LBA 1 data structures: Difference between revisions
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Created page with "This page lists pages related to data organisation in LBA 1. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting. See a..." |
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* [[LBA1:Game flags|Game flags (variables)]] |
* [[LBA1:Game flags|Game flags (variables)]] |
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* [[LBA1:Cube flags|Cube flags (variables)]] |
* [[LBA1:Cube flags|Cube flags (variables)]] |
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* [[LBA1:Zone types|Zone types]] |
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== The Hero == |
== The Hero == |
Revision as of 11:45, 16 May 2013
This page lists pages related to data organisation in LBA 1. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting.
See also: LBA1:Isometric scene file format