LBA 1 data structures: Difference between revisions
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* [[LBA1:Cube flags|Cube flags (variables)]] |
* [[LBA1:Cube flags|Cube flags (variables)]] |
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* [[LBA1:Zone types|Zone types]] |
* [[LBA1:Zone types|Zone types]] |
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== The Hero == |
== The Hero == |
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* [[LBA1:Inventory objects|Inventory objects]] |
* [[LBA1:Inventory objects|Inventory objects]] |
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* [[LBA1:Hero behaviours|Hero behaviours]] |
* [[LBA1:Hero behaviours|Hero behaviours]] |
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== Dialogs == |
== Dialogs == |
Revision as of 09:27, 22 May 2013
This page lists pages related to data organisation in LBA 1. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting.
See also: LBA1:Isometric scene file format
Scripting
- Track script
- Life script
- Game flags (variables)
- Cube flags (variables)
- Zone types
- Control (direction) modes