LBA 1 data structures: Difference between revisions

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__NOTOC__
This page lists pages related to data organisation in LBA 1. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting.
This page lists pages related to data organisation in LBA 1. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting.


See also: [[LBA1:Isometric scene]] file format
See also: [[LBA1:Isometric scene]] file format

== Physical world ==
* [[LBA1:Isometric areas organisation|Isometric areas organisation]]


== Scripting ==
== Scripting ==
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* [[LBA1:Cube flags|Cube flags (variables)]]
* [[LBA1:Cube flags|Cube flags (variables)]]
* [[LBA1:Zone types|Zone types]]
* [[LBA1:Zone types|Zone types]]
* [[LBA1:Control modes|Control (direction) modes]]


== The Hero ==
== The Hero ==
* [[LBA1:Inventory objects|Inventory objects]]
* [[LBA1:Inventory objects|Inventory objects]]
* [[LBA1:Hero behaviours|Hero behaviours]]
* [[LBA1:Hero behaviours|Hero behaviours]]
* [[LBA1:Direction modes|Direction modes]]


== Dialogs ==
== Dialogs ==

Latest revision as of 05:04, 17 July 2013