LBA 2 data structures: Difference between revisions
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See also: [[LBA2:Isometric scene]] and [[LBA2:3D scene]] file formats |
See also: [[LBA2:Isometric scene]] and [[LBA2:3D scene]] file formats |
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== Physical world == |
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* [[LBA2:Grid|Grid]] |
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== Scripting == |
== Scripting == |
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* [[LBA2:Hero behaviours|Hero behaviours]] |
* [[LBA2:Hero behaviours|Hero behaviours]] |
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* [[LBA2:Direction modes|Direction modes]] |
* [[LBA2:Direction modes|Direction modes]] |
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* [[LBA2:Magicball|Magicball]] |
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== Dialogs == |
== Dialogs == |
Latest revision as of 22:30, 8 February 2017
This page lists pages related to data organisation in LBA 2. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting.
See also: LBA2:Isometric scene and LBA2:3D scene file formats