LBA1:Savegame

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Savegame
Extension

LBA

Occurence

LBA1

Programs supporting this format
References

Find entries of this type

Savegame files contain the saved states of the game.

Specification[edit]

-------------------------------------------------------------------------------

                    L I T T L E   B I G   A D V E N T U R E
                                Savegame Format
                        by Michiel 'El Muerte' Hendriks
                                 version 1.2.0

--------------------------------[ INFORMATION ]--------------------------------

This document describes the format in which the LBA1\Relentless savegames are 
stored in. I used this information in the generation of my savegame editor for 
the LBA games. If you find any errors in this document please email me the 
details, also if you find new stuff please notify me. This information is 
provided AS IS.
All numbers are in base 16

Email:    elmuerte@magicball.net
WWW:      http://www.magicball.net

-----------------------------------[ FORMAT ]----------------------------------

0     BYTE      Savegame ident, always 0x03
1     CSTRING   Title
                + = from the end of the title, (after the 0x00)

+0    BYTE      Number of game flags , Always 0xFF
                Inventory: if the value is 0x01 then it's in the inventory
+1	  BYTE	    Holomap
+2	  BYTE	    Magic Ball
+3	  BYTE	    FunFrock's Saber
+4	  BYTE	    Gawleys Horn
+5	  BYTE	    Tunic
+6	  BYTE	    Book of B�
+7	  BYTE	    Sendels's Medallion
+8	  BYTE	    Flask of clear water
+9	  BYTE	    Red Card
+A	  BYTE	    Blue Card
+B	  BYTE	    ID-Card
+C	  BYTE	    Mr. Mies's Pass
+D	  BYTE	    Proto Pack
+E	  BYTE	    Snowboard
+F	  BYTE	    Meca Penguin
+10	  BYTE	    Gas
+11	  BYTE	    Pirate Flag
+12	  BYTE	    Magic Flute
+13	  BYTE	    Space Guitar
+14	  BYTE	    Hair Dryer
+15	  BYTE	    Ancesteral Key
+16	  BYTE	    Bottle of Sirup
+17	  BYTE	    Empty Bottle
+18	  BYTE	    Ferry Ticket
+19	  BYTE	    Keypad
+1A	  BYTE	    Coffee Can
+1B	  BYTE	    Bonuses List
+1C	  BYTE	    Clover Leaf
                Quest flags (0x01 if set)
+1D	  BYTE	    Quest 1 = Locksmith cousin unlocked house
+1E	  BYTE	    Quest 2 = Displaying cutscene: Inside Fortress: Pouring water on stone of Septentrion
+1F	  BYTE	    Quest 3 = Opened funfrocks safe
+20	  BYTE	    Quest 4 = Placed statue in the first scene of Bu
+21	  BYTE	    Quest 5 = Locksmith not home
+22	  BYTE	    Quest 6 = found clover bosx in the bar
+23	  BYTE	    Quest 7 = got kashes from astromoners chest
+24	  BYTE	    Quest 8 = escaped through chimney
+25	  BYTE	    Quest 9 = found 25 kashes in the chest near the citadel
+26	  BYTE	    Quest 10 = cleaned water tower water (Cherry Syrup)
+27	  BYTE	    Quest 11 = read the book of the prophecy in the Library
+28	  BYTE	    Quest 12 = aranged crates
+29	  BYTE	    Quest 13 = Telepods destroyed
+2A	  BYTE	    Quest 14 = Turned on the museum alarm
+2B	  BYTE	    Quest 15 = Offered book to old guy
+2C	  BYTE	    Quest 16 = password for the marked stone
+2D	  BYTE	    Quest 17 = password for the eclipse stone
+2E	  BYTE	    Quest 18 = freed the Eclipse stone
+2F	  BYTE	    Quest 19 = freed the Marked stone
+30	  BYTE	    Quest 20 = Opened Tavern cellar
+31	  BYTE	    Quest 21 = Bar re-opened
+32	  BYTE	    Quest 22 = 50 Kashers from barrel, by first BU statue plinth
+33	  BYTE	    Quest 23 = ?? -> 50: 3-Amphore1 BU2
+34	  BYTE	    Quest 24 = Broke seal to the marked stone
