LBA 1 data structures: Difference between revisions
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== Physical world == |
== Physical world == |
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* [[LBA1:Isometric areas organisation|Isometric areas organisation]] |
* [[LBA1:Isometric areas organisation|Isometric areas organisation]] |
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* [[LBA1:Grid|Grid]] |
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== Scripting == |
== Scripting == |
Revision as of 03:12, 17 July 2013
This page lists pages related to data organisation in LBA 1. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting.
See also: LBA1:Isometric scene file format
Physical world
Scripting
- Track script
- Life script
- Game flags (variables)
- Cube flags (variables)
- Zone types
- Control (direction) modes