LBA2:Holomap arrow information
typedef struct
{
S32 X; // Position Island X Y Z
S32 Y;
S32 Z;
S32 Alpha; // Position Planet Alpha, Beta et Altitude
S32 Beta;
S32 Alt;
S32 Mess; // Message sur Island ou Planet
S8 ObjFix; // Eventual Obj Inventory 3D (FREE NOT USED!)
U8 FlagHolo; // Flag for Planet display, active, etc.
U8 Planet;
U8 Island;
} T_ARROW;