LBA 2 data structures: Difference between revisions

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* [[LBA2:Hero behaviours|Hero behaviours]]
* [[LBA2:Hero behaviours|Hero behaviours]]
* [[LBA2:Direction modes|Direction modes]]
* [[LBA2:Direction modes|Direction modes]]
* [[LBA2:Magicball|Magicball]]


== Dialogs ==
== Dialogs ==

Latest revision as of 22:30, 8 February 2017

This page lists pages related to data organisation in LBA 2. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting.

See also: LBA2:Isometric scene and LBA2:3D scene file formats

Scripting[edit]

The Hero[edit]

Dialogs[edit]