LBA2:Island texture uvs: Difference between revisions

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* Offset 1: '''UNSIGNED SHORT''' (''u16''): U (Vertex 1)
* Offset 1: '''UNSIGNED SHORT''' (''u16''): U (Vertex 1)
* Offset 3: '''UNSIGNED SHORT''' (''u16''): V (Vertex 1)
* Offset 2: '''UNSIGNED SHORT''' (''u16''): V (Vertex 1)
* Offset 5: '''UNSIGNED SHORT''' (''u16''): U (Vertex 2)
* Offset 3: '''UNSIGNED SHORT''' (''u16''): U (Vertex 2)
* Offset 7: '''UNSIGNED SHORT''' (''u16''): V (Vertex 2)
* Offset 4: '''UNSIGNED SHORT''' (''u16''): V (Vertex 2)
* Offset 9: '''UNSIGNED SHORT''' (''u16''): U (Vertex 3)
* Offset 5: '''UNSIGNED SHORT''' (''u16''): U (Vertex 3)
* Offset 11: '''UNSIGNED SHORT''' (''u16''): V (Vertex 3)
* Offset 6: '''UNSIGNED SHORT''' (''u16''): V (Vertex 3)





Revision as of 22:50, 29 June 2022

Island texture uvs
Extension

LUV

Occurence

LBA2

Colour
Programs supporting this format

(none)

References

Find entries of this type

The file contains UV texture coordinates for the ground triangles of an island section.

Specification

Each entry in the file consists of 12 bytes containing 3 texture coordinates.

1 entry = 1 ground triangle

The number of entries varies between island sections, depending on how many ground triangles are textured.

UV entry

  • Offset 1: UNSIGNED SHORT (u16): U (Vertex 1)
  • Offset 2: UNSIGNED SHORT (u16): V (Vertex 1)
  • Offset 3: UNSIGNED SHORT (u16): U (Vertex 2)
  • Offset 4: UNSIGNED SHORT (u16): V (Vertex 2)
  • Offset 5: UNSIGNED SHORT (u16): U (Vertex 3)
  • Offset 6: UNSIGNED SHORT (u16): V (Vertex 3)



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