LBA2:Game variables

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Revision as of 16:48, 23 May 2021 by 89.243.154.52 (talk)
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0 to 195 game state flags:

  0: Twinsen gets the holomap (set 1)
  1: Magic Ball
  2: Number of darts (0-3)
  3: Sendall's Ball
  4: Magic Tunic
  5: Pearl of Incandescence
  6: Pyramid Key
  7: Steering Wheel
  8:
  9: Broken Pistol
 10: Emporer's Sabre
 11: Wannies Glove
 12: Proto Pack
 13: Ferry Ticket
 14: Nitro Meca Penguin
 15: Gazogem
 16: Dissidents Ring
 17: Gallic Acid
 18: Ferry Man song
 19: Lightening Spell
 20: Umbrella
 21: Number of Magic Gems
 22: Horn of the Blue Triton
 23: Blowgun
 24: Memory Viewer
 25: Firefly Tart
 26: Portable Radio
 27: Garden Balsam
 28: Magic Slate
 29: Alien Translator
 30: Wizards Diploma
 31: Franco Key Fragment
 32: Sup Key Fragment
 33: Mosquibee Key Fragment
 34: Wannies Key Fragment
 35: Throne Key
 36: Pick Axe
 37: Burger Master's Key
 38: Burger Master's Notes
 39: Protection Spell
 40: Zoe's position.
       0: New game
       1: Zoe talks
       2: Zoe waiting outside the door
       3 - 14: Zoe walking to dinofly way point.
      15: Gave car part to Zoe and she mentions portable radio.
      16 - 19: Walking towards car       
      20: Working on car
 41: Hacienda Grobo state
      0: Grobo in first area
      1: Outside womens steam room
      2: Grobo attacking Twinsen (after he enters steam room a second time)
 42: Dinofly Injured status
      0: Injured
      1: Cured.
 43: Package Centre
      0: Package in default location.
      1: Package in reception
      2: Pushed package onto final conveyor
      3: Leaving package basement area
      4: Grobo opens box.
      5: Paid guy to move box.
 44: Citadel Tavern waiter.
      0: Not in cellar.
      1: In Cellar
 45: Citadel shop keeper status
      0: Normal
      1: Scared away with meca penguin
      2: Returned to shop
 46: Citadel shop cash register
      0: Not stolen
      1: Stolen
 47: Unjured WAnnie
      0: Injured
      1: Healed
      2: Asking how to find Mosquibee Queen
 48: Throne Door
      0: Locked
      1: Unlocked
 49: Package collection centre door to lower area
      0: Locked
      1: Unlocked
 50: Package centre hidden money
      0: Not collected
      1: Opened Box
 51: Stopping the rain
      0: Default.
      1: spoke to weather wizard
      2: Spoke to Raph
      3: Killed Tralu and freed Raph
      4: Rain cleared and aliens landed
 52: ?
 53: Tralu: Hit switch to unlock first door
      0: Closed
      1: Open
 54: Pyramid Key
      0: Default
      1: Neighbour says he needs gallic acid but there's none left on the island.
      2: Gave gallic acid to neighbour
      3: Got pyramid key
      4: Used pyramid key to open door in cellar.
 55: Full key fragment
      0: Default
      1: Has full key (all fragments)
 56: Lighthouse keeper
      0: Default
      1: ?
      2: ?
      3: After lighthouse keeper runs away upon freeing him
      4: ?
      5: After cut scene finishes and alien cut scene starts.
 57: Umbrella Status
      0: Not stolen
      1: Stolen
      2: Retrieved umbrella
      3: Returned umbrella on Citadel.
 58: Unknown
 59: Ferry ticket
      0: Default
      1: Purchased a ferry ticket
      2: ?
      3: Boarded ferry
      4: Arrived at Desert Island
      5: Bought a ferry ticket on Desert Island
      6: ?
      7: Entered Ferry from Desert to Citadel Island
      8: Arrived on Citadel Island
 60: Tralu Boss fight
      0: Default
      1: Entered Tralu boss area
      2: Defeated Tralu
      3: Unlocked door to free Raph
 61: Becoming a Wizard
      0: Default
      1: ?
      2: ?
      3: Paid Wizard entrance fee.
      4: Received horn of hte blue triton
      5: Received Magic slate
      6: ?
      7: Received Wizard Diploma
 62: The healing wizard
      0: Default
      1: Mr. Paul tells you to visit the wizard Ker'aooc
      2: Ker'aooc house keeper says to try the school of magic
      3: Arrived at the school of magic for the first time. Grand rector appears.
 63: Obtaining the blowgun
      0: Default
      1: Hit all targets
      2: Received the blowgun
 64: Ferry man song
      0: Default
      1: Fainting in firefly scene
      2: Gave pie to old man and got key
      3: Unlocked chapel door.
      4: Monk says to call on ferry man services
 65: School of magic entrance doors.
      0: Locked
      1: Unlocked
135: default 1 ??? 
150: default 1 ???
152: default 1 Rain
159: default 256 ???

194: set to 1 probably if Twinsen have done an action near the crashed spaceship (Citadel Island, at the Sendell’s Sign).
195: set to 1 if the wizards have been freed (at the Dark Monk’s Statue, room 1), otherwise it is 0.