+35	  BYTE	    Quest 25 = Toggled when taking a vehicle with gas.
+36	  BYTE	    Quest 26 = talked to forger
+37	  BYTE	    Quest 27 = Museum sewer entrance open
+38	  BYTE	    Quest 28 = Tunnel in the rabbibunny village open
+39	  BYTE	    Quest 29 = Broke seal in the white leaf desert
+3A	  BYTE	    Quest 30 = Found clover box on the island near peg leg street
+3B	  BYTE	    Quest 31 = museum has been robbed
+3C	  BYTE	    Quest 32 = broke sendell seal in citadel island near the Tavern
+3D	  BYTE	    Quest 33 = broke sendell seal in the old burg
+3E	  BYTE	    Quest 34 = Entered barrel room in Twinsen house
+3F	  BYTE	    Quest 35 = killed pharmacist
+40	  BYTE	    Quest 36 = globbered a clone
+41	  BYTE	    Quest 37 = Opened Locksmith passage (via sink)
+42	  BYTE	    Quest 38 = went outside with locksmith
+43	  BYTE	    Quest 39 = opened gate to upper old burg
+44	  BYTE	    Quest 40 = Spoke with the rebel leader
+45	  BYTE	    Quest 41 = Bought the catamaran
+46	  BYTE	    Quest 42 = Spoke to the rebel in the harbor bunker
+47	  BYTE	    Quest 43 = inventory disabled
+48	  BYTE	    Quest 44 = Destroyed the radar on the hamalayi
+49	  BYTE	    Quest 45 = First hamalayi scene with the rebel (zeroed on 46)
+4A	  BYTE	    Quest 46 = Second hamalayi scene with the rebel (zeroed in the next scene)
+4B	  BYTE	    Quest 47 = Third hamalayi scene with the rebel (zeroed in the next scene)
+4C	  BYTE	    Quest 48 = Rebel in tank
+4D	  BYTE	    Quest 49 = Sacred carrot opening ceremony in progress, zeroed after 68
+4E	  BYTE	    Quest 50 = Tank in fort on the Hamalayi
+4F	  BYTE	    Quest 51 = Tank in the hamalayi taken
+50	  BYTE	    Quest 52 = destroyed the mutant eggs
+51	  BYTE	    Quest 53 = Opened door in the mutant factory (middle)
+52	  BYTE	    Quest 54 = Opened door in the mutant factory (lower)
+53	  BYTE	    Quest 55 = Talked with chatter lady on the old burg (Julia)
+54	  BYTE	    Quest 56 = Poured Clear water into water tower
+55	  BYTE	    Quest 57 = Principal Island: Speak to sailor in bar after syrup in water "Anti-alcohol stunt"
+56	  BYTE	    Quest 58 = Took the jeep to the rabbibunny village
+57	  BYTE	    Quest 59 = Received quest to retreive a hairdryer
+58	  BYTE	    Quest 60 = Librarian complaint about the citys tap water
+59	  BYTE	    Quest 61 = Freed the rebel leader
+5A	  BYTE	    Quest 62 = Arrived on the hamalayi with the rebels
+5B	  BYTE	    Quest 63 = Gave away the space guitar
+5C	  BYTE	    Quest 64 = Entrance to the secret passage to Dinofly open
+5D	  BYTE	    Quest 65 = information about zoe from the sailor
+5E	  BYTE	    Quest 66 = Opened door with the hidden key in the secret passage to Dinofly
+5F	  BYTE	    Quest 67 = Took dinofly
+60	  BYTE	    Quest 68 = sacred carrot is open
+61	  BYTE	    Quest 69 = arrived in the middle of white leaf desert, got reset after you freed joe
+62	  BYTE	    Quest 70 = Attached pirate flag to ship
+63	  BYTE	    Quest 71 = ?? -> 8: 4-parl� au faussair
+64	  BYTE	    Quest 72 = Info about LeBournes treasure from guy in Library
+65	  BYTE	    Quest 73 = Temple of bu, 2nd scene, finished sub room #1
+66	  BYTE	    Quest 74 = Temple of bu, 2nd scene, finished sub room #2
+67	  BYTE	    Quest 75 = Temple of bu, 2nd scene, finished sub room #3
+68	  BYTE	    Quest 76 = Had free ferry ticket (From boxes)
+69	  BYTE	    Quest 77 = Entered Architect house
+6A	  BYTE	    Quest 78 = Opened gate in Hamalayi fortress after freeing Colonel
+6B	  BYTE	    Quest 79 = Broke Sendell seal under Twinsen's house
