LBA2:Island texture uvs: Difference between revisions
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Rejected the last text change (by 92.112.46.168) and restored revision 2269 by Lupin: Shouldn't also "BYTE" be changed to "WORD"? u16 is not BYTE Tag: Manual revert |
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=== UV entry === |
=== UV entry === |
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* Offset 1: '''BYTE''' ('' |
* Offset 1: '''BYTE''' (''u8''): U (Vertex 1) |
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* Offset 3: '''BYTE''' ('' |
* Offset 3: '''BYTE''' (''u8''): V (Vertex 1) |
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* Offset 5: '''BYTE''' ('' |
* Offset 5: '''BYTE''' (''u8''): U (Vertex 2) |
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* Offset 7: '''BYTE''' ('' |
* Offset 7: '''BYTE''' (''u8''): V (Vertex 2) |
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* Offset 9: '''BYTE''' ('' |
* Offset 9: '''BYTE''' (''u8''): U (Vertex 3) |
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* Offset 11: '''BYTE''' ('' |
* Offset 11: '''BYTE''' (''u8''): V (Vertex 3) |
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Revision as of 05:38, 29 June 2022
Island texture uvs | ||
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Extension |
LUV |
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Occurence |
LBA2 |
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Colour |
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Programs supporting this format | ||
(none) |
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References | ||
The file contains UV texture coordinates for the ground triangles of an island section.
Specification
Each entry in the file consists of 12 bytes containing 3 texture coordinates.
1 entry = 1 ground triangle
The number of entries varies between island sections, depending on how many ground triangles are textured.
UV entry
- Offset 1: BYTE (u8): U (Vertex 1)
- Offset 3: BYTE (u8): V (Vertex 1)
- Offset 5: BYTE (u8): U (Vertex 2)
- Offset 7: BYTE (u8): V (Vertex 2)
- Offset 9: BYTE (u8): U (Vertex 3)
- Offset 11: BYTE (u8): V (Vertex 3)
Information provided by: Lupin