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	<id>https://lbafileinfo.kaziq.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zink</id>
	<title>LBA File Information - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://lbafileinfo.kaziq.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zink"/>
	<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php/Special:Contributions/Zink"/>
	<updated>2026-04-19T15:55:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2631</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2631"/>
		<updated>2025-04-01T08:11:32Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;cdx-message cdx-message--block cdx-message--warning&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cdx-message__icon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;cdx-message__content&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;This Wiki has been updated and moved to a new hosting provider.&amp;lt;/strong&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Everything should be working, but as usual, please [mailto:kazink+lfi@gmail.com let me know] if it doesn&#039;t.&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Welcome to the new LBA File Information project website!==&lt;br /&gt;
&lt;br /&gt;
Here you will find everything there is to know about the resources of the Little Big Adventure games, and how to view and modify them. &#039;&#039;Resources&#039;&#039; include models, dialogs, sound effects, scenes, and just about everything else. Most of the tools (programs) that have been created to edit these resources also have their own pages here, and they are referenced in the resource pages.&lt;br /&gt;
&lt;br /&gt;
Use the menu to the left, or the navigation at the bottom of this page to start browsing... or just type what you are looking for in the search bar.&lt;br /&gt;
&lt;br /&gt;
The content of this site will grow over time, and you can help it happen by submitting new information. If you have any info that isn&#039;t already listed here, then please don&#039;t hesitate before submitting!&lt;br /&gt;
&lt;br /&gt;
For free discussions, go to the [https://discord.gg/dk6vnzKW3z Discord server] or the [http://forum.magicball.net/forumdisplay.php?f=37 LBA Modifications forum].&lt;br /&gt;
&lt;br /&gt;
====Contributing to the project is now as easy as never before====&lt;br /&gt;
Thanks to the [http://www.mediawiki.org MediaWiki] engine. If you have information you would like to share with us, just edit the appropriate page or create one if it does not exist. Our moderators will then check quality of your information and mark it as accurate... or not. &lt;br /&gt;
&lt;br /&gt;
Before submitting any information please learn how wiki engine works, if you are not familiar with it yet. [http://meta.wikimedia.org/wiki/Help:Contents#For_editors MediaWiki User&#039;s Guide] is a good place to start. Also please read our [[Help:Editing guidelines|editing guidelines]] which will tell you how information is organized in this site so that we can keep everything consistent.&lt;br /&gt;
&lt;br /&gt;
Account creation is possible, but not in an easy way (we had tens of new accounts registered daily by some spammers). If you want an account, [mailto:kazink+lfi@gmail.com drop me an e-mail] and I will create one for you, but having account is &#039;&#039;&#039;not&#039;&#039;&#039; necessary for content editing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-spam measures are in place.&#039;&#039;&#039; Unregistered and regular users are not allowed to add links to external sites. If you have a good reason for that (like creation of page about a program), [mailto:kazink+lfi@gmail.com write to me], and I will add you to the list of trusted users (account creation will be necessary, if you don&#039;t have one).&lt;br /&gt;
&lt;br /&gt;
====This project contains information about the following games====&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure Little Big Adventure 1 / Relentless: Twinsen&#039;s Adventure]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure_2 Little Big Adventure 2 / Twinsen&#039;s Odyssey]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #A0A0A0; font-size: 16pt; font-weight: bold; color: #8080FF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;NAVIGATION&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{mainnavigation}}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2630</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2630"/>
		<updated>2025-03-31T15:01:59Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;cdx-message cdx-message--block cdx-message--warning&amp;quot;&amp;gt;&amp;lt;span class=&amp;quot;cdx-message__icon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;cdx-message__content&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;I have updated the MediaWiki the the newest version&amp;lt;/strong&amp;gt;&lt;br /&gt;
(had to do this because of some incompatibilities with the new database version on the new server).&amp;lt;br /&amp;gt;&lt;br /&gt;
This was a very big leap in the versions, but it seems the most important features are working fine. If you spot any problems, please [mailto:kazink+lfi@gmail.com let me know]&amp;lt;/span&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Welcome to the new LBA File Information project website!==&lt;br /&gt;
&lt;br /&gt;
Here you will find everything there is to know about the resources of the Little Big Adventure games, and how to view and modify them. &#039;&#039;Resources&#039;&#039; include models, dialogs, sound effects, scenes, and just about everything else. Most of the tools (programs) that have been created to edit these resources also have their own pages here, and they are referenced in the resource pages.&lt;br /&gt;
&lt;br /&gt;
Use the menu to the left, or the navigation at the bottom of this page to start browsing... or just type what you are looking for in the search bar.&lt;br /&gt;
&lt;br /&gt;
The content of this site will grow over time, and you can help it happen by submitting new information. If you have any info that isn&#039;t already listed here, then please don&#039;t hesitate before submitting!&lt;br /&gt;
&lt;br /&gt;
For free discussions, go to the [http://forum.magicball.net/forumdisplay.php?f=37 LBA Modifications forum] at [http://magicball.net the Magicball Network].&lt;br /&gt;
&lt;br /&gt;
====Contributing to the project is now as easy as never before====&lt;br /&gt;
Thanks to the [http://www.mediawiki.org MediaWiki] engine. If you have information you would like to share with us, just edit the appropriate page or create one if it does not exist. Our moderators will then check quality of your information and mark it as accurate... or not. &lt;br /&gt;
&lt;br /&gt;
Before submitting any information please learn how wiki engine works, if you are not familiar with it yet. [http://meta.wikimedia.org/wiki/Help:Contents#For_editors MediaWiki User&#039;s Guide] is a good place to start. Also please read our [[Help:Editing guidelines|editing guidelines]] which will tell you how information is organized in this site so that we can keep everything consistent.&lt;br /&gt;
&lt;br /&gt;
Account creation is possible, but not in an easy way (we had tens of new accounts registered daily by some spammers). If you want an account, [mailto:kazink+lfi@gmail.com drop me an e-mail] and I will create one for you, but having account is &#039;&#039;&#039;not&#039;&#039;&#039; necessary for content editing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-spam measures are in place.&#039;&#039;&#039; Unregistered and regular users are not allowed to add links to external sites. If you have a good reason for that (like creation of page about a program), [mailto:kazink+lfi@gmail.com write to me], and I will add you to the list of trusted users (account creation will be necessary, if you don&#039;t have one).&lt;br /&gt;
&lt;br /&gt;
====This project contains information about the following games====&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure Little Big Adventure 1 / Relentless: Twinsen&#039;s Adventure]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure_2 Little Big Adventure 2 / Twinsen&#039;s Odyssey]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #A0A0A0; font-size: 16pt; font-weight: bold; color: #8080FF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;NAVIGATION&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{mainnavigation}}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA_Shape_Editor&amp;diff=2611</id>
		<title>LBA Shape Editor</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA_Shape_Editor&amp;diff=2611"/>
		<updated>2023-11-28T20:55:49Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox program&lt;br /&gt;
| author = Zink&lt;br /&gt;
| homepage = http://moonbase.kaziq.net/&lt;br /&gt;
| progpage = http://moonbase.kaziq.net/index.php?page=d_prog&lt;br /&gt;
| download = http://moonbase.kaziq.net/d.php?n=LBAShapeEditor.zip&lt;br /&gt;
| source = http://moonbase.kaziq.net/d.php?n=src/LBAShapeEditor_src.zip&lt;br /&gt;
| image = LBAShape.png&lt;br /&gt;
| defaultsort = Shape&lt;br /&gt;
| formats = &lt;br /&gt;
* {{supports format|LBA2:Shape file}}&lt;br /&gt;
}}&lt;br /&gt;
LBA Shape Editor can edit LBA 2 vector shapes (stars flying out of characters when they get hurt, etc.).&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA_Text_Editor_2&amp;diff=2610</id>
		<title>LBA Text Editor 2</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA_Text_Editor_2&amp;diff=2610"/>
		<updated>2023-11-28T20:55:06Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox program&lt;br /&gt;
| author = Zink&lt;br /&gt;
| homepage = http://moonbase.kaziq.net/&lt;br /&gt;
| progpage = http://moonbase.kaziq.net/index.php?page=d_prog&lt;br /&gt;
| download = http://moonbase.kaziq.net/d.php?n=LBATextEditor2.zip&lt;br /&gt;
| source = http://moonbase.kaziq.net/d.php?n=src/LBATextEditor2_src.zip&lt;br /&gt;
| image = Lbatexteditor2.png&lt;br /&gt;
| defaultsort = Text&lt;br /&gt;
| formats =&lt;br /&gt;
* {{supports format|LBA1:Dialogs file}}&lt;br /&gt;
* {{supports format|LBA2:Dialogs file}}&lt;br /&gt;
* {{supports format|Dialogs XML}}&lt;br /&gt;
}}&lt;br /&gt;
With this program you can edit *.lbt files, which contain texts displayed in the game. Besides the program has following features:&lt;br /&gt;
* character conversion map (useful for translating to languages, that use national characters),&lt;br /&gt;
* ability to adjust character set, that the program will use (and direction of text),&lt;br /&gt;
* preview text using LBA font,&lt;br /&gt;
* file structure changing ability (adding, deleting and moving texts),&lt;br /&gt;
* file type autodetection (LBA 1 or 2),&lt;br /&gt;
* translator mode - allows you to simultaneously display appropriate texts from different files,&lt;br /&gt;
* ability to create your own translations of the program,&lt;br /&gt;
* ability to open and save xml files.&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA_Font_Editor&amp;diff=2609</id>
		<title>LBA Font Editor</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA_Font_Editor&amp;diff=2609"/>
		<updated>2023-11-28T20:54:13Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox program&lt;br /&gt;
| author = Zink&lt;br /&gt;
| homepage = http://moonbase.kaziq.net/&lt;br /&gt;
| progpage = http://moonbase.kaziq.net/index.php?page=d_prog&lt;br /&gt;
| download = http://moonbase.kaziq.net/d.php?n=LBAFontEditor.zip&lt;br /&gt;
| source = http://moonbase.kaziq.net/d.php?n=src/LBAFontEditor_src.zip&lt;br /&gt;
| image = LBAfonteditor.png&lt;br /&gt;
| defaultsort = Font&lt;br /&gt;
| formats =&lt;br /&gt;
* {{supports format|In-game font}}&lt;br /&gt;
}}&lt;br /&gt;