+6C	  BYTE	    Quest 80 = Killed the groboclone in the closed bar
+6D	  BYTE	    Quest 81 = Fortress Island Passage: Drained pool area
+6E	  BYTE	    Quest 82 = Fortress Island passage: Killed monster first scene
+6F	  BYTE	    Quest 83 = Opened gate to second BU Statue room
+70	  BYTE	    Quest 84 = Placed second BU statue
+71	  BYTE	    Quest 85 = Inside Fortress: Killed zoe, used key on gate to inventory
+72	  BYTE	    Quest 86 = Saved Joe the elf
+73	  BYTE	    Quest 87 = Inside Fortress broke seal to access stone
+74	  BYTE	    Quest 88 = Saved the rabbibunny from the mutant
+75	  BYTE	    Quest 89 = Fortress Island: Poured water on Septentrion stone (Triggered explosion)
+76	  BYTE	    Quest 90 = Broke seal on Brundle Island (Teleportation Centre)
+77	  BYTE	    Quest 91 = Saved Raymond the elf
+78	  BYTE	    Quest 92 = Took hydroglyder from Clear water lake
+79	  BYTE	    Quest 93 = Opened the door in funky town
+7A	  BYTE	    Quest 94 = Opened lock on forgers house
+7B	  BYTE	    Quest 95 = Used Keypad in teleportation centre
+7C	  BYTE	    Quest 96 = Polar penultimate battle: Funfrock speaks
+7D	  BYTE	    Quest 97 = Inside Teleportation centre, opened gate with key from red grobo, first room
+7E	  BYTE	    Quest 98 = Teleportation centre: Killed "Nurse" quetch in first scene
+7F	  BYTE	    Quest 99 = Teleportation centre: Red clone kill in first area
+80	  BYTE	    Quest 100 = Painter outside
+81	  BYTE	    Quest 101 = Principal: Forger runs off after escaping
+82	  BYTE	    Quest 102 = Polar: Broke final Sendell seal before final fight
+83	  BYTE	    Quest 103 = Polar Island: Destroyed Rocks with digger
+84	  BYTE	    Quest 104 = Principal: Escaped through grate with forger
+85	  BYTE	    Quest 105 = Clover box in sewer citadel island
+86	  BYTE	    Quest 106 = Polar Island: Opened final gate/Accessed Rocky Peak
+87	  BYTE	    Quest 107 = Outside on Fortress island: Rabbibunny says to kill guards (second area)
+88	  BYTE	    Quest 108 = Fortress Island: Rabbibunny opened tunnel
+89	  BYTE	    Quest 109 = Fortress Island: Killed guards and tank
+8A	  BYTE	    Quest 110 = Polar Penultimate Funfrock battle: Funfrock falls to fake death
+8B	  BYTE	    Quest 111 = Principal island fisherman offered ride.
+8C	  BYTE	    Quest 112 = Funfrock final kill
+8D	  BYTE	    Quest 113 = Re-entering outside Hamalayi fortress door scene after already completing Hamalayi Fortress.
+8E	  BYTE	    Quest 114 = Melted clear water lake
+8F	  BYTE	    Quest 115 = Spoke with the old man in the white leaf desert
+90	  BYTE	    Quest 116 = Information about LeBourne from sailor (to speak with the Old Brug shop keeper)
+91	  BYTE	    Quest 117 = Citadel: Activated secret grobo statue in sewer under seal nr. Tavern
+92	  BYTE	    Quest 118 = Found 150 kashes in the secret area of the old burg
+93	  BYTE	    Quest 119 = After Funfrock falls to fake death Zoe speaks
+94	  BYTE	    Quest 120 = Grobo opened shuttle gate to mutant factory
+95	  BYTE	    Quest 121 = ?? -> 148: Seb en a une petite
+96	  BYTE	    Quest 122 = Found dinofly
+97	  BYTE	    Quest 123 = Poured Clear water onto Eclipse Stone
+98	  BYTE	    Quest 124 = Poured clear water onto the Marked stone
+99	  BYTE	    Quest 125 = Mutant factory: Destroyed crab body
+9A	  BYTE	    Quest 126 = Mutant factory: Destroyed crab legs on right
+9B	  BYTE	    Quest 127 = Mutant factory: Destroyed crab head
+9C	  BYTE	    Quest 128 = Mutant factory: Destroyed crab legs on left
