LBA 2 data structures

From LBA File Information
Revision as of 05:04, 17 July 2013 by Zink (talk | contribs) (Rejected the last text change (by 198.217.117.133) and restored revision 1982 by Zink: Grids belong to file formats, not data structures)
Jump to navigation Jump to search

This page lists pages related to data organisation in LBA 2. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting.

See also: LBA2:Isometric scene and LBA2:3D scene file formats

Scripting

The Hero

Dialogs