LBA 2 data structures: Difference between revisions
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Created page with "This page lists pages related to data organisation in LBA 2. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting. See a..." |
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See also: [[LBA2:Isometric scene]] and [[LBA2:3D scene]] file formats |
See also: [[LBA2:Isometric scene]] and [[LBA2:3D scene]] file formats |
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== Physical world == |
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* [[LBA2:Grid|Grid]] |
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== Scripting == |
== Scripting == |
Revision as of 03:12, 17 July 2013
This page lists pages related to data organisation in LBA 2. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting.
See also: LBA2:Isometric scene and LBA2:3D scene file formats