+9D	  BYTE	    Quest 129 = Polar Island: Zoe entered hole after killing FunFrock and breaking seal
+9E	  BYTE	    Quest 130 = Broke seal of the destroyed house on principal island
+9F	  BYTE      Quest 131 = Hair Dryer salesmen on Principal spoken to - mentions colleague nr. ticket ferry ticket office
... unused          
+C9   BYTE      Movie: Hit
+CA   BYTE      Movie: Hit, band-aid
+CB   BYTE      Movie: Hit, black eye
+CC   BYTE      Movie: Ferry #1                
+CD   BYTE      Movie: Temple of Bu
+CE   BYTE      Movie: White Leaf Desert, flute
+CF   BYTE      Movie: Hamalayi Mountains, chuttle
+D0   BYTE      Movie: Hamalayi Mountains, storm
+D1   BYTE      Movie: Hamalayi Mountains, ski lift
+D2   BYTE      Movie: Ferry #2
+D3   BYTE      Movie: Fortress, Zoe Clone
+D4   BYTE      Movie: Proxima, Rune stone - pouring clear water Marked/Eclipse stones
+D5   BYTE      Movie: Fortress, Rune stone
+D6   BYTE      Movie: Fortress, explosion
+D7   BYTE      Movie: -> Sendel2.fla
+D8   BYTE      Movie: Hit, reject
+D9   BYTE      Movie: Twinsun explosion (on top of the well)
+DA   BYTE      Movie: Clear water lake
+DB   BYTE      Movie: -> Sendel.fla
+DC   BYTE      Movie: Twinsun explosion
... unused
+100 	BYTE	    Area code
+101  BYTE      Chapter
                00 = Inprisoned
                01 = Escape from the citadel
                02 = Zoe got captured
                03 = - looking for a young girl
                04 = - looking for a "friend"
                05 = The legend of Sendell
                06 = The book of Bu
                07 = Pirate LeBorne
                08 = - "good day"
                09 = - "good day"
                0A = - ?? nothing
                0B = - ?? nothing
                0C = - ?? nothing
                0D = - looking for plans
                0E = - still looking for plans
                0F = The final showdown - "good day"
+102	BYTE	    Behavior
                  0 = normal 
                  1 = athletic\sporty
          				2 = agressive
          				3 = discrete
+103	BYTE	    Lifepower, maximum value = 50 (full power)
+104	WORD	    Kashes, this number can exceed 999 but LBA will not handle this right.
+106  BYTE      Magic level (0..4)
+107	BYTE	    Magicpower, maximum values = 80 (20 * magic level), you do not need all the magic items to use this value.
+108	BYTE	    Cloverboxes, number of cloverboxes (not clovers) maximum value = 10 
+109	WORD	    West<->East position of Twinsen in the scene
+10B	WORD	    Height of Twinsen from the base
+10D	WORD	    North<->South position of Twinsen in the scene
+10F	WORD	    Angle of facing, Min = 0 (SW) (counter clock wise)
+111	BYTE	    Outfit of Twinsen	
                  0 = tunic + medallion
                  1 = tunic
                  2 = tunic + medallion + sword
                  3 = prison suit
                  4 = nurse outfit
                  5 = tunic + medallion + horn
                  6 = snowboard (WARNING, this can crash the game when you change behavior)
                  > will crash the game
+112  BYTE      Number of holomap locations, always 0x96
+113  BYTE      Holomap (follows the area code)
                Format:
                ........b
                |||||||\_ can focus
                ||||||\__
                |||||\___
                ||||\____
                |||\_____
                ||\______
                |\_______ ?? been there flag
                \________ arrow
                Used values: 0x40, 0x81
+113  BYTE      Citadel Island, Prison
