LBA 1 data structures: Difference between revisions
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See also: [[LBA1:Isometric scene]] file format |
See also: [[LBA1:Isometric scene]] file format |
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== Physical world == |
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* [[LBA1:Isometric areas organisation|Isometric areas organisation]] |
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== Scripting == |
== Scripting == |
Revision as of 05:42, 27 May 2013
This page lists pages related to data organisation in LBA 1. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting.
See also: LBA1:Isometric scene file format
Physical world
Scripting
- Track script
- Life script
- Game flags (variables)
- Cube flags (variables)
- Zone types
- Control (direction) modes