LBA2:Island texture uvs: Difference between revisions

From LBA File Information
Jump to navigation Jump to search
[unchecked revision][unchecked revision]
Content deleted Content added
No edit summary
Rejected the last text change (by 92.112.46.168) and restored revision 2269 by Lupin: Shouldn't also "BYTE" be changed to "WORD"? u16 is not BYTE
Tag: Manual revert
Line 17: Line 17:
=== UV entry ===
=== UV entry ===


* Offset 1: '''BYTE''' (''u16''): U (Vertex 1)
* Offset 1: '''BYTE''' (''u8''): U (Vertex 1)
* Offset 3: '''BYTE''' (''u16''): V (Vertex 1)
* Offset 3: '''BYTE''' (''u8''): V (Vertex 1)
* Offset 5: '''BYTE''' (''u16''): U (Vertex 2)
* Offset 5: '''BYTE''' (''u8''): U (Vertex 2)
* Offset 7: '''BYTE''' (''u16''): V (Vertex 2)
* Offset 7: '''BYTE''' (''u8''): V (Vertex 2)
* Offset 9: '''BYTE''' (''u16''): U (Vertex 3)
* Offset 9: '''BYTE''' (''u8''): U (Vertex 3)
* Offset 11: '''BYTE''' (''u16''): V (Vertex 3)
* Offset 11: '''BYTE''' (''u8''): V (Vertex 3)





Revision as of 05:38, 29 June 2022

Island texture uvs
Extension

LUV

Occurence

LBA2

Colour
Programs supporting this format

(none)

References

Find entries of this type

The file contains UV texture coordinates for the ground triangles of an island section.

Specification

Each entry in the file consists of 12 bytes containing 3 texture coordinates.

1 entry = 1 ground triangle

The number of entries varies between island sections, depending on how many ground triangles are textured.

UV entry

  • Offset 1: BYTE (u8): U (Vertex 1)
  • Offset 3: BYTE (u8): V (Vertex 1)
  • Offset 5: BYTE (u8): U (Vertex 2)
  • Offset 7: BYTE (u8): V (Vertex 2)
  • Offset 9: BYTE (u8): U (Vertex 3)
  • Offset 11: BYTE (u8): V (Vertex 3)



Information provided by: Lupin