This program can edit file that contains font. If you think the original font is boring, this program is for you. The font can be edited like a regular bitmap (including copying and pasting fragments). For copying and pasting the regular clipboard is used, so it is easy to convert a regular font to an LBA font by typing letters in, for example, MS Paint, and pasting them into the editor.&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBArchitect&amp;diff=2608</id>
		<title>LBArchitect</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBArchitect&amp;diff=2608"/>
		<updated>2023-11-28T20:53:06Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox program&lt;br /&gt;
| author = Zink&lt;br /&gt;
| homepage = http://moonbase.kaziq.net/&lt;br /&gt;
| progpage = http://moonbase.kaziq.net/index.php?page=d_prog&lt;br /&gt;
| image = Builder.png&lt;br /&gt;
| formats =&lt;br /&gt;
* {{supports format|High quality resource}}&lt;br /&gt;
* {{supports format|LBA1:Isometric scene}}&lt;br /&gt;
* {{supports format|Brick}}&lt;br /&gt;
* {{supports format|LBA1:Block library}}&lt;br /&gt;
* {{supports format|LBA2:Block library}}&lt;br /&gt;
* {{supports format|LBA1:Grid}}&lt;br /&gt;
* {{supports format|LBA2:Grid}}&lt;br /&gt;
* {{supports format|LBA2:Grid fragment}}&lt;br /&gt;
}}&lt;br /&gt;
LBArchitect can edit:&lt;br /&gt;
* LBA 1 islands and rooms,&lt;br /&gt;
* LBA 2 rooms and fragments,&lt;br /&gt;
* LBA 1 and 2 room construction elements - libraries and bricks,&lt;br /&gt;
* LBA 1 and 2 scenes, scripts, actors etc.&lt;br /&gt;
&lt;br /&gt;
It can generate HQR files containing room-related stuff for LBA 1 ([[Lba_gri.hqr]], [[Lba_bll.hqr]], [[Lba_brk.hqr]] and [[Scene.hqr (LBA 1)|Scene.hqr]]).&lt;br /&gt;
&lt;br /&gt;
It also includes almost complete help and reference for the Scene scripting language for LBA 1.&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBArchitect&amp;diff=2607</id>
		<title>LBArchitect</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBArchitect&amp;diff=2607"/>
		<updated>2023-11-28T20:52:26Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox program&lt;br /&gt;
| author = Zink&lt;br /&gt;
| homepage = http://moonbase.kaziq.net/&lt;br /&gt;
| progpage = http://moonbase.kaziq.net/index.php?page=d_prog&lt;br /&gt;
| download = http://moonbase.kaziq.net/d.php?n=LBArchitect_1.0.0_beta9.zip&lt;br /&gt;
| source = http://moonbase.kaziq.net/d.php?n=src/LBArchitect_1.0.0_beta9_src.7z&lt;br /&gt;
| image = Builder.png&lt;br /&gt;
| formats =&lt;br /&gt;
* {{supports format|High quality resource}}&lt;br /&gt;
* {{supports format|LBA1:Isometric scene}}&lt;br /&gt;
* {{supports format|Brick}}&lt;br /&gt;
* {{supports format|LBA1:Block library}}&lt;br /&gt;
* {{supports format|LBA2:Block library}}&lt;br /&gt;
* {{supports format|LBA1:Grid}}&lt;br /&gt;
* {{supports format|LBA2:Grid}}&lt;br /&gt;
* {{supports format|LBA2:Grid fragment}}&lt;br /&gt;
}}&lt;br /&gt;
LBArchitect can edit:&lt;br /&gt;
* LBA 1 islands and rooms,&lt;br /&gt;
* LBA 2 rooms and fragments,&lt;br /&gt;
* LBA 1 and 2 room construction elements - libraries and bricks,&lt;br /&gt;
* LBA 1 and 2 scenes, scripts, actors etc.&lt;br /&gt;
&lt;br /&gt;
It can generate HQR files containing room-related stuff for LBA 1 ([[Lba_gri.hqr]], [[Lba_bll.hqr]], [[Lba_brk.hqr]] and [[Scene.hqr (LBA 1)|Scene.hqr]]).&lt;br /&gt;
&lt;br /&gt;
It also includes almost complete help and reference for the Scene scripting language for LBA 1.&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA_Package_Editor&amp;diff=2606</id>
		<title>LBA Package Editor</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA_Package_Editor&amp;diff=2606"/>
		<updated>2023-11-28T20:50:33Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{infobox program&lt;br /&gt;
| author = Zink&lt;br /&gt;
| homepage = http://moonbase.kaziq.net&lt;br /&gt;
| download = http://moonbase.kaziq.net/d.php?n=LBAPackEditor.zip&lt;br /&gt;
| source = http://moonbase.kaziq.net/d.php?n=src/LBAPackEditor_src.zip&lt;br /&gt;
| image = Packed screen.png&lt;br /&gt;
| defaultsort = Package&lt;br /&gt;
| formats =&lt;br /&gt;
* {{supports format|High quality resource}}&lt;br /&gt;
* {{supports format|Voice package}}&lt;br /&gt;
* {{supports format|LBA2:Island package}}&lt;br /&gt;
* {{supports format|LBA2:Island object package}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This program can extract entries from HQR, VOX, ILE and OBL resources, and replace entries with files from your disk. It has some advanced features like batch extraction, and opening entries in associated editors, information about entries of known resources. It does not allow to modify structure of the resource files (remove/add entries).&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA2:Island_polygons&amp;diff=2593</id>
		<title>LBA2:Island polygons</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA2:Island_polygons&amp;diff=2593"/>
		<updated>2022-07-20T05:44:41Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox format&lt;br /&gt;
| extension = LPG&lt;br /&gt;
| lba2 = true&lt;br /&gt;
| colour = FF99FF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The file contains the definition of the ground triangles used for an island section.&lt;br /&gt;
&lt;br /&gt;
== Specification ==&lt;br /&gt;
&lt;br /&gt;
There are 64x64x2x4 bytes in the file. The grid for an island section is made of 64x64 squares.&lt;br /&gt;
&lt;br /&gt;
Each square has potentially 2 triangles. Each triangle is defined by a &#039;&#039;32 bits&#039;&#039; bitfield.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Bits 0 -&amp;gt; 3&#039;&#039; = &#039;&#039;&#039;color&#039;&#039;&#039;: Index in the game palette of the color to use for this triangle (if useColor flag is set)&lt;br /&gt;
* &#039;&#039;Bits 4 -&amp;gt; 4&#039;&#039; = &#039;&#039;&#039;unknown_1&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Bits 5 -&amp;gt; 5&#039;&#039; = &#039;&#039;&#039;useTexture&#039;&#039;&#039;: Whether to use texturing or not for this triangle.&lt;br /&gt;
* &#039;&#039;Bits 6 -&amp;gt; 6&#039;&#039; = &#039;&#039;&#039;unknown_2&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Bits 7 -&amp;gt; 7&#039;&#039; = &#039;&#039;&#039;useColor&#039;&#039;&#039;: Whether to use coloring or not for this triangle. (a triangle can be both textured and colored, where there are transparent texture areas)&lt;br /&gt;
* &#039;&#039;Bits 8 -&amp;gt; 11&#039;&#039; = &#039;&#039;&#039;sound&#039;&#039;&#039;: sound for this ground&lt;br /&gt;
* &#039;&#039;Bits 12 -&amp;gt; 15&#039;&#039; = &#039;&#039;&#039;liquid&#039;&#039;&#039;: Animated sea/lava squares near the shore&lt;br /&gt;
* &#039;&#039;Bits 16 -&amp;gt; 16&#039;&#039; = &#039;&#039;&#039;orientation&#039;&#039;&#039;: Direction to use for &amp;quot;cutting&amp;quot; the square into 2 triangles.&lt;br /&gt;
* &#039;&#039;Bits 17 -&amp;gt; 17&#039;&#039; = &#039;&#039;&#039;collision&#039;&#039;&#039;: Determines how the surface interacts with the character.&lt;br /&gt;
* &#039;&#039;Bits 18 -&amp;gt; 18&#039;&#039; = &#039;&#039;&#039;unknown_3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;Bits 19 -&amp;gt; 32&#039;&#039; = &#039;&#039;&#039;uvIndex&#039;&#039;&#039;: Index of the UV entry to use for this triangle (see [[LBA2:Island texture uvs]])&lt;br /&gt;
&lt;br /&gt;
[[File:Island.jpg]]       &lt;br /&gt;
&lt;br /&gt;
{{providers|[[provider::Lupin]]}}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=File:Island.jpg&amp;diff=2592</id>
		<title>File:Island.jpg</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=File:Island.jpg&amp;diff=2592"/>
		<updated>2022-07-20T05:43:03Z</updated>

		<summary type="html">&lt;p&gt;Zink: Explanation of island terrain construction - height map and texture coordinates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Explanation of island terrain construction - height map and texture coordinates&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA2:Island_heightmap&amp;diff=2591</id>
		<title>LBA2:Island heightmap</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA2:Island_heightmap&amp;diff=2591"/>
		<updated>2022-07-01T10:21:25Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox format&lt;br /&gt;
| extension = LHM&lt;br /&gt;
| lba2 = true&lt;br /&gt;
| colour = FF99FF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This file contains the height map for the ground of a particular island section.&lt;br /&gt;
&lt;br /&gt;
== Specification ==&lt;br /&gt;
&lt;br /&gt;
The size of this file is 65x65x2 bytes.&lt;br /&gt;
&lt;br /&gt;
An island section&#039;s ground is made of 64x64 squares, which means 65x65 points.&lt;br /&gt;
&lt;br /&gt;
Each height is coded on an &#039;&#039;&#039;UNSIGNED WORD&#039;&#039;&#039; (&#039;&#039;u16&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
[[File:Height map.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{providers|[[provider::Lupin]], [[provider::Battler]], and [[provider::Serg]]}}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=File:Height_map.jpg&amp;diff=2590</id>
		<title>File:Height map.jpg</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=File:Height_map.jpg&amp;diff=2590"/>
		<updated>2022-07-01T10:19:49Z</updated>

		<summary type="html">&lt;p&gt;Zink: LBA2 island height map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
LBA2 island height map&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA2:Ground_textures&amp;diff=2589</id>
		<title>LBA2:Ground textures</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA2:Ground_textures&amp;diff=2589"/>
		<updated>2022-07-01T09:08:07Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GroundTexture - unsigned char 256 * 256 (matrix 256x256 with ID to RGB Pallet (256*3) from entry 1 from RESS.HQR file)&lt;br /&gt;
&lt;br /&gt;
[[File:LBA2 Ground Texture.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{providers|[[provider::Serg]]}}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=File:LBA2_Ground_Texture.jpg&amp;diff=2588</id>
		<title>File:LBA2 Ground Texture.jpg</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=File:LBA2_Ground_Texture.jpg&amp;diff=2588"/>
		<updated>2022-07-01T09:07:06Z</updated>

		<summary type="html">&lt;p&gt;Zink: Texture construction visualization for LBA2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Texture construction visualization for LBA2&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA2:Main_game_palette&amp;diff=2587</id>
		<title>LBA2:Main game palette</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA2:Main_game_palette&amp;diff=2587"/>
		<updated>2022-07-01T07:06:58Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Palette is Matrix 16x16. Each cell of matrix is RGB value. Palette totally has 768(u8) UNSIGNED CHARS.&lt;br /&gt;
First element of palette [0][0] is black. Game engine transform black color to transparent.&lt;br /&gt;
&lt;br /&gt;
The following picture represents the available colours in the palette.&lt;br /&gt;
&lt;br /&gt;
[[File:LBA2 Palette.jpg]]&lt;br /&gt;
&lt;br /&gt;
{{providers|[[provider::Serg]]}}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=File:LBA2_Palette.jpg&amp;diff=2586</id>
		<title>File:LBA2 Palette.jpg</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=File:LBA2_Palette.jpg&amp;diff=2586"/>
		<updated>2022-07-01T07:02:21Z</updated>

		<summary type="html">&lt;p&gt;Zink: LBA2 main game palette visualization&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
LBA2 main game palette visualization&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA2:Island_texture_uvs&amp;diff=2578</id>
		<title>LBA2:Island texture uvs</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA2:Island_texture_uvs&amp;diff=2578"/>
		<updated>2022-06-29T05:38:10Z</updated>

		<summary type="html">&lt;p&gt;Zink: Rejected the last text change (by 92.112.46.168) and restored revision 2269 by Lupin: Shouldn&amp;#039;t also &amp;quot;BYTE&amp;quot; be changed to &amp;quot;WORD&amp;quot;? u16 is not BYTE&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox format&lt;br /&gt;
| extension = LUV&lt;br /&gt;
| lba2 = true&lt;br /&gt;
