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LBA1 & LBA2
|Programs supporting this format|
Sprite files contain small images that are shown in the game as overlays over the screen. They can be for as actors (called sprite actors), bullets, and other moving objects.
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Sprite format specification, based on LBA1. open question: where's the number of frames in a sprite defined? Abstract: the sprite format works similar to the brick format, but there are multiple entries of run-length encoded data in one file. For the run-length algorithm see BRK-file specification. Detail: *)***File Structure*** May the sprite file contain n frames: 0. dword: offset to the 0. frame (from file start) 1. dword: offset to the 1. frame (from file start) ... n. dword: offset to the n. frame (from file start) the frames are structured in the following way: 0. byte : offset X 1. byte : offset Y 2. byte : width 3. byte : height following bytes : run-length encoded data
Information provided by: El Muerte and Omni