LBA 2 data structures: Difference between revisions

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Revision as of 11:39, 16 May 2013

This page lists pages related to data organisation in LBA 2. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting.

See also: LBA2:Isometric scene and LBA2:3D scene file formats

Scripting

The Hero

Dialogs