LBA 1 data structures: Difference between revisions
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* [[LBA1:Inventory objects|Inventory objects]] |
* [[LBA1:Inventory objects|Inventory objects]] |
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* [[LBA1:Hero behaviours|Hero behaviours]] |
* [[LBA1:Hero behaviours|Hero behaviours]] |
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* [[LBA1: |
* [[LBA1:Control modes|Control (direction) modes]] |
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== Dialogs == |
== Dialogs == |
Revision as of 05:44, 17 May 2013
This page lists pages related to data organisation in LBA 1. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting.
See also: LBA1:Isometric scene file format