| colour = FF99FF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The file contains UV texture coordinates for the ground triangles of an island section.&lt;br /&gt;
&lt;br /&gt;
== Specification ==&lt;br /&gt;
&lt;br /&gt;
Each entry in the file consists of 12 bytes containing 3 texture coordinates.&lt;br /&gt;
&lt;br /&gt;
1 entry = 1 ground triangle&lt;br /&gt;
&lt;br /&gt;
The number of entries varies between island sections, depending on how many ground triangles are textured.&lt;br /&gt;
&lt;br /&gt;
=== UV entry ===&lt;br /&gt;
&lt;br /&gt;
* Offset 1:  &#039;&#039;&#039;BYTE&#039;&#039;&#039; (&#039;&#039;u8&#039;&#039;): U (Vertex 1)&lt;br /&gt;
* Offset 3:  &#039;&#039;&#039;BYTE&#039;&#039;&#039; (&#039;&#039;u8&#039;&#039;): V (Vertex 1)&lt;br /&gt;
* Offset 5:  &#039;&#039;&#039;BYTE&#039;&#039;&#039; (&#039;&#039;u8&#039;&#039;): U (Vertex 2)&lt;br /&gt;
* Offset 7:  &#039;&#039;&#039;BYTE&#039;&#039;&#039; (&#039;&#039;u8&#039;&#039;): V (Vertex 2)&lt;br /&gt;
* Offset 9:  &#039;&#039;&#039;BYTE&#039;&#039;&#039; (&#039;&#039;u8&#039;&#039;): U (Vertex 3)&lt;br /&gt;
* Offset 11: &#039;&#039;&#039;BYTE&#039;&#039;&#039; (&#039;&#039;u8&#039;&#039;): V (Vertex 3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{providers|[[provider::Lupin]]}}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2559</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2559"/>
		<updated>2022-05-22T09:44:16Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;warningbox&amp;quot;&amp;gt;&amp;lt;p&amp;gt;&amp;lt;strong&amp;gt;I have updated the MediaWiki the the newest version&amp;lt;/strong&amp;gt; (had to do this because of some incompatibilities with the new database version on the new server).&amp;lt;br /&amp;gt;&lt;br /&gt;
This was a very big leap in the versions, but it seems the most important features are working fine. If you spot any problems, please [mailto:kazink+lfi@gmail.com let me know]&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Welcome to the new LBA File Information project website!==&lt;br /&gt;
&lt;br /&gt;
Here you will find everything there is to know about the resources of the Little Big Adventure games, and how to view and modify them. &#039;&#039;Resources&#039;&#039; include models, dialogs, sound effects, scenes, and just about everything else. Most of the tools (programs) that have been created to edit these resources also have their own pages here, and they are referenced in the resource pages.&lt;br /&gt;
&lt;br /&gt;
Use the menu to the left, or the navigation at the bottom of this page to start browsing... or just type what you are looking for in the search bar.&lt;br /&gt;
&lt;br /&gt;
The content of this site will grow over time, and you can help it happen by submitting new information. If you have any info that isn&#039;t already listed here, then please don&#039;t hesitate before submitting!&lt;br /&gt;
&lt;br /&gt;
For free discussions, go to the [http://forum.magicball.net/forumdisplay.php?f=37 LBA Modifications forum] at [http://magicball.net the Magicball Network].&lt;br /&gt;
&lt;br /&gt;
====Contributing to the project is now as easy as never before====&lt;br /&gt;
Thanks to the [http://www.mediawiki.org MediaWiki] engine. If you have information you would like to share with us, just edit the appropriate page or create one if it does not exist. Our moderators will then check quality of your information and mark it as accurate... or not. &lt;br /&gt;
&lt;br /&gt;
Before submitting any information please learn how wiki engine works, if you are not familiar with it yet. [http://meta.wikimedia.org/wiki/Help:Contents#For_editors MediaWiki User&#039;s Guide] is a good place to start. Also please read our [[Help:Editing guidelines|editing guidelines]] which will tell you how information is organized in this site so that we can keep everything consistent.&lt;br /&gt;
&lt;br /&gt;
Account creation is possible, but not in an easy way (we had tens of new accounts registered daily by some spammers). If you want an account, [mailto:kazink+lfi@gmail.com drop me an e-mail] and I will create one for you, but having account is &#039;&#039;&#039;not&#039;&#039;&#039; necessary for content editing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-spam measures are in place.&#039;&#039;&#039; Unregistered and regular users are not allowed to add links to external sites. If you have a good reason for that (like creation of page about a program), [mailto:kazink+lfi@gmail.com write to me], and I will add you to the list of trusted users (account creation will be necessary, if you don&#039;t have one).&lt;br /&gt;
&lt;br /&gt;
====This project contains information about the following games====&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure Little Big Adventure 1 / Relentless: Twinsen&#039;s Adventure]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure_2 Little Big Adventure 2 / Twinsen&#039;s Odyssey]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #A0A0A0; font-size: 16pt; font-weight: bold; color: #8080FF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;NAVIGATION&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{mainnavigation}}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Anoneditwarning&amp;diff=2558</id>
		<title>MediaWiki:Anoneditwarning</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Anoneditwarning&amp;diff=2558"/>
		<updated>2022-05-22T09:07:34Z</updated>

		<summary type="html">&lt;p&gt;Zink: Created page with &amp;quot;&amp;lt;strong&amp;gt;Warning:&amp;lt;/strong&amp;gt; You are not logged in. Your IP address will be publicly visible if you make any edits. If you &amp;lt;strong&amp;gt;[$1 log in]&amp;lt;/strong&amp;gt;, your edits will be attributed to your username, along with other benefits. You cannot create an account on your own. If you want one, [mailto:kazink+lfi@gmail.com write to me].&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;strong&amp;gt;Warning:&amp;lt;/strong&amp;gt; You are not logged in. Your IP address will be publicly visible if you make any edits. If you &amp;lt;strong&amp;gt;[$1 log in]&amp;lt;/strong&amp;gt;, your edits will be attributed to your username, along with other benefits. You cannot create an account on your own. If you want one, [mailto:kazink+lfi@gmail.com write to me].&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA1:Ress.hqr&amp;diff=2556</id>
		<title>LBA1:Ress.hqr</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA1:Ress.hqr&amp;diff=2556"/>
		<updated>2022-05-22T08:40:40Z</updated>

		<summary type="html">&lt;p&gt;Zink: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hqr page&lt;br /&gt;
| lba = 1&lt;br /&gt;
| providers = [[provider::El Muerte]], [[provider::alexfont]], [[provider::ChaosFish]] and [[provider::Zink]]&lt;br /&gt;
| normal = 53&lt;br /&gt;
| blank = 1&lt;br /&gt;
| type1 = Sprite actor data&lt;br /&gt;
| type2 = LBA1:Holomap location file&lt;br /&gt;
| type3 = LBA1:Animation&lt;br /&gt;
| type4 = In-game font&lt;br /&gt;
| type5 = LBA1:3D model&lt;br /&gt;
| type6 = Colour palette&lt;br /&gt;
| type7 = LBA image&lt;br /&gt;
| type9 = Entry of unknown format&lt;br /&gt;
| type10 = Unknown entry&lt;br /&gt;
&lt;br /&gt;
| text = test edit&lt;br /&gt;
&lt;br /&gt;
This file contains various game resources: the font, textures, some generic models, etc.}}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA2:Ress.hqr&amp;diff=2381</id>
		<title>LBA2:Ress.hqr</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA2:Ress.hqr&amp;diff=2381"/>
		<updated>2021-11-02T07:55:29Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hqr page&lt;br /&gt;
| mode = manual&lt;br /&gt;
| lba = 2&lt;br /&gt;
| normal = 32&lt;br /&gt;
| repeated = 8&lt;br /&gt;
| blank = 9&lt;br /&gt;
| type1  = Sprite actor data       | count1  = 3&lt;br /&gt;
| type2  = In-game font            | count2  = 1&lt;br /&gt;
| type3  = Colour palette          | count3  = 16&lt;br /&gt;
| type4  = LBA2:3D model           | count4  = 1&lt;br /&gt;
| type5  = LBA image               | count5  = 13&lt;br /&gt;
| type6  = LBA2:Movie index        | count6  = 1&lt;br /&gt;
| type7  = LBA2:Shape file         | count7  = 1&lt;br /&gt;
| type8  = LBA2:Entity information | count8  = 1&lt;br /&gt;
| type9  = Entry of unknown format | count9  = 2&lt;br /&gt;
| type10 = Unknown entry           | count10 = 10&lt;br /&gt;
&lt;br /&gt;
| text =&lt;br /&gt;
This file contains various game resources: the font, images, textures, some generic models, etc.&lt;br /&gt;
}}&lt;br /&gt;
{{hqr entries list header}}&lt;br /&gt;
&lt;br /&gt;
{{ht|  0|Normal|Colour palette    |Main game palette}}&lt;br /&gt;
{{ht|  1|Normal|In-game font      |Main game font}}&lt;br /&gt;
{{ht|  2|Normal|Unknown entry     |Memory mapping information}}&lt;br /&gt;
{{ht|  3|Blank |Unknown entry     | |Blank}}&lt;br /&gt;
{{ht|  4|Blank |Unknown entry     | |Blank}}&lt;br /&gt;
{{ht|  5|Normal|Sprite actor data |Sprite actor information}}&lt;br /&gt;
{{ht|  6|Normal|LBA image         |Small pattern textures}}&lt;br /&gt;
{{ht|  7|Normal|LBA2:3D model     |Game Over model}}&lt;br /&gt;
{{ht|  8|Normal|Sprite actor data| |Sprite Raw actor information}}&lt;br /&gt;
{{ht|  9|Normal|Colour palette    | |Black palette}}&lt;br /&gt;
{{ht| 10|Normal|Colour palette    | |Lightning palette}}&lt;br /&gt;
{{ht| 11|Normal|LBA image         |Sky and sea texture|Citadel Island}}&lt;br /&gt;
{{ht| 12|Blank |Unknown entry     |Sky and sea texture|Sendel&#039;s Well (Unused - Referenced in source code)}}&lt;br /&gt;
{{ht| 13|Normal|LBA image         |Sky and sea texture|White Leaf Desert}}&lt;br /&gt;
{{ht| 14|Normal|LBA image         |Sky and sea texture|Emerald Moon}}&lt;br /&gt;
{{ht| 15|Normal|LBA image         |Sky and sea texture|Otringal}}&lt;br /&gt;
{{ht| 16|Normal|LBA image         |Sky and sea texture|Celebration Island}}&lt;br /&gt;
{{ht| 17|Normal|LBA image         |Sky and sea texture|Platform}}&lt;br /&gt;
{{ht| 18|Normal|LBA image         |Sky and sea texture|Mosqibees}}&lt;br /&gt;
{{ht| 19|Normal|LBA image         |Sky and sea texture|Knartas / Island of the Francos}}&lt;br /&gt;
{{ht| 20|Normal|LBA image         |Sky and sea texture|Island CX}}&lt;br /&gt;
{{ht| 21|Normal|LBA image         |Sky and sea texture|Elevator}}&lt;br /&gt;
{{ht| 22|Normal|LBA image         | |Lava textures (Item not referenced in original source code)}}&lt;br /&gt;
{{ht| 23|Blank |Unknown entry     | |Blank}}&lt;br /&gt;
{{ht| 24|Blank |Unknown entry     | |Blank}}&lt;br /&gt;
{{ht| 25|Blank |Unknown entry     | |Blank}}&lt;br /&gt;
{{ht| 26|Normal|LBA image         |Sky and sea texture|Citadel Island &amp;quot;citabau&amp;quot;}}&lt;br /&gt;
{{ht| 27|Normal|Colour palette         |Sky and sea palette|Citadel Island (Palette for entry 11)}}&lt;br /&gt;
{{ht| 28|Normal|Colour palette         |Sky and sea palette|Sendel&#039;s Well (Unused - Referenced in source code) (Palette for entry 12)}}&lt;br /&gt;
{{ht| 29|Repeated|r=28|Colour palette  |Sky and sea palette|White Leaf Desert (Palette for entry 13)}}&lt;br /&gt;
{{ht| 30|Normal|Colour palette         |Sky and sea palette|Emerald Moon (Palette for entry 14)}}&lt;br /&gt;
{{ht| 31|Normal|Colour palette         |Sky and sea palette|Otringal (Palette for entry 15)}}&lt;br /&gt;
{{ht| 32|Repeated|r=31|Colour palette  |Sky and sea palette|Celebration Island (Palette for entry 16)}}&lt;br /&gt;
{{ht| 33|Normal|Colour palette         |Sky and sea palette|Platform (Palette for entry 17)}}&lt;br /&gt;
{{ht| 34|Repeated|r=33|Colour palette  |Sky and sea palette|Mosqibees (Palette for entry 18)}}&lt;br /&gt;
{{ht| 35|Repeated|r=31|Colour palette  |Sky and sea palette|Knartas / Island of the Francos (Palette for entry 19)}}&lt;br /&gt;
{{ht| 36|Repeated|r=31|Colour palette  |Sky and sea palette|Island CX (Palette for entry 20)}}&lt;br /&gt;
{{ht| 37|Repeated|r=31|Colour palette  |Sky and sea palette|Elevator (Palette for entry 21)}}&lt;br /&gt;
{{ht| 38|Repeated|r=33|Colour palette  | |Palette for entry 22 (Item not referenced in original source code)}}&lt;br /&gt;
