LBA2:Island layout info: Difference between revisions
Jump to navigation
Jump to search
[unchecked revision] | [unchecked revision] |
Content deleted Content added
No edit summary |
No edit summary |
||
Line 18: | Line 18: | ||
Here is how to find the section's entries in the [[LBA2:Island_package|ILE file]]. |
Here is how to find the section's entries in the [[LBA2:Island_package|ILE file]]. |
||
* [[LBA2:Island |
* [[LBA2:Island section info]]: ''ID'' * 6 - 3 |
||
* [[LBA2:Island objects info]]: ''ID'' * 6 - 2 |
* [[LBA2:Island objects info]]: ''ID'' * 6 - 2 |
||
* [[LBA2:Island polygons]]: ''ID'' * 6 - 1 |
* [[LBA2:Island polygons]]: ''ID'' * 6 - 1 |
Revision as of 14:53, 17 February 2017
Island layout info | ||
---|---|---|
Extension |
LAY |
|
Occurence |
LBA2 |
|
Colour |
|
|
Programs supporting this format | ||
(none) |
||
References | ||
Island layout info files contain information about island sections. The sections are squares on a virtual grid of 16x16 possible sections.
Each section has 6 entries in the ILE file associated to it, as well as a scene from Scene.hqr.
Specification
The file contains 256 bytes (16x16).
The byte value is either 0 which means there is no section at that particular grid position or an ID which is used to find the 6 entries giving more information on that section.
Here is how to find the section's entries in the ILE file.
- LBA2:Island section info: ID * 6 - 3
- LBA2:Island objects info: ID * 6 - 2
- LBA2:Island polygons: ID * 6 - 1
- LBA2:Island texture info: ID * 6
- LBA2:Island heightmap: ID * 6 + 1
- LBA2:Island intensities: ID * 6 + 2
Information provided by: Lupin