Kashes, this number can exceed 999 but LBA will not handle this right.
+106  BYTE      Magic level (0..4)
+107	BYTE	    Magicpower, maximum values = 80 (20 * magic level), you do not need all the magic items to use this value.
+108	BYTE	    Cloverboxes, number of cloverboxes (not clovers) maximum value = 10 
+109	WORD	    West<->East position of Twinsen in the scene
+10B	WORD	    Height of Twinsen from the base
+10D	WORD	    North<->South position of Twinsen in the scene
+10F	WORD	    Angle of facing, Min = 0 (SW) (counter clock wise)
+111	BYTE	    Outfit of Twinsen	
                  0 = tunic + medallion
                  1 = tunic
                  2 = tunic + medallion + sword
                  3 = prison suit
                  4 = nurse outfit
                  5 = tunic + medallion + horn
                  6 = snowboard (WARNING, this can crash the game when you change behavior)
                  > will crash the game
+112  BYTE      Number of holomap locations, always 0x96
+113  BYTE      Holomap (follows the area code)
                Format:
                ........b
                |||||||\_ can focus
                ||||||\__
                |||||\___
                ||||\____
                |||\_____
                ||\______
                |\_______ ?? been there flag
                \________ arrow
                Used values: 0x40, 0x81
+113  BYTE      Citadel Island, Prison
+114  BYTE      Citadel Island, Outside the citadel
+115  BYTE      Citadel Island, near the tavern
+116  BYTE      Citadel Island, near the pharmacy
+117  BYTE      Citadel Island, near twinsen's house
+118  BYTE      Citadel Island, inside Twinsen's house
+119  BYTE      Citadel Island, Harbor
+11A  BYTE      Citadel Island, Pharmacy
+11B  BYTE      White Leaf Desert, Temple of B� 1st scene
+11C  BYTE      Hamalayi Mountains, Landing place
+11D  BYTE      Principal Island, Library
+11E  BYTE      Principal Island, Harbor
+11F  BYTE      Principal Island, Outside the fortress
+120  BYTE      Principal Island, Lupin Burg
+121  BYTE      Citadel Island, Tavern
+122  BYTE      Hamalayi Mountains, Rabbibunny village
+123  BYTE      Citadel Island, Inside a Rabbibunny house
+124  BYTE      Principal Island, Ruins
+125  BYTE      Principal Island, Outside the library
+126  BYTE      Principal Island, Militairy camp
+127  BYTE      Citadel Island, Architect's house
+128  BYTE      Citadel Island, Secret chamber in the house
+129  BYTE      Principal Island, Ticket office
+12A  BYTE      Principal Island, Prison
+12B  BYTE      Principal Island, Port Belooga
+12C  BYTE      Principal Island, Peg Leg Street
+12D  BYTE      Principal Island, Shop
+12E  BYTE      Principal Island, Locksmith
+12F  BYTE      Principal Island, Inside a Rabbibunny house
+130  BYTE      Principal Island, Astronimer's House
+131  BYTE      Principal Island, Tavern
+132  BYTE      Principal Island, Basement of the Astronomer
+133  BYTE      Principal Island, Stables
+134  BYTE      Citadel Island, Cellar of the Tavern
+135  BYTE      Citadel Island, Sewer of the 1st scene
+136  BYTE      Citadel Island, Warehouse
+137  BYTE      White Leaf Desert, outside the Temple of B�
+138  BYTE      Principal Island, Outside the water tower
+139  BYTE      Principal Island, Inside the water tower
+13A  BYTE      White Leaf Desert, Militairy camp
+13B  BYTE      White Leaf Desert, Temple of B� 2nd scene
+13C  BYTE      White Leaf Desert, Temple of B� 3rd scene
+13D  BYTE      Proxima Island, Proxim City
+13E  BYTE      Proxima Island, Museum
+13F  BYTE      Proxima Island, Near the Inventor's house
+140  BYTE      Proxima Island, Upper rune stone
+141  BYTE      Proxima Island, Lower rune stone
+142  BYTE      Proxima Island, Befor the upper rune stone
+143  BYTE      Proxima Island, Forger's house
+144  BYTE      Proxima Island, Prison
+145  BYTE      Proxima Island, Shop
+146  BYTE      Proxima Island, Sewer
+147  BYTE      Principal Island, House at Peg Leg Street
+148  BYTE      Proxima Island, Grobo house
+149  BYTE      Proxima Island, Inventor's house
+14A  BYTE      Citadel Island, Sewer (secret)
+14B  BYTE      Principal Island, Sewer (secret)
+14C  BYTE      White Leaf Desert, Maze