{{ht| 39|Blank |Unknown entry     | |Blank}}&lt;br /&gt;
{{ht| 40|Blank |Unknown entry     | |Blank}}&lt;br /&gt;
{{ht| 41|Blank |Unknown entry     | |Blank}}&lt;br /&gt;
{{ht| 42|Repeated|r=28|Colour palette  |Sky and sea palette|Citadel Island &amp;quot;citabau&amp;quot;}}&lt;br /&gt;
{{ht| 43|Normal|Sprite actor data|Information for 3D Sprites (3DS)}}&lt;br /&gt;
{{ht| 44|Normal|LBA2:Entity information|Characters information}}&lt;br /&gt;
{{ht| 45|Normal|Entry of unknown format|Particle fountain data}}&lt;br /&gt;
{{ht| 46|Normal|LBA2:Shape file   |Main game vector shapes}}&lt;br /&gt;
{{ht| 47|Normal|Entry of unknown format|Sprite animation sequences}}&lt;br /&gt;
{{ht| 48|Normal|LBA2:Movie index  |SMK movie index}}&lt;br /&gt;
&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
{{providers|[[provider::El Muerte]], [[provider::alexfont]] and [[provider::Zink]]}}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=Template:Mainnavigation&amp;diff=2304</id>
		<title>Template:Mainnavigation</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=Template:Mainnavigation&amp;diff=2304"/>
		<updated>2019-08-27T07:13:36Z</updated>

		<summary type="html">&lt;p&gt;Zink: Removed dead links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;mainnavigator&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align: top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{infobox|class=lightblue|title=LBA 1 files|noimage=true|nocat=true&lt;br /&gt;
|data1=&#039;&#039;&#039;HQR&#039;&#039;&#039;&lt;br /&gt;
|data2=&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td class=&amp;quot;lastrow&amp;quot;&amp;gt;&lt;br /&gt;
* [[LBA1:Anim.hqr|Anim.hqr]]&lt;br /&gt;
* [[LBA1:Body.hqr|Body.hqr]]&lt;br /&gt;
* [[LBA1:File3d.hqr|File3d.hqr]]&lt;br /&gt;
* [[LBA1:Fla_gif.hqr|Fla_gif.hqr]]&lt;br /&gt;
* [[LBA1:Flasamp.hqr|Flasamp.hqr]]&lt;br /&gt;
* [[LBA1:Invobj.hqr|Invobj.hqr]]&lt;br /&gt;
* [[LBA1:Lba_bll.hqr|Lba_bll.hqr]]&lt;br /&gt;
* [[LBA1:Lba_brk.hqr|Lba_brk.hqr]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;lastrow&amp;quot;&amp;gt;&lt;br /&gt;
* [[LBA1:Lba_gri.hqr|Lba_gri.hqr]]&lt;br /&gt;
* [[LBA1:Midi_mi.hqr|Midi_mi.hqr]]&lt;br /&gt;
* [[LBA1:Midi_sb.hqr|Midi_sb.hqr]]&lt;br /&gt;
* [[LBA1:Ress.hqr|Ress.hqr]]&lt;br /&gt;
* [[LBA1:Samples.hqr|Samples.hqr]]&lt;br /&gt;
* [[LBA1:Scene.hqr|Scene.hqr]]&lt;br /&gt;
* [[LBA1:Sprites.hqr|Sprites.hqr]]&lt;br /&gt;
* [[LBA1:Text.hqr|Text.hqr]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|class2=lastrow&lt;br /&gt;
|data3=&#039;&#039;&#039;VOX&#039;&#039;&#039;&lt;br /&gt;
|data4=&lt;br /&gt;
* [[LBA1:xx_gam.vox|xx_gam.vox]] (general)&lt;br /&gt;
* [[LBA1:xx_000.vox|xx_000.vox]] (Citadel)&lt;br /&gt;
* [[LBA1:xx_001.vox|xx_001.vox]] (Principal)&lt;br /&gt;
* [[LBA1:xx_002.vox|xx_002.vox]] (Desert)&lt;br /&gt;
* [[LBA1:xx_003.vox|xx_003.vox]] (Proxima)&lt;br /&gt;
* [[LBA1:xx_004.vox|xx_004.vox]] (Rebellion)&lt;br /&gt;
* [[LBA1:xx_005.vox|xx_005.vox]] (Hamalayi - South)&lt;br /&gt;
* [[LBA1:xx_006.vox|xx_006.vox]] (Hamalayi - North)&lt;br /&gt;
* [[LBA1:xx_007.vox|xx_007.vox]] (Tippett)&lt;br /&gt;
* [[LBA1:xx_008.vox|xx_008.vox]] (Brundle)&lt;br /&gt;
* [[LBA1:xx_009.vox|xx_009.vox]] (Fortress)&lt;br /&gt;
* [[LBA1:xx_010.vox|xx_010.vox]] (Polar)&lt;br /&gt;
|class4=lastrow&lt;br /&gt;
|data5=&#039;&#039;&#039;FLA&#039;&#039;&#039;&lt;br /&gt;
|data6=&lt;br /&gt;
* [[LBA1:FLA directory|FLA directory]]&lt;br /&gt;
|class6=lastrow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{infobox|class=salmon|title=LBA 2 files|noimage=true|nocat=true&lt;br /&gt;
|data1=&#039;&#039;&#039;HQR&#039;&#039;&#039;&lt;br /&gt;
|data2=&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td class=&amp;quot;lastrow&amp;quot;&amp;gt;&lt;br /&gt;
* [[LBA2:Anim.hqr|Anim.hqr]]&lt;br /&gt;
* [[LBA2:Anim3DS.hqr|Anim3DS.hqr]]&lt;br /&gt;
* [[LBA2:Body.hqr|Body.hqr]]&lt;br /&gt;
* [[LBA2:Holomap.hqr|Holomap.hqr]]&lt;br /&gt;
* [[LBA2:LBA_bkg.hqr|LBA_bkg.hqr]]&lt;br /&gt;
* [[LBA2:LBA2.hqr|LBA2.hqr]]&lt;br /&gt;
* [[LBA2:Objfix.hqr|Objfix.hqr]]&lt;br /&gt;
* [[LBA2:Ress.hqr|Ress.hqr]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;lastrow&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;&amp;gt;&lt;br /&gt;
* [[LBA2:Samples.hqr|Samples.hqr]]&lt;br /&gt;
* [[LBA2:Scene.hqr|Scene.hqr]]&lt;br /&gt;
* [[LBA2:Screen.hqr|Screen.hqr]]&lt;br /&gt;
* [[LBA2:Scrshot.hqr|Scrshot.hqr]]&lt;br /&gt;
* [[LBA2:Spriraw.hqr|Spriraw.hqr]]&lt;br /&gt;
* [[LBA2:Sprites.hqr|Sprites.hqr]]&lt;br /&gt;
* [[LBA2:Text.hqr|Text.hqr]]&lt;br /&gt;
* [[LBA2:Video.hqr|Video.hqr]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|class2=lastrow&lt;br /&gt;
|data3=&#039;&#039;&#039;VOX&#039;&#039;&#039;&lt;br /&gt;
|data4=&lt;br /&gt;
* [[LBA2:xx_gam.vox|xx_gam.vox]] (general)&lt;br /&gt;
* [[LBA2:xx_000.vox|xx_000.vox]] (Citadel)&lt;br /&gt;
* [[LBA2:xx_001.vox|xx_001.vox]] (unknown)&lt;br /&gt;
* [[LBA2:xx_002.vox|xx_002.vox]] (Desert)&lt;br /&gt;
* [[LBA2:xx_003.vox|xx_003.vox]] (Moon)&lt;br /&gt;
* [[LBA2:xx_004.vox|xx_004.vox]] (Otringal)&lt;br /&gt;
* [[LBA2:xx_005.vox|xx_005.vox]] (Celebration)&lt;br /&gt;
* [[LBA2:xx_006.vox|xx_006.vox]] (Wannies)&lt;br /&gt;
* [[LBA2:xx_007.vox|xx_007.vox]] (Mosquibees)&lt;br /&gt;
* [[LBA2:xx_008.vox|xx_008.vox]] (Francos)&lt;br /&gt;
* [[LBA2:xx_009.vox|xx_009.vox]] (Island CX)&lt;br /&gt;
* [[LBA2:xx_010.vox|xx_010.vox]] (Elevator)&lt;br /&gt;
* [[LBA2:xx_011.vox|xx_011.vox]] (Volcano)&lt;br /&gt;
|class4=lastrow&lt;br /&gt;
|data5=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;ILE&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;OBL&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td class=&amp;quot;lastrow&amp;quot;&amp;gt;&lt;br /&gt;
* [[LBA2:Ascence.ile|Ascence.ile]]&lt;br /&gt;
* [[LBA2:Celebra2.ile|Celebra2.ile]]&lt;br /&gt;
* [[LBA2:Celebrat.ile|Celebrat.ile]]&lt;br /&gt;
* [[LBA2:Citabau.ile|Citabau.ile]]&lt;br /&gt;
* [[LBA2:Citadel.ile|Citadel.ile]]&lt;br /&gt;
* [[LBA2:Desert.ile|Desert.ile]]&lt;br /&gt;
* [[LBA2:Emeraude.ile|Emeraude.ile]]&lt;br /&gt;
* [[LBA2:Ilotcx.ile|Ilotcx.ile]]&lt;br /&gt;
* [[LBA2:Knartas.ile|Knartas.ile]]&lt;br /&gt;
* [[LBA2:Moon.ile|Moon.ile]]&lt;br /&gt;
* [[LBA2:Mosquibe.ile|Mosquibe.ile]]&lt;br /&gt;
* [[LBA2:Otringal.ile|Otringal.ile]]&lt;br /&gt;
* [[LBA2:Platform.ile|Platform.ile]]&lt;br /&gt;
* [[LBA2:Souscelb.ile|Souscelb.ile]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;td class=&amp;quot;lastrow&amp;quot;&amp;gt; &lt;br /&gt;
* [[LBA2:Ascence.obl|Ascence.obl]]&lt;br /&gt;
* [[LBA2:Celebra2.obl|Celebra2.obl]]&lt;br /&gt;
* [[LBA2:Celebrat.obl|Celebrat.obl]]&lt;br /&gt;
* [[LBA2:Citabau.obl|Citabau.obl]]&lt;br /&gt;
* [[LBA2:Citadel.obl|Citadel.obl]]&lt;br /&gt;
* [[LBA2:Desert.obl|Desert.obl]]&lt;br /&gt;
* [[LBA2:Emeraude.obl|Emeraude.obl]]&lt;br /&gt;
* [[LBA2:Ilotcx.obl|Ilotcx.obl]]&lt;br /&gt;
* [[LBA2:Knartas.obl|Knartas.obl]]&lt;br /&gt;
* [[LBA2:Moon.obl|Moon.obl]]&lt;br /&gt;
* [[LBA2:Mosquibe.obl|Mosquibe.obl]]&lt;br /&gt;
* [[LBA2:Otringal.obl|Otringal.obl]]&lt;br /&gt;
* [[LBA2:Platform.obl|Platform.obl]]&lt;br /&gt;
* [[LBA2:Souscelb.obl|Souscelb.obl]]&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
|class5=lastrow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{infobox|class=lightgreen|title=File formats|noimage=true|nocat=true&lt;br /&gt;
|data1=&lt;br /&gt;
* [[File formats by purpose|All formats]]&lt;br /&gt;
* [[High quality resource]] (HQR)&lt;br /&gt;
* [[Voice package]] (VOX)&lt;br /&gt;
* [[LBA2:Island package]] (ILE)&lt;br /&gt;
* [[LBA2:Island object package]] (OBL)&lt;br /&gt;
|class1=lastrow&lt;br /&gt;
|data2=&#039;&#039;&#039;Text&#039;&#039;&#039;&lt;br /&gt;
|data3=&lt;br /&gt;
* [[LBA1:Dialogs file]] (LBT)&lt;br /&gt;
* [[LBA2:Dialogs file]] (LBT)&lt;br /&gt;
* [[In-game font]] (LFN)&lt;br /&gt;
|class3=lastrow&lt;br /&gt;
|data4=&#039;&#039;&#039;Image&#039;&#039;&#039;&lt;br /&gt;
|data5=&lt;br /&gt;
* [[LBA image]] (LIM)&lt;br /&gt;
* [[Colour palette]] (PAL)&lt;br /&gt;
* [[Sprite image]] (LSP)&lt;br /&gt;
* [[LBA2:Raw sprite image]] (LSR)&lt;br /&gt;
|class5=lastrow&lt;br /&gt;
|data6=&#039;&#039;&#039;3D&#039;&#039;&#039;&lt;br /&gt;
|data7=&lt;br /&gt;
* [[LBA1:3D model]] (LM1)&lt;br /&gt;
* [[LBA2:3D model]] (LM2)&lt;br /&gt;
* [[LBA1:Animation]] (AN1)&lt;br /&gt;
* [[LBA2:Animation]] (AN2)&lt;br /&gt;
|class7=lastrow&lt;br /&gt;
|data8=&#039;&#039;&#039;World&#039;&#039;&#039;&lt;br /&gt;
|data9=&lt;br /&gt;
* [[LBA1:Isometric scene]] (LS1)&lt;br /&gt;
* [[LBA2:Isometric scene]] (LS2)&lt;br /&gt;
* [[LBA2:3D scene]]&lt;br /&gt;
* [[LBA1:Grid]] (GR1)&lt;br /&gt;
* [[LBA2:Grid]] (GR2)&lt;br /&gt;
|class9=lastrow&lt;br /&gt;
|data10=&#039;&#039;&#039;Audio&#039;&#039;&#039;&lt;br /&gt;
|data11=&lt;br /&gt;
* [[LBA1:Creative voice sample]] (VOC)&lt;br /&gt;
* [[LBA2:Wave file]] (WAV)&lt;br /&gt;
|class11=lastrow&lt;br /&gt;
|data12=&#039;&#039;&#039;Video&#039;&#039;&#039;&lt;br /&gt;
|data13=&lt;br /&gt;
* [[LBA1:FLA movie]] (FLA)&lt;br /&gt;
* [[LBA2:Smacker movie]] (SMK)&lt;br /&gt;
|class13=lastrow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
{{infobox|class=orange|title=Tools &amp;amp; sites|noimage=true|nocat=true&lt;br /&gt;
|data1=&#039;&#039;&#039;Modification programs&#039;&#039;&#039;&lt;br /&gt;
|data2=&lt;br /&gt;
* [[Programs by purpose|All programs]]&lt;br /&gt;
* [[LBADeComp]]&lt;br /&gt;
* [[LBA2 Exterior Viewer]]&lt;br /&gt;
* [[LBA Image Creator]]&lt;br /&gt;
* [[LBAnimator Studio]]&lt;br /&gt;
* [[LBArchitect]]&lt;br /&gt;
|class2=lastrow&lt;br /&gt;
|data3=&#039;&#039;&#039;Affiliates&#039;&#039;&#039;&lt;br /&gt;
|data4=&lt;br /&gt;
* [http://twinsuniverse.xesf.net Twinsuniverse Knowledge Base]&lt;br /&gt;
* [http://lba.wikia.com/ LBA Wikia]&lt;br /&gt;
|class4=lastrow&lt;br /&gt;
|data5=&#039;&#039;&#039;Fansites&#039;&#039;&#039;&lt;br /&gt;
|data6=&lt;br /&gt;
* [http://www.magicball.net/ The Magicball Network]&lt;br /&gt;
* [http://forum.magicball.net/ MBN Forums]&lt;br /&gt;
|class6=lastrow&lt;br /&gt;
|data7=&#039;&#039;&#039;LBA Projects&#039;&#039;&#039;&lt;br /&gt;
|data8=&lt;br /&gt;
* [https://github.com/xesf/twin-e TwinEngine]&lt;br /&gt;
|class8=lastrow&lt;br /&gt;
|data9=&#039;&#039;&#039;LBA Modification Sites&#039;&#039;&#039;&lt;br /&gt;
|data10=&lt;br /&gt;
* [http://sacredcarrot.xesf.net/index_normal.php The Sacred Carrot]&lt;br /&gt;
* [http://moonbase.kazekr.net/ Emerald Moon Base]&lt;br /&gt;
|class10=lastrow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2294</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2294"/>
		<updated>2019-01-15T16:30:48Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the new LBA File Information project website!==&lt;br /&gt;
&lt;br /&gt;
Here you will find everything there is to know about the resources of the Little Big Adventure games, and how to view and modify them. &#039;&#039;Resources&#039;&#039; include models, dialogs, sound effects, scenes, and just about everything else. Most of the tools (programs) that have been created to edit these resources also have their own pages here, and they are referenced in the resource pages.&lt;br /&gt;
&lt;br /&gt;
Use the menu to the left, or the navigation at the bottom of this page to start browsing... or just type what you are looking for in the search bar.&lt;br /&gt;
&lt;br /&gt;
The content of this site will grow over time, and you can help it happen by submitting new information. If you have any info that isn&#039;t already listed here, then please don&#039;t hesitate before submitting!&lt;br /&gt;
&lt;br /&gt;
For free discussions, go to the [http://forum.magicball.net/forumdisplay.php?f=37 LBA Modifications forum] at [http://magicball.net the Magicball Network].&lt;br /&gt;
&lt;br /&gt;
====Contributing to the project is now as easy as never before====&lt;br /&gt;
Thanks to the [http://www.mediawiki.org MediaWiki] engine. If you have information you would like to share with us, just edit the appropriate page or create one if it does not exist. Our moderators will then check quality of your information and mark it as accurate... or not. &lt;br /&gt;
