LBA2:Shading palette: Difference between revisions
Jump to navigation
Jump to search
[checked revision] | [checked revision] |
Content deleted Content added
No edit summary |
No edit summary |
||
Line 3: | Line 3: | ||
| occurence = LBA2 |
| occurence = LBA2 |
||
| colour = 88AACC |
| colour = 88AACC |
||
| defaultsort = Palette |
|||
}} |
}} |
||
Line 18: | Line 19: | ||
<!-- {{providers|[[provider::Battler]]}} --unknown --> |
<!-- {{providers|[[provider::Battler]]}} --unknown --> |
||
{{DEFAULTSORT:Palette}} |
|||
[[Category:File formats|Palette]] |
|||
[[Category:LBA 2]] |
[[Category:LBA 2]] |
Revision as of 20:04, 9 February 2013
Shading palette | ||
---|---|---|
Extension |
OSP |
|
Occurence |
unknown |
|
Colour |
|
|
Programs supporting this format | ||
(none) |
||
References | ||
These are the entries in the LBA 2 RESS.HQR file, that are all exactly 131884 bytes long. They're used for shading the LBA 2 outside scenes.
Specification
0x00000000: Header table (5 entries) 0x000000014: Parameters (????) 0x00000002C: Palette (768 bytes, standard RAW palette) 0x00000032C: Dark shading image (.LIM / 256x256) 0x00001032C: Bright shading image (.LIM / 256x256)