+114  BYTE      Citadel Island, Outside the citadel
+115  BYTE      Citadel Island, near the tavern
+116  BYTE      Citadel Island, near the pharmacy
+117  BYTE      Citadel Island, near twinsen's house
+118  BYTE      Citadel Island, inside Twinsen's house
+119  BYTE      Citadel Island, Harbor
+11A  BYTE      Citadel Island, Pharmacy
+11B  BYTE      White Leaf Desert, Temple of B� 1st scene
+11C  BYTE      Hamalayi Mountains, Landing place
+11D  BYTE      Principal Island, Library
+11E  BYTE      Principal Island, Harbor
+11F  BYTE      Principal Island, Outside the fortress
+120  BYTE      Principal Island, Lupin Burg
+121  BYTE      Citadel Island, Tavern
+122  BYTE      Hamalayi Mountains, Rabbibunny village
+123  BYTE      Citadel Island, Inside a Rabbibunny house
+124  BYTE      Principal Island, Ruins
+125  BYTE      Principal Island, Outside the library
+126  BYTE      Principal Island, Militairy camp
+127  BYTE      Citadel Island, Architect's house
+128  BYTE      Citadel Island, Secret chamber in the house
+129  BYTE      Principal Island, Ticket office
+12A  BYTE      Principal Island, Prison
+12B  BYTE      Principal Island, Port Belooga
+12C  BYTE      Principal Island, Peg Leg Street
+12D  BYTE      Principal Island, Shop
+12E  BYTE      Principal Island, Locksmith
+12F  BYTE      Principal Island, Inside a Rabbibunny house
+130  BYTE      Principal Island, Astronimer's House
+131  BYTE      Principal Island, Tavern
+132  BYTE      Principal Island, Basement of the Astronomer
+133  BYTE      Principal Island, Stables
+134  BYTE      Citadel Island, Cellar of the Tavern
+135  BYTE      Citadel Island, Sewer of the 1st scene
+136  BYTE      Citadel Island, Warehouse
+137  BYTE      White Leaf Desert, outside the Temple of B�
+138  BYTE      Principal Island, Outside the water tower
+139  BYTE      Principal Island, Inside the water tower
+13A  BYTE      White Leaf Desert, Militairy camp
+13B  BYTE      White Leaf Desert, Temple of B� 2nd scene
+13C  BYTE      White Leaf Desert, Temple of B� 3rd scene
+13D  BYTE      Proxima Island, Proxim City
+13E  BYTE      Proxima Island, Museum
+13F  BYTE      Proxima Island, Near the Inventor's house
+140  BYTE      Proxima Island, Upper rune stone
+141  BYTE      Proxima Island, Lower rune stone
+142  BYTE      Proxima Island, Befor the upper rune stone
+143  BYTE      Proxima Island, Forger's house
+144  BYTE      Proxima Island, Prison
+145  BYTE      Proxima Island, Shop
+146  BYTE      Proxima Island, Sewer
+147  BYTE      Principal Island, House at Peg Leg Street
+148  BYTE      Proxima Island, Grobo house
+149  BYTE      Proxima Island, Inventor's house
+14A  BYTE      Citadel Island, Sewer (secret)
+14B  BYTE      Principal Island, Sewer (secret)
+14C  BYTE      White Leaf Desert, Maze
+14D  BYTE      Principal Island, House with the TV
+14E  BYTE      Rebelion Island, Harbor
+14F  BYTE      Rebelion Island, Rebel camp
+150  BYTE      Some room (cut-out ?) 
+151  BYTE      Hamalayi Mountains, 1st fighting scene
+152  BYTE      Hamalayi Mountains, 2nd fighting scene
+153  BYTE      Hamalayi Mountains, Prison
+154  BYTE      Hamalayi Mountains, Outside the transporter
+155  BYTE      Hamalayi Mountains, Inside the transporter
+156  BYTE      Hamalayi Mountains, Mutation centre 1st scene
+157  BYTE      Hamalayi Mountains, Mutation centre 2nd scene
+158  BYTE      Hamalayi Mountains, 3rd fighting scene
+159  BYTE      Hamalayi Mountains, Entrance to the prison
+15A  BYTE      Hamalayi Mountains, Outside the prison
