LBA 2 data structures: Difference between revisions
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Rejected the last text change (by 198.217.117.133) and restored revision 1982 by Zink: Grids belong to file formats, not data structures |
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See also: [[LBA2:Isometric scene]] and [[LBA2:3D scene]] file formats |
See also: [[LBA2:Isometric scene]] and [[LBA2:3D scene]] file formats |
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== Physical world == |
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* [[LBA2:Grid|Grid]] |
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== Scripting == |
== Scripting == |
Revision as of 05:04, 17 July 2013
This page lists pages related to data organisation in LBA 2. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting.
See also: LBA2:Isometric scene and LBA2:3D scene file formats