LBA 2 data structures: Difference between revisions
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Created page with "This page lists pages related to data organisation in LBA 2. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting. See a..." |
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* [[LBA2:Hero behaviours|Hero behaviours]] |
* [[LBA2:Hero behaviours|Hero behaviours]] |
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* [[LBA2:Direction modes|Direction modes]] |
* [[LBA2:Direction modes|Direction modes]] |
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* [[LBA2:Magicball|Magicball]] |
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== Dialogs == |
== Dialogs == |
Latest revision as of 22:30, 8 February 2017
This page lists pages related to data organisation in LBA 2. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting.
See also: LBA2:Isometric scene and LBA2:3D scene file formats