+15B  BYTE      Hamalayi Mountains, Catamaran dock
+15C  BYTE      Hamalayi Mountains, Bunker near clear water
+15D  BYTE      Tippet Island, Village
+15E  BYTE      Tippet Island, Secret passage scene 2
+15F  BYTE      Tippet Island, Near the bar
+160  BYTE      Tippet Island, Secret passage scene 1
+161  BYTE      Tippet Island, Near the Dino-Fly
+162  BYTE      Tippet Island, Secret passage scene 3
+163  BYTE      Tippet Island, Twinsun Cafe
+164  BYTE      Hamalayi Mountains, Sacret Carrot
+165  BYTE      Hamalayi Mountains, Backdoor of the prison
+166  BYTE      Fortress Island, Inside the fortress
+167  BYTE      Fortress Island, Outside the forstress
+168  BYTE      Fortress Island, Secret passage scene 1
+169  BYTE      Fortress Island, Secret in the fortress
+16A  BYTE      Fortress Island, Near Zoe's cell
+16B  BYTE      Fortress Island, Swimming pool
+16C  BYTE      Fortress Island, Cloning centre
+16D  BYTE      Fortress Island, Rune stone
+16E  BYTE      Hamalayi Mountains, Behind th sacret carrot
+16F  BYTE      Hamalayi Mountains, Clear water lake
+170  BYTE      Fortress Island, Outside fortress
+171  BYTE      Brundle Island, Outside the teleportation
+172  BYTE      Brundle Island, Inside the teleportation
+173  BYTE      Hamalayi Mountains, Ski resort
+174  BYTE      Brundle Island, Docks
+175  BYTE      Brundle Island, Secret room
+176  BYTE      Brundle Island, Near the telepods
+177  BYTE      Fortress Island, Docks
+178  BYTE      Tippet Island, Shop
+179  BYTE      Principal Island, House in port Belooga
+17A  BYTE      Brundle Island, Painter's house
+17B  BYTE      Citadel Island, Ticket Office
+17C  BYTE      Principal Island, Inside the fortress
+17D  BYTE      Polar Island, 2nd scene
+17E  BYTE      Polar Island, 3rd scene
+17F  BYTE      Polar Island, Before the rocky peak
+180  BYTE      Polar Island, 4th scene
+181  BYTE      Polar Island, The rocky peak
+182  BYTE      Polar Island, On the rocky peak
+183  BYTE      Polar Island, Before the end room
+184  BYTE      Polar Island, Final Battle
+185  BYTE      Polar Island, End scene
+186  BYTE      Polar Island, 1st scene
+187  BYTE      Citadel Island, End sequence (1)
+188  BYTE      Citadel Island, End sequence (2)
+189  BYTE      Citadel Island, Twinsen's house
... unused
+1A9	BYTE	    Gas units, maximum value = 99
+1AA	BYTE		  'Used Inventory Flags', always 0x1C
              	Used Inventory Flags
                  0 = never used
                  1 = already used (automatic reuse)
+1AB  BYTE	    Holomap
+1AC  BYTE	    Magic Ball
+1AD  BYTE	    FunFrock's Saber
+1AE  BYTE	    Gawleys Horn
+1AF  BYTE	    Tunic
+1B0  BYTE	    Book of B�
+1B1  BYTE	    Sendels's Medallion
+1B2  BYTE	    Flask of clear water
+1B3  BYTE	    Red Card
+1B4  BYTE	    Blue Card
+1B5  BYTE	    ID-Card
+1B6  BYTE	    Mr. Mies's Pass
+1B7  BYTE	    Proto Pack
+1B8  BYTE	    Snowboard
+1B9  BYTE	    Meca Penguin
+1BA  BYTE	    Gas
+1BB  BYTE	    Pirate Flag
+1BC  BYTE	    Magic Flute
+1BD  BYTE	    Space Guitar
+1BE  BYTE	    Hair Dryer
+1BF  BYTE	    Ancesteral Key
+1C0  BYTE	    Bottle of Sirup
+1C1  BYTE	    Empty Bottle
+1C2  BYTE	    Ferry Ticket
+1C3  BYTE	    Keypad
+1C4  BYTE	    Coffee Can
+1C5  BYTE	    Bonuses List
+1C6  BYTE	    Clover Leaf
+1C7	BYTE	    Cloverleaves, maximum value = 10, this value may not be higher that the number of cloverboxes
+1C8	BYTE      Selected Weapon
                 0 = magic ball
                 1 = sword
+1C9  BYTE	    Always 0x00

