LBA2:Game variables
0 to 195 game state flags:
0: Twinsen gets the holomap (set 1) 1: Magic Ball 2: Number of darts (0-3) 3: Sendall's Ball 4: Magic Tunic 5: Pearl of Incandescence 6: Pyramid Key 7: Steering Wheel 8: 9: Broken Pistol 10: Emporer's Sabre 11: Wannies Glove 12: Proto Pack 13: Ferry Ticket 14: Nitro Meca Penguin 15: Gazogem 16: Dissidents Ring 17: Gallic Acid 18: Ferry Man song 19: Lightening Spell 20: Umbrella 21: Number of Magic Gems 22: Horn of the Blue Triton 23: Blowgun 24: Memory Viewer 25: Firefly Tart 26: Portable Radio 27: Garden Balsam 28: Magic Slate 29: Alien Translator 30: Wizards Diploma 31: Franco Key Fragment 32: Sup Key Fragment 33: Mosquibee Key Fragment 34: Wannies Key Fragment 35: Throne Key 36: Pick Axe 37: Burger Master's Key 38: Burger Master's Notes 39: Protection Spell 40: Twinsen talks to Zoe at the beginning of the game (set 1) 63: default 1 ??? 135: default 1 ??? 150: default 1 ??? 152: default 1 Rain 159: default 256 ??? 194: set to 1 probably if Twinsen have done an action near the crashed spaceship (Citadel Island, at the Sendell’s Sign). 195: set to 1 if the wizards have been freed (at the Dark Monk’s Statue, room 1), otherwise it is 0.