+14D  BYTE      Principal Island, House with the TV
+14E  BYTE      Rebelion Island, Harbor
+14F  BYTE      Rebelion Island, Rebel camp
+150  BYTE      Some room (cut-out ?) 
+151  BYTE      Hamalayi Mountains, 1st fighting scene
+152  BYTE      Hamalayi Mountains, 2nd fighting scene
+153  BYTE      Hamalayi Mountains, Prison
+154  BYTE      Hamalayi Mountains, Outside the transporter
+155  BYTE      Hamalayi Mountains, Inside the transporter
+156  BYTE      Hamalayi Mountains, Mutation centre 1st scene
+157  BYTE      Hamalayi Mountains, Mutation centre 2nd scene
+158  BYTE      Hamalayi Mountains, 3rd fighting scene
+159  BYTE      Hamalayi Mountains, Entrance to the prison
+15A  BYTE      Hamalayi Mountains, Outside the prison
+15B  BYTE      Hamalayi Mountains, Catamaran dock
+15C  BYTE      Hamalayi Mountains, Bunker near clear water
+15D  BYTE      Tippet Island, Village
+15E  BYTE      Tippet Island, Secret passage scene 2
+15F  BYTE      Tippet Island, Near the bar
+160  BYTE      Tippet Island, Secret passage scene 1
+161  BYTE      Tippet Island, Near the Dino-Fly
+162  BYTE      Tippet Island, Secret passage scene 3
+163  BYTE      Tippet Island, Twinsun Cafe
+164  BYTE      Hamalayi Mountains, Sacret Carrot
+165  BYTE      Hamalayi Mountains, Backdoor of the prison
+166  BYTE      Fortress Island, Inside the fortress
+167  BYTE      Fortress Island, Outside the forstress
+168  BYTE      Fortress Island, Secret passage scene 1
+169  BYTE      Fortress Island, Secret in the fortress
+16A  BYTE      Fortress Island, Near Zoe's cell
+16B  BYTE      Fortress Island, Swimming pool
+16C  BYTE      Fortress Island, Cloning centre
+16D  BYTE      Fortress Island, Rune stone
+16E  BYTE      Hamalayi Mountains, Behind th sacret carrot
+16F  BYTE      Hamalayi Mountains, Clear water lake
+170  BYTE      Fortress Island, Outside fortress
+171  BYTE      Brundle Island, Outside the teleportation
+172  BYTE      Brundle Island, Inside the teleportation
+173  BYTE      Hamalayi Mountains, Ski resort
+174  BYTE      Brundle Island, Docks
+175  BYTE      Brundle Island, Secret room
+176  BYTE      Brundle Island, Near the telepods
+177  BYTE      Fortress Island, Docks
+178  BYTE      Tippet Island, Shop
+179  BYTE      Principal Island, House in port Belooga
+17A  BYTE      Brundle Island, Painter's house
+17B  BYTE      Citadel Island, Ticket Office
+17C  BYTE      Principal Island, Inside the fortress
+17D  BYTE      Polar Island, 2nd scene
+17E  BYTE      Polar Island, 3rd scene
+17F  BYTE      Polar Island, Before the rocky peak
+180  BYTE      Polar Island, 4th scene
+181  BYTE      Polar Island, The rocky peak
+182  BYTE      Polar Island, On the rocky peak
+183  BYTE      Polar Island, Before the end room
+184  BYTE      Polar Island, Final Battle
+185  BYTE      Polar Island, End scene
+186  BYTE      Polar Island, 1st scene
+187  BYTE      Citadel Island, End sequence (1)
+188  BYTE      Citadel Island, End sequence (2)
+189  BYTE      Citadel Island, Twinsen's house
... unused
+1A9	BYTE	    Gas units, maximum value = 99
+1AA	BYTE		  'Used Inventory Flags', always 0x1C
              	Used Inventory Flags
                  0 = never used
                  1 = already used (automatic reuse)
+1AB  BYTE	    Holomap
+1AC  BYTE	    Magic Ball
+1AD  BYTE	    FunFrock's Saber
+1AE  BYTE	    Gawleys Horn
+1AF  BYTE	    Tunic
+1B0  BYTE	    Book of B�
+1B1  BYTE	    Sendels's Medallion
+1B2  BYTE	    Flask of clear water
+1B3  BYTE	    Red Card
+1B4  BYTE	    Blue Card
+1B5  BYTE	    ID-Card
+1B6  BYTE	    Mr. Mies's Pass
+1B7  BYTE	    Proto Pack
+1B8  BYTE	    Snowboard
+1B9  BYTE	    Meca Penguin
+1BA  BYTE	    Gas
+1BB  BYTE	    Pirate Flag
+1BC  BYTE	    Magic Flute
+1BD  BYTE	    Space Guitar
+1BE  BYTE	    Hair Dryer
+1BF  BYTE	    Ancesteral Key
+1C0  BYTE	    Bottle of Sirup
+1C1  BYTE	    Empty Bottle
+1C2  BYTE	    Ferry Ticket
+1C3  BYTE	    Keypad
+1C4  BYTE	    Coffee Can
+1C5  BYTE	    Bonuses List
+1C6  BYTE	    Clover Leaf
+1C7	BYTE	    Cloverleaves, maximum value = 10, this value may not be higher that the number of cloverboxes
+1C8	BYTE      Selected Weapon
                 0 = magic ball
                 1 = sword

