LBA1:Dialogs file: Difference between revisions
Jump to navigation
Jump to search
[checked revision] | [checked revision] |
Content deleted Content added
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{Infobox format |
{{Infobox format |
||
| extension = LBT |
| extension = LBT |
||
| lba1 = true |
|||
| occurence = LBA1 & LBA2 |
|||
| lba2 = true |
|||
| colour = 8FBC8F |
| colour = 8FBC8F |
||
}} |
}} |
||
Line 11: | Line 12: | ||
{{providers|[[provider::El Muerte]]}} |
{{providers|[[provider::El Muerte]]}} |
||
[[Category:LBA 1]] |
|||
[[Category:LBA 2]] |
Revision as of 09:37, 10 February 2013
Dialogs file | ||
---|---|---|
Extension |
LBT |
|
Occurence |
LBA1 & LBA2 |
|
Colour |
|
|
Programs supporting this format | ||
References | ||
These files contain text subtitles that display at the bottom on the screen when characters say something. The files have identification numbers, and the game references them by these numbers. This way it is easy to make a translation of the game without modifying the scene scripts. In LBA 2 these files also contain information how the text should be displayed: in a small frame, large frame, as an option to choose, etc.
Specification
This article needs completion. Please provide more information if you can. |
Information provided by: El Muerte