&lt;br /&gt;
Before submitting any information please learn how wiki engine works, if you are not familiar with it yet. [http://meta.wikimedia.org/wiki/Help:Contents#For_editors MediaWiki User&#039;s Guide] is a good place to start. Also please read our [[Help:Editing guidelines|editing guidelines]] which will tell you how information is organized in this site so that we can keep everything consistent.&lt;br /&gt;
&lt;br /&gt;
Account creation is possible, but not in an easy way (we had tens of new accounts registered daily by some spammers). If you want an account, [mailto:kazink+lfi@gmail.com drop me an e-mail] and I will create one for you, but having account is &#039;&#039;&#039;not&#039;&#039;&#039; necessary for content editing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-spam measures are in place.&#039;&#039;&#039; Unregistered and regular users are not allowed to add links to external sites. If you have a good reason for that (like creation of page about a program), [mailto:kazink+lfi@gmail.com write to me], and I will add you to the list of trusted users (account creation will be necessary, if you don&#039;t have one).&lt;br /&gt;
&lt;br /&gt;
====This project contains information about the following games====&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure Little Big Adventure 1 / Relentless: Twinsen&#039;s Adventure]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure_2 Little Big Adventure 2 / Twinsen&#039;s Odyssey]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #A0A0A0; font-size: 16pt; font-weight: bold; color: #8080FF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;NAVIGATION&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{mainnavigation}}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2293</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2293"/>
		<updated>2019-01-15T16:23:25Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the new LBA File Information project website!==&lt;br /&gt;
&lt;br /&gt;
Here you will find everything there is to know about the resources of the Little Big Adventure games, and how to view and modify them. &#039;&#039;Resources&#039;&#039; include models, dialogs, sound effects, scenes, and just about everything else. Most of the tools (programs) that have been created to edit these resources also have their own pages here, and they are referenced in the resource pages.&lt;br /&gt;
&lt;br /&gt;
The content of this site will grow over time, and you can help it happen by submitting new information. If you have any info that isn&#039;t already listed here, then please don&#039;t hesitate before submitting!&lt;br /&gt;
&lt;br /&gt;
For free discussions, go to the [http://forum.magicball.net/forumdisplay.php?f=37 LBA Modifications forum] at [http://magicball.net the Magicball Network].&lt;br /&gt;
&lt;br /&gt;
Use the menu to the left, or the navigation at the bottom of this page to start browsing... or just type what you are looking for in the search bar.&lt;br /&gt;
&lt;br /&gt;
====Contributing to the project is now as easy as never before====&lt;br /&gt;
Thanks to the [http://www.mediawiki.org MediaWiki] engine. If you have information you would like to share with us, just edit the appropriate page or create one if it does not exist. Our moderators will then check quality of your information and mark it as accurate... or not :). &lt;br /&gt;
&lt;br /&gt;
Before submitting any information please learn how wiki engine works, if you are not familiar with it yet. [http://meta.wikimedia.org/wiki/Help:Contents#For_editors MediaWiki User&#039;s Guide] is a good place to start. Also please read our [[Help:Editing guidelines|editing guidelines]] which will tell you how information is organized in this site so that we can keep everything consistent.&lt;br /&gt;
&lt;br /&gt;
Account creation is possible, but not in an easy way (we had tens of new accounts registered daily by some spammers). If you want an account, [mailto:kazink+lfi@gmail.com drop me an e-mail] and I will create one for you. &#039;&#039;&#039;However, account creation is not necessary for content editing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-spam measures are in place.&#039;&#039;&#039; Unregistered and regular users are not allowed to add links to external sites. If you have a good reason for that (like creation of page about a program), [mailto:kazink+lfi@gmail.com write to me], and I will add you to the list of trusted users (account creation will be necessary, if you don&#039;t have one).&lt;br /&gt;
&lt;br /&gt;
====This project contains information about the following games====&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure Little Big Adventure 1 / Relentless: Twinsen&#039;s Adventure]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure_2 Little Big Adventure 2 / Twinsen&#039;s Odyssey]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #A0A0A0; font-size: 16pt; font-weight: bold; color: #8080FF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;NAVIGATION&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{mainnavigation}}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2292</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2292"/>
		<updated>2019-01-15T16:21:44Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the new LBA File Information project website!==&lt;br /&gt;
&lt;br /&gt;
Here you will find everything there is to know about the resources of the Little Big Adventure games, and how to view and modify them. &#039;&#039;Resources&#039;&#039; include models, dialogs, sound effects, scenes, and just about everything else. Most of the tools (programs) that have been created to edit these resources also have their own pages here, and they are referenced in the resource pages.&lt;br /&gt;
&lt;br /&gt;
The content of this site will grow over time, and you can help it happen by submitting new information. If you have any info that isn&#039;t already listed here, then please don&#039;t hesitate before submitting!&lt;br /&gt;
&lt;br /&gt;
For free discussions, go to the [http://forum.magicball.net/forumdisplay.php?f=37 LBA Modifications forum] at [http://magicball.net the Magicball Network].&lt;br /&gt;
&lt;br /&gt;
Use the menu to the left, or the navigation at the bottom of this page to start browsing... or just type what you are looking for in the search bar.&lt;br /&gt;
&lt;br /&gt;
====Contributing to the project is now as easy as never before====&lt;br /&gt;
Thanks to the [http://www.mediawiki.org MediaWiki] engine. If you have information you would like to share with us, just edit the appropriate page or create one if it does not exist. Our moderators will then check quality of your information and mark it as accurate... or not :). &lt;br /&gt;
&lt;br /&gt;
Before submitting any information please learn how wiki engine works, if you are not familiar with it yet. [http://meta.wikimedia.org/wiki/Help:Contents#For_editors MediaWiki User&#039;s Guide] is a good place to start. Also please read our [[Help:Editing guidelines|editing guidelines]] which will tell you how information is organized in this site so that we can keep everything consistent.&lt;br /&gt;
&lt;br /&gt;
Account creation is possible, but not in an easy way (we had tens of new accounts registered daily by some spammers). If you want an account, [mailto:kazink+lfi@gmail.com drop me an e-mail] and I will create one for you. &#039;&#039;&#039;However, account creation is not necessary for content editing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware of anti-spam measures!&#039;&#039;&#039; Unregistered and regular users are &#039;&#039;&#039;not allowed&#039;&#039;&#039; to add links to external sites. If you have a good reason for that (like creation of page about a program), [mailto:kazink+lfi@gmail.com write to me], and I will add you to the list of trusted users (account creation will be necessary, if you don&#039;t have one). However I reserve the right to reject your request without any reason.&lt;br /&gt;
&lt;br /&gt;
====This project contains information about the following games====&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure Little Big Adventure 1 / Relentless: Twinsen&#039;s Adventure]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure_2 Little Big Adventure 2 / Twinsen&#039;s Odyssey]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #A0A0A0; font-size: 16pt; font-weight: bold; color: #8080FF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;NAVIGATION&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{mainnavigation}}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA_1_files&amp;diff=2279</id>
		<title>LBA 1 files</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA_1_files&amp;diff=2279"/>
		<updated>2017-05-06T18:32:22Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HQR == &lt;br /&gt;
* [[LBA1:Anim.hqr|Anim.hqr]] - animations for 3D models&lt;br /&gt;
* [[LBA1:Body.hqr|Body.hqr]] - 3D models of game characters&lt;br /&gt;
* [[LBA1:File3d.hqr|File3d.hqr]] - additional data associating for character models&lt;br /&gt;
* [[LBA1:Fla_gif.hqr|Fla_gif.hqr]] - GIF images of in-game cinematics&lt;br /&gt;
* [[LBA1:Flasamp.hqr|Flasamp.hqr]] - sounds and music for in-game cinematics&lt;br /&gt;
* [[LBA1:Invobj.hqr|Invobj.hqr]] - 3D models of inventory objects&lt;br /&gt;
* [[LBA1:Lba_bll.hqr|Lba_bll.hqr]] - block libraries for world construction&lt;br /&gt;
* [[LBA1:Lba_brk.hqr|Lba_brk.hqr]] - bricks for world construction&lt;br /&gt;
* [[LBA1:Lba_gri.hqr|Lba_gri.hqr]] - terrain grids&lt;br /&gt;
* [[LBA1:Midi_mi.hqr|Midi_mi.hqr]] - MIDI music samples&lt;br /&gt;
* [[LBA1:Midi_sb.hqr|Midi_sb.hqr]] - MIDI music samples for Sound Blaster cards&lt;br /&gt;
* [[LBA1:Ress.hqr|Ress.hqr]] - various resources&lt;br /&gt;
* [[LBA1:Samples.hqr|Samples.hqr]] - sound samples (excluding voices)&lt;br /&gt;
* [[LBA1:Scene.hqr|Scene.hqr]] - scripts defining active content or world areas&lt;br /&gt;
* [[LBA1:Sprites.hqr|Sprites.hqr]] - 2D active world elements&lt;br /&gt;
* [[LBA1:Text.hqr|Text.hqr]] - textual in-game dialogs&lt;br /&gt;
&lt;br /&gt;
== VOX ==&lt;br /&gt;
* [[LBA1:xx_gam.vox|xx_gam.vox]] - global game voices (e.g. inventory descriptions)&lt;br /&gt;
* [[LBA1:xx_000.vox|xx_000.vox]] - Citadel Island voices&lt;br /&gt;
* [[LBA1:xx_001.vox|xx_001.vox]] - Principal Island voices&lt;br /&gt;
* [[LBA1:xx_002.vox|xx_002.vox]] - White Leaf Desert voices&lt;br /&gt;
* [[LBA1:xx_003.vox|xx_003.vox]] - Proxima Island voices&lt;br /&gt;
* [[LBA1:xx_004.vox|xx_004.vox]] - Rebellion Island voices&lt;br /&gt;
* [[LBA1:xx_005.vox|xx_005.vox]] - Hamalayi Mountains - sourthern range voices&lt;br /&gt;
* [[LBA1:xx_006.vox|xx_006.vox]] - Hamalayi Mountains - northern range voices&lt;br /&gt;
* [[LBA1:xx_007.vox|xx_007.vox]] - Tippett Island voices&lt;br /&gt;
* [[LBA1:xx_008.vox|xx_008.vox]] - Brundle Island voices&lt;br /&gt;
* [[LBA1:xx_009.vox|xx_009.vox]] - Fortress Island voices&lt;br /&gt;
* [[LBA1:xx_010.vox|xx_010.vox]] - Polar Island voices&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[LBA1:Savegame|Savegame files (*.lba)]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:*}}&lt;br /&gt;
[[Category:LBA1]]&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA_2_files&amp;diff=2278</id>
		<title>LBA 2 files</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA_2_files&amp;diff=2278"/>
		<updated>2017-05-06T18:32:05Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HQR == &lt;br /&gt;
* [[LBA2:Anim.hqr|Anim.hqr]] - animations for 3D models&lt;br /&gt;
* [[LBA2:Anim3DS.hqr|Anim3DS.hqr]] - animations for 3D models in 3DStudio format&lt;br /&gt;
* [[LBA2:Body.hqr|Body.hqr]] - 3D models of game characters&lt;br /&gt;
* [[LBA2:Holomap.hqr|Holomap.hqr]] - data and textures for the Holomap&lt;br /&gt;
* [[LBA2:LBA_bkg.hqr|LBA_bkg.hqr]] - map, object and brick files for isometric backgrounds&lt;br /&gt;
