LBA 2 data structures: Difference between revisions

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See also: [[LBA2:Isometric scene]] and [[LBA2:3D scene]] file formats
See also: [[LBA2:Isometric scene]] and [[LBA2:3D scene]] file formats

== Physical world ==
* [[LBA2:Grid|Grid]]


== Scripting ==
== Scripting ==

Revision as of 05:04, 17 July 2013

This page lists pages related to data organisation in LBA 2. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting.

See also: LBA2:Isometric scene and LBA2:3D scene file formats

Scripting

The Hero

Dialogs