LBA2:Shading palette: Difference between revisions
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Created page with "{{Infobox format | extension = OSP | occurence = LBA2 | colour = 88AACC }} These are the entries in the LBA 2 RESS.HQR file, that are all exactly 131884 bytes long. They're u..." |
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== Specification == |
== Specification == |
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<pre> |
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0x00000000: Header table (5 entries) |
0x00000000: Header table (5 entries) |
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0x000000014: Parameters (????) |
0x000000014: Parameters (????) |
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0x00000032C: Dark shading image (.LIM / 256x256) |
0x00000032C: Dark shading image (.LIM / 256x256) |
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0x00001032C: Bright shading image (.LIM / 256x256) |
0x00001032C: Bright shading image (.LIM / 256x256) |
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</pre> |
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Revision as of 19:31, 9 February 2013
| Shading palette | ||
|---|---|---|
| Extension |
OSP |
|
| Occurence |
unknown |
|
| Colour |
|
|
| Programs supporting this format | ||
|
(none) |
||
| References | ||
These are the entries in the LBA 2 RESS.HQR file, that are all exactly 131884 bytes long. They're used for shading the LBA 2 outside scenes.
Specification
0x00000000: Header table (5 entries) 0x000000014: Parameters (????) 0x00000002C: Palette (768 bytes, standard RAW palette) 0x00000032C: Dark shading image (.LIM / 256x256) 0x00001032C: Bright shading image (.LIM / 256x256)