* [[LBA2:LBA2.hqr|LBA2.hqr]] - data for ending credits sequence&lt;br /&gt;
* [[LBA2:Objfix.hqr|Objfix.hqr]] - 3D models of various objects in game&lt;br /&gt;
* [[LBA2:Ress.hqr|Ress.hqr]] - various resources&lt;br /&gt;
* [[LBA2:Samples.hqr|Samples.hqr]] - sound samples (excluding voices)&lt;br /&gt;
* [[LBA2:Scene.hqr|Scene.hqr]] - scripts defining active content of the world&lt;br /&gt;
* [[LBA2:Screen.hqr|Screen.hqr]] - full-screen images&lt;br /&gt;
* [[LBA2:Scrshot.hqr|Scrshot.hqr]] - LBA 2 demo screenshot images&lt;br /&gt;
* [[LBA2:Spriraw.hqr|Spriraw.hqr]] - sprites in RAW format, like animations&lt;br /&gt;
* [[LBA2:Sprites.hqr|Sprites.hqr]] - sprites in compressed format&lt;br /&gt;
* [[LBA2:Text.hqr|Text.hqr]] - textual in-game dialogs&lt;br /&gt;
&lt;br /&gt;
== VOX ==&lt;br /&gt;
* [[LBA2:xx_gam.vox|xx_gam.vox]] - global game voices (e.g. inventory descriptions)&lt;br /&gt;
* [[LBA2:xx_000.vox|xx_000.vox]] - Citadel Island voices&lt;br /&gt;
* [[LBA2:xx_001.vox|xx_001.vox]] - unknown, probably unused&lt;br /&gt;
* [[LBA2:xx_002.vox|xx_002.vox]] - White Leaf Desert voices&lt;br /&gt;
* [[LBA2:xx_003.vox|xx_003.vox]] - Emerald Moon voices&lt;br /&gt;
* [[LBA2:xx_004.vox|xx_004.vox]] - Otringal voices&lt;br /&gt;
* [[LBA2:xx_005.vox|xx_005.vox]] - Celebration Island voices&lt;br /&gt;
* [[LBA2:xx_006.vox|xx_006.vox]] - Island of the Wannies voices&lt;br /&gt;
* [[LBA2:xx_007.vox|xx_007.vox]] - Island of the Mosquibees voices&lt;br /&gt;
* [[LBA2:xx_008.vox|xx_008.vox]] - Francos Island voices&lt;br /&gt;
* [[LBA2:xx_009.vox|xx_009.vox]] - Island CX voices&lt;br /&gt;
* [[LBA2:xx_010.vox|xx_010.vox]] - Elevator to the undergas voices&lt;br /&gt;
* [[LBA2:xx_011.vox|xx_011.vox]] - Volcano Island voices&lt;br /&gt;
&lt;br /&gt;
== ILE and OBL ==&lt;br /&gt;
ILE and OBL files exist in pairs. For each island ILE file contains 3D surface data and textures, and OBL file contains 3D objects (like buildings).&lt;br /&gt;
* [[LBA2:Ascence.ile|Ascence.ile]], [[LBA2:Ascence.obl|Ascence.obl]] - Elevator to the undergas&lt;br /&gt;
* [[LBA2:Celebrat.ile|Celebrat.ile]], [[LBA2:Celebrat.obl|Celebrat.obl]] - Celebration Island without the statue&lt;br /&gt;
* [[LBA2:Celebra2.ile|Celebra2.ile]], [[LBA2:Celebra2.obl|Celebra2.obl]] - Celebration Island with the statue emerged&lt;br /&gt;
* [[LBA2:Citabau.ile|Citabau.ile]], [[LBA2:Citabau.obl|Citabau.obl]] - Citadel Island under good weather&lt;br /&gt;
* [[LBA2:Citadel.ile|Citadel.ile]], [[LBA2:Citadel.obl|Citadel.obl]] - Citadel Island under bad weather (rain)&lt;br /&gt;
* [[LBA2:Desert.ile|Desert.ile]], [[LBA2:Desert.obl|Desert.obl]] - Desert Island&lt;br /&gt;
* [[LBA2:Emeraude.ile|Emeraude.ile]], [[LBA2:Emeraude.obl|Emeraude.obl]] - Emerald Moon&lt;br /&gt;
* [[LBA2:Ilotcx.ile|Ilotcx.ile]], [[LBA2:Ilotcx.obl|Ilotcx.obl]] - Island CX&lt;br /&gt;
* [[LBA2:Knartas.ile|Knartas.ile]], [[LBA2:Knartas.obl|Knartas.obl]] - Francos Island&lt;br /&gt;
* [[LBA2:Moon.ile|Moon.ile]], [[LBA2:Moon.obl|Moon.obl]] - Emerald Moon (second time)&lt;br /&gt;
* [[LBA2:Mosquibe.ile|Mosquibe.ile]], [[LBA2:Mosquibe.obl|Mosquibe.obl]] - Mosquibees Island&lt;br /&gt;
* [[LBA2:Otringal.ile|Otringal.ile]], [[LBA2:Otringal.obl|Otringal.obl]] - Otringal&lt;br /&gt;
* [[LBA2:Platform.ile|Platform.ile]], [[LBA2:Platform.obl|Platform.obl]] - Wannies Island&lt;br /&gt;
* [[LBA2:Souscelb.ile|Souscelb.ile]], [[LBA2:Souscelb.obl|Souscelb.obl]] - Volcano island&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
* [[LBA2:Savegame|Savegame files (*.lba)]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:*}}&lt;br /&gt;
[[Category:LBA2]]&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA2:Shape_file&amp;diff=2242</id>
		<title>LBA2:Shape file</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA2:Shape_file&amp;diff=2242"/>
		<updated>2017-02-01T09:16:43Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox format&lt;br /&gt;
| extension = LSH&lt;br /&gt;
| lba2 = true&lt;br /&gt;
| colour = 00FFFF&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Shape files are simple vector graphics, that are use in LBA2 for displaying animated object effects (like stars, that fly out of characters when they get hit).&lt;br /&gt;
&lt;br /&gt;
== Specification ==&lt;br /&gt;
{{Cleanup|It should be reformatted to use wikitext instead of &amp;amp;lt;pre&amp;amp;gt; tags.}}&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
------------------------------------&lt;br /&gt;
 LBA shape file format&lt;br /&gt;
 Author: Kazimierz Król (zink)&lt;br /&gt;
 Revision: 1.0&lt;br /&gt;
------------------------------------&lt;br /&gt;
&lt;br /&gt;
 Shape file is 47th entry of ress.hqr package for LBA 2. I don&#039;t know it&#039;s location&lt;br /&gt;
(and if it even exists) for LBA 1.&lt;br /&gt;
 &lt;br /&gt;
 The first block is the header block. If contains DWORD offsets of shapes inside the file.&lt;br /&gt;
The length of header block may be determined by reading value of the first offset. The&lt;br /&gt;
data block starts from byte given by the first offset, so header length is the value of&lt;br /&gt;
the first offset. In the file there are first_offset/4-1 shapes. -1 because last offset&lt;br /&gt;
always means the file size, not shape address.&lt;br /&gt;
 &lt;br /&gt;
 Each shape consists of two parts: one contain points coordinates, and second contains&lt;br /&gt;
lines coordinates.&lt;br /&gt;
 &lt;br /&gt;
 First byte is the colour value (colour index in palette).&lt;br /&gt;
&lt;br /&gt;
 Next the point block begins.&lt;br /&gt;
 First byte of the point block says how many points the shape contains.&lt;br /&gt;
 Next bytes are coordinates of these points. The coordinates are signed WORDs, so each&lt;br /&gt;
point consists of 4 bytes - 2 bytes for x, and 2 for y. They are signed values, it means&lt;br /&gt;
that they can be less than zero, and usually the (0,0) point is at the center of a shape.&lt;br /&gt;
 Points are not &amp;quot;physical&amp;quot; (they are not visible), but they are only to be connected by&lt;br /&gt;
lines.&lt;br /&gt;
  &lt;br /&gt;
 After all points coordinates the line block begins. It starts from point_counter*4+2 byte&lt;br /&gt;
of the shape.&lt;br /&gt;
 First byte of the line block is also counter. It says how many lines the shape contains. &lt;br /&gt;
 Next bytes are coordinates of these lines. Unlikely the points they are not on-screen&lt;br /&gt;
coordinates, but each line consists of two bytes: they mean the numbers of points that the&lt;br /&gt;
line is connecting. Points are indexed from 0. Length of line block is line_counter*2+1&lt;br /&gt;
(including the line_counter byte).&lt;br /&gt;
&lt;br /&gt;
 After the last line coordinates the next shape begins.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{providers|[[provider::Zink]]}}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA_File_Information:Privacy_policy&amp;diff=2241</id>
		<title>LBA File Information:Privacy policy</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA_File_Information:Privacy_policy&amp;diff=2241"/>
		<updated>2016-12-29T11:26:55Z</updated>

		<summary type="html">&lt;p&gt;Zink: Protected &amp;quot;LBA File Information:Privacy policy&amp;quot;: Counter-productive edit warring ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This &#039;&#039;&#039;privacy policy&#039;&#039;&#039; states what information about you -- the visitor of this site -- is collected, and where and how this information is used.&lt;br /&gt;
&lt;br /&gt;
== Browsing ==&lt;br /&gt;
&lt;br /&gt;
While browsing the LBA File Info, no personal information about the visitor is collected. Only anonymous statistics of page views, etc. are collected.&lt;br /&gt;
&lt;br /&gt;
Data sent by your browser (like browser version or the operating system) is stored in the server&#039;s access log. This data is never made public, but can be used in cases of illegal hacking attempts or other suspicious behaviour to retrieve the IP address of the visitor by the server administrator. This data may be also used for statistical reports (like screen resolution usage, or geographical statistics).&lt;br /&gt;
&lt;br /&gt;
== Editing ==&lt;br /&gt;
&lt;br /&gt;
By editing existing pages or creating new ones as an unregistered user, your IP address is stored and can be viewed and tracked by anyone in the history of each such page. &lt;br /&gt;
&lt;br /&gt;
== Registering ==&lt;br /&gt;
&lt;br /&gt;
Registration in LBA File Info is optional. For registering process you have to enter a username and a password, optionally you can also enter an email address and your real name. Your account will be displayed in the [[Special:Listusers|User list]].&lt;br /&gt;
&lt;br /&gt;
Your account details will never be shared with any other website or party other than the LBA File Info.&lt;br /&gt;
&lt;br /&gt;
Your password is stored in an encrypted form in the database. It&#039;s not possible for anyone, not even the site administrator, to view or retrieve your password. Site crew will never ask you for your password.&lt;br /&gt;
&lt;br /&gt;
=== E-mail Address ===&lt;br /&gt;
&lt;br /&gt;
Entering an e-mail address is optional, but has several benefits. It can be used to send you a new password in case you&#039;ve forgotten yours, or for other users to send you a message by a using a form ([[Special:Emailuser/Zink|example]]). Your e-mail address is never public to other users. It will never be used for mailing lists or spam emails.&lt;br /&gt;
&lt;br /&gt;
=== Real Name ===&lt;br /&gt;
&lt;br /&gt;
Entering your real name is optional. This can be used to credit your contributions using your real name. Enter it only if you feel comfortable with it. Young people should never enter their real name online.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Remember my login on this computer&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
While logging in, it&#039;s possible to tick the checkbox labeled &amp;quot;Remember my login on this computer&amp;quot;. If you do this you will stay logged in if you return to this site, instead of being automatically logged out after a period of time. The login information is stored in a small file (&#039;&#039;cookie&#039;&#039;) on the computer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not&#039;&#039;&#039; use this option when using a public computer such as in an internet cafe or library, as other people could use this site under your login.&lt;br /&gt;
&lt;br /&gt;
===User pages===&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add more information about yourself on your user page after registering ([[:User:Zink|example]]), but this is purely optional. It goes without saying you should probably not add any personal information such as full names, and definitely no home addresses, phone numbers, credit card numbers, etc.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
If you have any questions regarding this article or if you are concerned about your privacy while using this website, please contact the [[User:Zink|site administrator]] by using [[Special:Emailuser/Zink|this form]].&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA_File_Information:Privacy_policy&amp;diff=2240</id>
		<title>LBA File Information:Privacy policy</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA_File_Information:Privacy_policy&amp;diff=2240"/>
		<updated>2016-12-29T11:25:29Z</updated>

		<summary type="html">&lt;p&gt;Zink: Reverted edits by 202.124.183.15 (talk) to last revision by Zink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This &#039;&#039;&#039;privacy policy&#039;&#039;&#039; states what information about you -- the visitor of this site -- is collected, and where and how this information is used.&lt;br /&gt;
&lt;br /&gt;
== Browsing ==&lt;br /&gt;
&lt;br /&gt;
While browsing the LBA File Info, no personal information about the visitor is collected. Only anonymous statistics of page views, etc. are collected.&lt;br /&gt;