---------------------------------[ AREA CODES ]--------------------------------

[Brundle Island]
5E=Outside the teleportation
5F=Inside the teleportation
61=Docks
62=Secret room
63=Near the telepods
67=Painter's house

[Citadel Island]
00=Prison
01=Outside the citadel
02=near the tavern
03=near the pharmacy
04=near twinsen's house
05=inside Twinsen's house
06=Harbor
07=Pharmacy
0E=Tavern
10=Inside a Rabbibunny house
14=Architect's house
15=Secret chamber in the house
21=Cellar of the Tavern
22=Sewer of the 1st scene
23=Warehouse
37=Sewer (secret)
68=Ticket Office
74=End sequence (1)
75=End sequence (2)
76=Twinsen's house

[Fortress Island]
53=Inside the fortress
54=Outside the forstress
55=Secret passage scene 1
56=Secret in the fortress
57=Near Zoe's cell
58=Swimming pool
59=Cloning centre
5A=Rune stone
5D=Outside fortress
64=Docks

[Hamalayi Mountains]
09=Landing place
0F=Rabbibunny village
3E=1st fighting scene
3F=2nd fighting scene
40=Prison
41=Outside the transporter
42=Inside the transporter
43=Mutation centre 1st scene
44=Mutation centre 2nd scene
45=3rd fighting scene
46=Entrance to the prison
47=Outside the prison
48=Catamaran dock
49=Bunker near clear water
51=Sacret Carrot
52=Backdoor of the prison
5B=Behind th sacret carrot
5C=Clear water lake
60=Ski resort

[Polar Island]
6A=2nd scene
6B=3rd scene
6C=Before the rocky peak
6D=4th scene
6E=The rocky peak
6F=On the rocky peak
70=Before the end room
71=Final Battle
72=End scene
73=1st scene

[Principal Island]
0A=Library
0B=Harbor
0C=Outside the fortress
0D=Lupin Burg
11=Ruins
12=Outside the library
13=Militairy camp
16=Ticket office
17=Prison
18=Port Belooga
19=Peg Leg Street
1A=Shop
1B=Locksmith
1C=Inside a Rabbibunny house
1D=Astronimer's House
1E=Tavern
1F=Basement of the Astronimer
20=Stables
25=Outside the water tower
26=Inside the water tower
34=House at Peg Leg Street
38=Sewer (secret)
3A=House with the TV
66=House in port Belooga
69=Inside the fortress

[Proxima Island]
2A=Proxim City
2B=Museum
2C=Near the Inventor's house
2D=Upper rune stone
2E=Lower rune stone
2F=Befor the upper rune stone
30=Forger's house
31=Prison
32=Shop
33=Sewer
35=Grobo house
36=Inventor's house

[Rebelion Island]
3B=Harbor
3C=Rebel camp

[Tippet Island]
4A=Village
4B=Secret passage scene 2
4C=Near the bar
4D=Secret passage scene 1
4E=Near the Dino-Fly
4F=Secret passage scene 3
50=Twinsun Cafe
65=Shop

[White Leaf Desert]
08=Temple of B� 1st scene
24=outside the Temple of B�
27=Militairy camp
28=Temple of B� 2nd scene
29=Temple of B� 3rd scene
39=Maze

[Unknown]
3D=Some room (cut-out ?) 
77=Credits screen

------------------------------[ REVISION HISTORY ]-----------------------------

Version 1.2.0
- changed "Twinsen's openings sentence" to "Chapter"
- (almost) completed the whole specification, thanks to S�bastien Viannay

Version 1.1.1
- updated quest flags
- changed the area code from WORD to BYTE
- added the talk flag for twinsen's openings sentence

Version 1.1.0
- added quests part
- added holomap part

Version 1.0.0
- first published draft and shipped with the first release of the LBASGE2