LBA2:Island texture uvs: Difference between revisions
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* Offset 1: '''UNSIGNED SHORT''' (''u16''): U (Vertex 1) |
* Offset 1: '''UNSIGNED SHORT''' (''u16''): U (Vertex 1) |
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* Offset |
* Offset 2: '''UNSIGNED SHORT''' (''u16''): V (Vertex 1) |
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* Offset |
* Offset 3: '''UNSIGNED SHORT''' (''u16''): U (Vertex 2) |
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* Offset 4: '''UNSIGNED SHORT''' (''u16''): V (Vertex 2) |
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* Offset 5: '''UNSIGNED SHORT''' (''u16''): U (Vertex 3) |
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* Offset 6: '''UNSIGNED SHORT''' (''u16''): V (Vertex 3) |
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Revision as of 22:50, 29 June 2022
Island texture uvs | ||
---|---|---|
Extension |
LUV |
|
Occurence |
LBA2 |
|
Colour |
|
|
Programs supporting this format | ||
(none) |
||
References | ||
The file contains UV texture coordinates for the ground triangles of an island section.
Specification
Each entry in the file consists of 12 bytes containing 3 texture coordinates.
1 entry = 1 ground triangle
The number of entries varies between island sections, depending on how many ground triangles are textured.
UV entry
- Offset 1: UNSIGNED SHORT (u16): U (Vertex 1)
- Offset 2: UNSIGNED SHORT (u16): V (Vertex 1)
- Offset 3: UNSIGNED SHORT (u16): U (Vertex 2)
- Offset 4: UNSIGNED SHORT (u16): V (Vertex 2)
- Offset 5: UNSIGNED SHORT (u16): U (Vertex 3)
- Offset 6: UNSIGNED SHORT (u16): V (Vertex 3)
Information provided by: Lupin