&lt;br /&gt;
Data sent by your browser (like browser version or the operating system) is stored in the server&#039;s access log. This data is never made public, but can be used in cases of illegal hacking attempts or other suspicious behaviour to retrieve the IP address of the visitor by the server administrator. This data may be also used for statistical reports (like screen resolution usage, or geographical statistics).&lt;br /&gt;
&lt;br /&gt;
== Editing ==&lt;br /&gt;
&lt;br /&gt;
By editing existing pages or creating new ones as an unregistered user, your IP address is stored and can be viewed and tracked by anyone in the history of each such page. &lt;br /&gt;
&lt;br /&gt;
== Registering ==&lt;br /&gt;
&lt;br /&gt;
Registration in LBA File Info is optional. For registering process you have to enter a username and a password, optionally you can also enter an email address and your real name. Your account will be displayed in the [[Special:Listusers|User list]].&lt;br /&gt;
&lt;br /&gt;
Your account details will never be shared with any other website or party other than the LBA File Info.&lt;br /&gt;
&lt;br /&gt;
Your password is stored in an encrypted form in the database. It&#039;s not possible for anyone, not even the site administrator, to view or retrieve your password. Site crew will never ask you for your password.&lt;br /&gt;
&lt;br /&gt;
=== E-mail Address ===&lt;br /&gt;
&lt;br /&gt;
Entering an e-mail address is optional, but has several benefits. It can be used to send you a new password in case you&#039;ve forgotten yours, or for other users to send you a message by a using a form ([[Special:Emailuser/Zink|example]]). Your e-mail address is never public to other users. It will never be used for mailing lists or spam emails.&lt;br /&gt;
&lt;br /&gt;
=== Real Name ===&lt;br /&gt;
&lt;br /&gt;
Entering your real name is optional. This can be used to credit your contributions using your real name. Enter it only if you feel comfortable with it. Young people should never enter their real name online.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Remember my login on this computer&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
While logging in, it&#039;s possible to tick the checkbox labeled &amp;quot;Remember my login on this computer&amp;quot;. If you do this you will stay logged in if you return to this site, instead of being automatically logged out after a period of time. The login information is stored in a small file (&#039;&#039;cookie&#039;&#039;) on the computer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not&#039;&#039;&#039; use this option when using a public computer such as in an internet cafe or library, as other people could use this site under your login.&lt;br /&gt;
&lt;br /&gt;
===User pages===&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add more information about yourself on your user page after registering ([[:User:Zink|example]]), but this is purely optional. It goes without saying you should probably not add any personal information such as full names, and definitely no home addresses, phone numbers, credit card numbers, etc.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
If you have any questions regarding this article or if you are concerned about your privacy while using this website, please contact the [[User:Zink|site administrator]] by using [[Special:Emailuser/Zink|this form]].&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA_File_Information:Privacy_policy&amp;diff=2238</id>
		<title>LBA File Information:Privacy policy</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA_File_Information:Privacy_policy&amp;diff=2238"/>
		<updated>2016-12-28T20:35:51Z</updated>

		<summary type="html">&lt;p&gt;Zink: Reverted edits by 194.79.5.200 (talk) to last revision by Zink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This &#039;&#039;&#039;privacy policy&#039;&#039;&#039; states what information about you -- the visitor of this site -- is collected, and where and how this information is used.&lt;br /&gt;
&lt;br /&gt;
== Browsing ==&lt;br /&gt;
&lt;br /&gt;
While browsing the LBA File Info, no personal information about the visitor is collected. Only anonymous statistics of page views, etc. are collected.&lt;br /&gt;
&lt;br /&gt;
Data sent by your browser (like browser version or the operating system) is stored in the server&#039;s access log. This data is never made public, but can be used in cases of illegal hacking attempts or other suspicious behaviour to retrieve the IP address of the visitor by the server administrator. This data may be also used for statistical reports (like screen resolution usage, or geographical statistics).&lt;br /&gt;
&lt;br /&gt;
== Editing ==&lt;br /&gt;
&lt;br /&gt;
By editing existing pages or creating new ones as an unregistered user, your IP address is stored and can be viewed and tracked by anyone in the history of each such page. &lt;br /&gt;
&lt;br /&gt;
== Registering ==&lt;br /&gt;
&lt;br /&gt;
Registration in LBA File Info is optional. For registering process you have to enter a username and a password, optionally you can also enter an email address and your real name. Your account will be displayed in the [[Special:Listusers|User list]].&lt;br /&gt;
&lt;br /&gt;
Your account details will never be shared with any other website or party other than the LBA File Info.&lt;br /&gt;
&lt;br /&gt;
Your password is stored in an encrypted form in the database. It&#039;s not possible for anyone, not even the site administrator, to view or retrieve your password. Site crew will never ask you for your password.&lt;br /&gt;
&lt;br /&gt;
=== E-mail Address ===&lt;br /&gt;
&lt;br /&gt;
Entering an e-mail address is optional, but has several benefits. It can be used to send you a new password in case you&#039;ve forgotten yours, or for other users to send you a message by a using a form ([[Special:Emailuser/Zink|example]]). Your e-mail address is never public to other users. It will never be used for mailing lists or spam emails.&lt;br /&gt;
&lt;br /&gt;
=== Real Name ===&lt;br /&gt;
&lt;br /&gt;
Entering your real name is optional. This can be used to credit your contributions using your real name. Enter it only if you feel comfortable with it. Young people should never enter their real name online.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Remember my login on this computer&amp;quot; ===&lt;br /&gt;
&lt;br /&gt;
While logging in, it&#039;s possible to tick the checkbox labeled &amp;quot;Remember my login on this computer&amp;quot;. If you do this you will stay logged in if you return to this site, instead of being automatically logged out after a period of time. The login information is stored in a small file (&#039;&#039;cookie&#039;&#039;) on the computer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Do not&#039;&#039;&#039; use this option when using a public computer such as in an internet cafe or library, as other people could use this site under your login.&lt;br /&gt;
&lt;br /&gt;
===User pages===&lt;br /&gt;
&lt;br /&gt;
It&#039;s possible to add more information about yourself on your user page after registering ([[:User:Zink|example]]), but this is purely optional. It goes without saying you should probably not add any personal information such as full names, and definitely no home addresses, phone numbers, credit card numbers, etc.&lt;br /&gt;
&lt;br /&gt;
==Contact==&lt;br /&gt;
&lt;br /&gt;
If you have any questions regarding this article or if you are concerned about your privacy while using this website, please contact the [[User:Zink|site administrator]] by using [[Special:Emailuser/Zink|this form]].&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA1:Isometric_scene&amp;diff=2231</id>
		<title>LBA1:Isometric scene</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA1:Isometric_scene&amp;diff=2231"/>
		<updated>2016-08-24T06:56:47Z</updated>

		<summary type="html">&lt;p&gt;Zink: Restored the infobox. Please keep infoboxes while editing. They provide data (extension, colour, links, etc.) to the other pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox format&lt;br /&gt;
| extension = LS1&lt;br /&gt;
| lba1 = true&lt;br /&gt;
| colour = FF99FF&lt;br /&gt;
| defaultsort = scene&lt;br /&gt;
}}&lt;br /&gt;
Isometric scenes contain information for the active game world content. It contains definitions of Actors and scripts that drive their behaviour.&lt;br /&gt;
&lt;br /&gt;
==Specification:==&lt;br /&gt;
{{Cleanup|It should be reformatted to use wikitext instead of &amp;amp;lt;pre&amp;amp;gt; tags.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
L I T T L E   B I G   A D V E N T U R E   1&lt;br /&gt;
Scene Format - used for LBA Story Coder&lt;br /&gt;
Revision 4&lt;br /&gt;
&lt;br /&gt;
Author:   Alexandre Fontoura [alexfont]&lt;br /&gt;
&lt;br /&gt;
Last Modification: 08.04.2006&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[#] [ INFORMATION ] ------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
This document describes the format in which the LBA1\Relentless scenes are &lt;br /&gt;
stored in. I used this information in the generation of my Story Coder.&lt;br /&gt;
If you find any errors in this document please email me the details, &lt;br /&gt;
also if you find new stuff please notify me. &lt;br /&gt;
This information is provided AS IS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[#] [ NOTES ] ------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
 - Actors: Such as characters, doors, moving plataforms, invisible actors, and so on...&lt;br /&gt;
 - Zones: Special actions, like change to another scene, up in a ladder, and so on...&lt;br /&gt;
 - Tracks: Tell the actor where to go.&lt;br /&gt;
&lt;br /&gt;
 - Move Script: The way the actor &amp;quot;move&amp;quot; in the game.&lt;br /&gt;
 - Life Script: The way the actor act in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[#] [ FORMAT ] -----------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
u16 = unsigned short (16bit)&lt;br /&gt;
s16 = signed short (16bit)&lt;br /&gt;
byte (8bit)&lt;br /&gt;
&lt;br /&gt;
+ = to add in the previeous script bytes&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
00:	byte		Island number&lt;br /&gt;
01:	byte		GameOver Cube&lt;br /&gt;
02..05: unused&lt;br /&gt;
&lt;br /&gt;
[ Ambiance ] &lt;br /&gt;
06:	u16		AlphaLight&lt;br /&gt;
08:	u16		BetaLight&lt;br /&gt;
0A:	u16		SampleAmbiance[0]&lt;br /&gt;
0C:	u16		SampleRepeat[0] &lt;br /&gt;
0E:	u16		SampleRnd[0]&lt;br /&gt;
10:	u16		SampleAmbiance[1]&lt;br /&gt;
12:	u16		SampleRepeat[1]&lt;br /&gt;
14:	u16		SampleRnd[1]&lt;br /&gt;
16:	u16		SampleAmbiance[2]&lt;br /&gt;
18:	u16		SampleRepeat[2]&lt;br /&gt;
1A:	u16		SampleRnd[2]&lt;br /&gt;
1C:	u16		SampleAmbiance[3]&lt;br /&gt;
1E:	u16		SampleRepeat[3]&lt;br /&gt;
20:	u16		SampleRnd[3]&lt;br /&gt;
22:	u16		Second_Min&lt;br /&gt;
24:	u16		Second_Ecart&lt;br /&gt;
26:	byte		Music (Midis Index)&lt;br /&gt;
[ / Ambiance ]&lt;br /&gt;
&lt;br /&gt;
[ Hero Start ]&lt;br /&gt;
27:	s16		Hero Position X&lt;br /&gt;
29:	s16		Hero Position Y&lt;br /&gt;
2B:	s16		Hero Position Z&lt;br /&gt;
[ / Hero Start ]&lt;br /&gt;
&lt;br /&gt;
2D:	u16		(*) Number of Bytes used by Hero Move Script&lt;br /&gt;
Here you will get the bytes using the further Life Script list &amp;quot;Number of Bytes used by Hero Move Script&amp;quot; times.&lt;br /&gt;
2F:	(*)		[ Move Script ]&lt;br /&gt;
&lt;br /&gt;
+00:	u16		(**) Number of Bytes used by Hero Life Script&lt;br /&gt;
Here you will get the bytes using the further Life Script list &amp;quot;Number of Bytes used by Hero Life Script&amp;quot; times.&lt;br /&gt;
02:	(**)		[ Life Script ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+00:	u16		Number of actors in scene&lt;br /&gt;
02:&lt;br /&gt;
Do this &amp;quot;number actors in scene&amp;quot; times - 1 (Less 1 because Twinsen is counted in &amp;quot;Number of actors in scene&amp;quot;)&lt;br /&gt;
[ Actors ]&lt;br /&gt;