---------------------------------[ AREA CODES ]--------------------------------

[Brundle Island]
5E=Outside the teleportation
5F=Inside the teleportation
61=Docks
62=Secret room
63=Near the telepods
67=Painter's house

[Citadel Island]
00=Prison
01=Outside the citadel
02=near the tavern
03=near the pharmacy
04=near twinsen's house
05=inside Twinsen's house
06=Harbor
07=Pharmacy
0E=Tavern
10=Inside a Rabbibunny house
14=Architect's house
15=Secret chamber in the house
21=Cellar of the Tavern
22=Sewer of the 1st scene
23=Warehouse
37=Sewer (secret)
68=Ticket Office
74=End sequence (1)
75=End sequence (2)
76=Twinsen's house

[Fortress Island]
53=Inside the fortress
54=Outside the forstress
55=Secret passage scene 1
56=Secret in the fortress
57=Near Zoe's cell
58=Swimming pool
59=Cloning centre
5A=Rune stone
5D=Outside fortress
64=Docks

[Hamalayi Mountains]
09=Landing place
0F=Rabbibunny village
3E=1st fighting scene
3F=2nd fighting scene
40=Prison
41=Outside the transporter
42=Inside the transporter
43=Mutation centre 1st scene
44=Mutation centre 2nd scene
45=3rd fighting scene
46=Entrance to the prison
47=Outside the prison
48=Catamaran dock
49=Bunker near clear water
51=Sacret Carrot
52=Backdoor of the prison
5B=Behind th sacret carrot
5C=Clear water lake
60=Ski resort

[Polar Island]
6A=2nd scene
6B=3rd scene
6C=Before the rocky peak
6D=4th scene
6E=The rocky peak
6F=On the rocky peak
70=Before the end room
71=Final Battle
72=End scene
73=1st scene

[Principal Island]
0A=Library
0B=Harbor
0C=Outside the fortress
0D=Lupin Burg
11=Ruins
12=Outside the library
13=Militairy camp
16=Ticket office
17=Prison
18=Port Belooga
19=Peg Leg Street
1A=Shop
1B=Locksmith
1C=Inside a Rabbibunny house
1D=Astronimer's House
1E=Tavern
1F=Basement of the Astronimer
20=Stables
25=Outside the water tower
26=Inside the water tower
34=House at Peg Leg Street
38=Sewer (secret)
3A=House with the TV
66=House in port Belooga
69=Inside the fortress

[Proxima Island]
2A=Proxim City
2B=Museum
2C=Near the Inventor's house
2D=Upper rune stone
2E=Lower rune stone
2F=Befor the upper rune stone
30=Forger's house
31=Prison
32=Shop
33=Sewer
35=Grobo house
36=Inventor's house

[Rebelion Island]
3B=Harbor
3C=Rebel camp

[Tippet Island]
4A=Village
4B=Secret passage scene 2
4C=Near the bar
4D=Secret passage scene 1
4E=Near the Dino-Fly
4F=Secret passage scene 3
50=Twinsun Cafe
65=Shop

[White Leaf Desert]
08=Temple of B� 1st scene
24=outside the Temple of B�
27=Militairy camp
28=Temple of B� 2nd scene
29=Temple of B� 3rd scene
39=Maze

[Unknown]
3D=Some room (cut-out ?) 
77=Credits screen

------------------------------[ REVISION HISTORY ]-----------------------------

Version 1.2.0
- changed "Twinsen's openings sentence" to "Chapter"
- (almost) completed the whole specification, thanks to S�bastien Viannay

Version 1.1.1
- updated quest flags
- changed the area code from WORD to BYTE
- added the talk flag for twinsen's openings sentence

Version 1.1.0
- added quests part
- added holomap part

Version 1.0.0
- first published draft and shipped with the first release of the LBASGE2