LBA2:Game variables: Difference between revisions

From LBA File Information
Jump to navigation Jump to search
[unchecked revision][checked revision]
Content deleted Content added
Xesf (talk | contribs)
Created page with "'''0 to 195 game state flags:''' <pre> 0: Twinsen gets the holomap (set 1) 1: 2: Twinsen gets the darts. Probably the number of darts he has. (set 1) 40: Twinsen talk..."
 
Xesf (talk | contribs)
No edit summary
Line 7: Line 7:
40: Twinsen talks to Zoe at the beginning of the game (set 1)
40: Twinsen talks to Zoe at the beginning of the game (set 1)


63: ??? default 1
63: default 1 ???
135: ??? default 1
135: default 1 ???
150: ??? default 1
150: default 1 ???
152: ??? default 1
152: default 1 Rain
159: ??? default 256
159: default 256 ???


194: set to 1 probably if Twinsen have done an action near the crashed spaceship (Citadel Island, at the Sendell’s Sign).
194: set to 1 probably if Twinsen have done an action near the crashed spaceship (Citadel Island, at the Sendell’s Sign).

Revision as of 23:36, 8 February 2017

0 to 195 game state flags:

  0: Twinsen gets the holomap (set 1)
  1: 
  2: Twinsen gets the darts. Probably the number of darts he has. (set 1)

 40: Twinsen talks to Zoe at the beginning of the game (set 1)

 63: default 1 ???
135: default 1 ??? 
150: default 1 ???
152: default 1 Rain
159: default 256 ???

194: set to 1 probably if Twinsen have done an action near the crashed spaceship (Citadel Island, at the Sendell’s Sign).
195: set to 1 if the wizards have been freed (at the Dark Monk’s Statue, room 1), otherwise it is 0.