00:	u16		Static Flag (See further Static Flag List)&lt;br /&gt;
02:	u16		File3D index&lt;br /&gt;
04:	byte		Body - File3D Instance&lt;br /&gt;
05:	byte		Animation - File3D Instance&lt;br /&gt;
06:	byte		Sprites index&lt;br /&gt;
07:	u16		X Coordinates&lt;br /&gt;
09:	u16		Y Coordinates&lt;br /&gt;
0B:	u16		Z Coordinates&lt;br /&gt;
0D:	byte		Strength Of Hit&lt;br /&gt;
0E:	u16		Bonus type (See further Bonus Type List)&lt;br /&gt;
10:	u16		Character Angle&lt;br /&gt;
12:	u16		Rotation Speed&lt;br /&gt;
14:	u16		Behaviour&lt;br /&gt;
16:	u16		Crop Left&lt;br /&gt;
18:	u16		Crop Top&lt;br /&gt;
1A:	u16		Crop Right&lt;br /&gt;
1C:	u16		Crop Bottom&lt;br /&gt;
1E:	byte		Bonus Amount&lt;br /&gt;
1F:	byte		Talk Color&lt;br /&gt;
20:	byte		Armour&lt;br /&gt;
21:	byte		Life Points&lt;br /&gt;
&lt;br /&gt;
22:	u16		(*) Number of Bytes used by Actor Move Script&lt;br /&gt;
Here you will get the bytes using the further Life Script list &amp;quot;Number of Bytes used by Move Script&amp;quot; times.&lt;br /&gt;
24:	(*)		[ Move Script ]&lt;br /&gt;
&lt;br /&gt;
+00:	u16		(**) Number of Bytes used by Twinsen Life Script&lt;br /&gt;
Here you will get the bytes using the further Life Script list &amp;quot;Number of Bytes used by Life Script&amp;quot; times.&lt;br /&gt;
02:	(**)		[ Life Script ]&lt;br /&gt;
[ / Actors ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+00:	u16		Number of Zones&lt;br /&gt;
02:&lt;br /&gt;
Do this &amp;quot;number zones in scene&amp;quot; times&lt;br /&gt;
[ Zones ]&lt;br /&gt;
00:	u16		Bottom Left - X Coordinates&lt;br /&gt;
02:	u16		Bottom Left - Y Coordinates&lt;br /&gt;
04:	u16		Bottom Left - Z Coordinates&lt;br /&gt;
06:	u16		Top Right - X Coordinates&lt;br /&gt;
08:	u16		Top Right - Y Coordinates&lt;br /&gt;
0A:	u16		Top Right - Z Coordinates&lt;br /&gt;
0C:	u16		Zone Type (See further Zone Type List)&lt;br /&gt;
0E:	u16		Info0 (See further Zone Type List)&lt;br /&gt;
10:	u16		Info1 (See further Zone Type List)&lt;br /&gt;
12:	u16		Info2 (See further Zone Type List)&lt;br /&gt;
14:	u16		Snap&lt;br /&gt;
[ / Zones]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
+00:	u16		Number of tracks&lt;br /&gt;
02:&lt;br /&gt;
Do this &amp;quot;number tracks in scene&amp;quot; times&lt;br /&gt;
[ Tracks ]&lt;br /&gt;
00:	u16		X Coordinates&lt;br /&gt;
02:	u16		Y Coordinates&lt;br /&gt;
04:	u16		Z Coordinates&lt;br /&gt;
[ / Tracks ]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[#] [ Lists ] ------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
---------------------&lt;br /&gt;
- [ Island Numbers ]:&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
 . 0 -&amp;gt; Citadel Island&lt;br /&gt;
 . 1 -&amp;gt; Principal Island&lt;br /&gt;
 . 2 -&amp;gt; White Leaf Desert&lt;br /&gt;
 . 3 -&amp;gt; Proxima Island&lt;br /&gt;
 . 4 -&amp;gt; Rebelion Island&lt;br /&gt;
 . 5 -&amp;gt; Hamalayi mountains - southern range&lt;br /&gt;
 . 6 -&amp;gt; Hamalayi mountains - northern range &lt;br /&gt;
 . 7 -&amp;gt; Tippet Island&lt;br /&gt;
 . 8 -&amp;gt; Brundle Island&lt;br /&gt;
 . 9 -&amp;gt; Fortress Island&lt;br /&gt;
 . 10 -&amp;gt; Polar Island&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----------------&lt;br /&gt;
- [ Bonus Type ]:&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
 . money -&amp;gt; BonusTypeValue &amp;amp; 0x0010;&lt;br /&gt;
 . life  -&amp;gt; BonusTypeValue &amp;amp; 0x0020;&lt;br /&gt;
 . magic -&amp;gt; BonusTypeValue &amp;amp; 0x0040;&lt;br /&gt;
 . key   -&amp;gt; BonusTypeValue &amp;amp; 0x0080;&lt;br /&gt;
 . clove -&amp;gt; BonusTypeValue &amp;amp; 0x0100;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------&lt;br /&gt;
- [ Zone Type ]:&lt;br /&gt;
----------------&lt;br /&gt;
&lt;br /&gt;
 . 0 -&amp;gt; Cube Zones -&amp;gt; change scenes&lt;br /&gt;
	Info0 -&amp;gt; Scene index&lt;br /&gt;
	Info1 -&amp;gt; X&lt;br /&gt;
	Info2 -&amp;gt; Y&lt;br /&gt;
	Info3 -&amp;gt; Z&lt;br /&gt;
&lt;br /&gt;
 . 1 -&amp;gt; Camera Zones -&amp;gt; move camera&lt;br /&gt;
	Info0 -&amp;gt; X (camera coordinates)&lt;br /&gt;
	Info1 -&amp;gt; Y (camera coordinates)&lt;br /&gt;
	Info2 -&amp;gt; Z (camera coordinates)&lt;br /&gt;
&lt;br /&gt;
 . 2 -&amp;gt; Sceneric Zones -&amp;gt; set zone variable (for life scripts)&lt;br /&gt;
	Info0 -&amp;gt; Zone id &lt;br /&gt;
&lt;br /&gt;
 . 3 -&amp;gt; Grid Zones -&amp;gt; clip the cube (like when the background is cut in the library)&lt;br /&gt;
	Info0 -&amp;gt; Cube index ( grid index: 120 (total scenes) + cube index )&lt;br /&gt;
&lt;br /&gt;
 . 4 -&amp;gt; Object Zones -&amp;gt; find something like coins, life, ...&lt;br /&gt;
	Info1 -&amp;gt; Bonus Paramenter &lt;br /&gt;
	Info2 -&amp;gt; Bonus Amount&lt;br /&gt;
	Snap -&amp;gt; Used in game to know if the bonus was already used. (0 -&amp;gt; Not used, 1-&amp;gt; Used)&lt;br /&gt;
&lt;br /&gt;
 . 5 -&amp;gt; Text Zones -&amp;gt; show a text (when reading sign)&lt;br /&gt;
	Info0 -&amp;gt; Text index in the current Text Bank&lt;br /&gt;
	Info1 -&amp;gt; Text Color (same as Talk Color) &lt;br /&gt;
&lt;br /&gt;
 . 6 -&amp;gt; Ladder Zones&lt;br /&gt;
	-&lt;br /&gt;
&lt;br /&gt;
------------------&lt;br /&gt;
- [ Static flag ]:&lt;br /&gt;
------------------&lt;br /&gt;
&lt;br /&gt;
 . staticValue &amp;amp; 0x1 -&amp;gt; Compute collision with objects&lt;br /&gt;
 . staticValue &amp;amp; 0x2 -&amp;gt; Compute collision with bricks&lt;br /&gt;
 . staticValue &amp;amp; 0x4 -&amp;gt; Is zonable (the actor is subjects to zone)&lt;br /&gt;
 . staticValue &amp;amp; 0x8 -&amp;gt; Uses clipping (the sprite will be drawn cut)&lt;br /&gt;
 . staticValue &amp;amp; 0x10 -&amp;gt; Can be pushed&lt;br /&gt;
 . staticValue &amp;amp; 0x20 -&amp;gt; Is dead&lt;br /&gt;
 . staticValue &amp;amp; 0x40 -&amp;gt; Can drown&lt;br /&gt;
 . staticValue &amp;amp; 0x80 -&amp;gt; ???&lt;br /&gt;
 . staticValue &amp;amp; 0x100 -&amp;gt; ???&lt;br /&gt;
 . staticValue &amp;amp; 0x200 -&amp;gt; Hidden&lt;br /&gt;
 . staticValue &amp;amp; 0x400 -&amp;gt; Is sprite actor&lt;br /&gt;
 . staticValue &amp;amp; 0x800 -&amp;gt; Can Fall&lt;br /&gt;
 . staticValue &amp;amp; 0x1000 -&amp;gt; Doesn&#039;t cast shadow&lt;br /&gt;
 . staticValue &amp;amp; 0x2000 -&amp;gt; Is backgrounded&lt;br /&gt;
 . staticValue &amp;amp; 0x4000 -&amp;gt; Can move&lt;br /&gt;
 . staticValue &amp;amp; 0x8000 -&amp;gt; Use Mini ZV (Zone Volumique - volume occuped by the model) (option used by sprites I guess, since all models have an ZV).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
- [ Move Script Macros ]:&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
[ data type ] - you need to specify one parameter for that operation.&lt;br /&gt;
**[ data type ] - various parameters to specify for that operation.&lt;br /&gt;
&lt;br /&gt;
Each macro name specify one byte in the script.&lt;br /&gt;
&lt;br /&gt;
 _____________________________________________________&lt;br /&gt;
|                                                     |&lt;br /&gt;
| Opcode:	Command Name          -&amp;gt; Description  |&lt;br /&gt;
|_____________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00:	END					-&amp;gt; End of Actor Move Script&lt;br /&gt;
01:	NOP					-&amp;gt; No Operation&lt;br /&gt;
02:	BODY [ byte ]				-&amp;gt; Choose new body for the current actor (Parameter = File3D Body Instance)&lt;br /&gt;
03:	ANIM [ byte ]				-&amp;gt; Choose new animation for the current actor (Parameter = File3D Animation Instance)&lt;br /&gt;
04:	GOTO_POINT [ byte ]			-&amp;gt; Tell the actor to go to a new position (Parameter = Track Index)&lt;br /&gt;
05:	WAIT_ANIM				-&amp;gt; Wait the end of the current animation&lt;br /&gt;
06:	LOOP					-&amp;gt; Loop a certain label.&lt;br /&gt;
07:	ANGLE [ s16 ]				-&amp;gt; Make the actor turn around&lt;br /&gt;
08:	POS_POINT [ byte ]			-&amp;gt; Set new postion for the current actor (Parameter = Track Index)&lt;br /&gt;
09:	LABEL [ byte ]				-&amp;gt; Specify a new label (Parameter = Label Number)&lt;br /&gt;
0A:	GOTO [ s16 ]				-&amp;gt; Go to a certain label (Parameter = Label Number)&lt;br /&gt;
0B:	STOP					-&amp;gt; Tell the actor to stop the current animation&lt;br /&gt;
0C:	GOTO_SYM_POINT [ byte ]			-&amp;gt; Tell the actor to go to a symbolic point&lt;br /&gt;
0D:	WAIT_NB_ANIM [ byte ] [ dummy ]		-&amp;gt; Wait a certain number of frame update in the current animation&lt;br /&gt;
0E:	SAMPLE [ s16 ]				-&amp;gt; Play a sample (Parameter = Sample index)&lt;br /&gt;
0F:	GOTO_POINT_3D [ byte ]			-&amp;gt; Tell the actor to go to a new position (Parameter = Track Index)&lt;br /&gt;
10:	SPEED [ s16 ]				-&amp;gt; Specify a new rotation speed for the current actor (Parameter = Rotation speed) [ 0 means fast, 32767 means slow ]&lt;br /&gt;
11:	BACKGROUND [ byte ]			-&amp;gt; Set actor as background (Parameter = 1 (true); = 0 (false))&lt;br /&gt;
12:	WAIT_NB_SECOND [ byte ] [s32 dummy]	-&amp;gt; Number os seconds to wait.&lt;br /&gt;
13:	NO_BODY					-&amp;gt; To not use Bodies.&lt;br /&gt;
14:	BETA [ s16 ]				-&amp;gt; Change actor orientation. (Parameter = New Angle)&lt;br /&gt;
15:	OPEN_LEFT [ s16 ]			-&amp;gt; Open the door (left way) (Parameter = distance to open).&lt;br /&gt;
16:	OPEN_RIGHT [ s16 ]			-&amp;gt; Open the door (right way) (Parameter = distance to open).&lt;br /&gt;
17:	OPEN_UP [ s16 ]				-&amp;gt; Open the door (up way) (Parameter = distance to open).&lt;br /&gt;
18:	OPEN_DOWN [ s16 ]			-&amp;gt; Open the door (down way) (Parameter = distance to open).&lt;br /&gt;
19:	CLOSE					-&amp;gt; Close the door.&lt;br /&gt;
1A:	WAIT_DOOR				-&amp;gt; Wait till door close.&lt;br /&gt;
1B:	SAMPLE_RND [ s16 ]			-&amp;gt; Generate a random sample.&lt;br /&gt;
1C:	SAMPLE_ALWAYS [ s16 ]			-&amp;gt; Play always the sample (Parameter = Sample index)&lt;br /&gt;
1D:	SAMPLE_STOP [ s16 ]			-&amp;gt; Stop playing the sample&lt;br /&gt;
1E:	PLAY_FLA [ string ]			-&amp;gt; Play FLA cutscenes (Parameter = Cutscene Name)&lt;br /&gt;
1F:	REPEAT_SAMPLE [ s16 ]			-&amp;gt; Repeat sample (Parameter = Sample index).&lt;br /&gt;
20:	SIMPLE_SAMPLE [ s16 ]			-&amp;gt; Play a sample (Parameter = Sample index)&lt;br /&gt;
21:	FACE_TWINKEL [ s16 dummy ]		-&amp;gt; The actor rotate to Twinsen direction (Parameter = -1 (near); = 0 (far))&lt;br /&gt;
22:	ANGLE_RND [ s16 ] [ s16 ]		-&amp;gt; Generate an random angle for the current actor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
- [ Life Script Macros ]:&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
[ data type ] - you need to specify one parameter for that operation.&lt;br /&gt;
**[ data type ] - various parameters to specify for that operation.&lt;br /&gt;
&lt;br /&gt;
Each macro name specify one byte in the script.&lt;br /&gt;
&lt;br /&gt;
 _____________________________________________________&lt;br /&gt;
|                                                     |&lt;br /&gt;
| Opcode:	Command Name          -&amp;gt; Description  |&lt;br /&gt;
|_____________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00:	END					-&amp;gt; End of Actor Life Script&lt;br /&gt;
01:	NOP					-&amp;gt; No Operation&lt;br /&gt;
02:	SNIF *					-&amp;gt; To execute a switch no if. It&#039;s used to toggle the switch.&lt;br /&gt;
03:	OFFSET [ s16 ]				-&amp;gt; To jump to another offset in the current script. (Parameter = Offset)&lt;br /&gt;
04:	NEVERIF	*				-&amp;gt; Will never execute that condition.&lt;br /&gt;
05:						-&amp;gt; unused&lt;br /&gt;
06:	NO_IF *					-&amp;gt; Will not execute the condition.&lt;br /&gt;
07:						-&amp;gt; unused&lt;br /&gt;
08:						-&amp;gt; unused&lt;br /&gt;
09:						-&amp;gt; unused&lt;br /&gt;
0A:	LABEL [ byte ]				-&amp;gt; Specify a new label (Parameter = script offset)&lt;br /&gt;
0B:	RETURN					-&amp;gt; To stop running the current script&lt;br /&gt;
0C:	IF *					-&amp;gt; Do a certain statement according the condition.&lt;br /&gt;
0D:	SWIF *					-&amp;gt; To execute a switch if.&lt;br /&gt;
0E:	ONEIF *					-&amp;gt; Will only execute that condition one time.&lt;br /&gt;
0F:	ELSE *					-&amp;gt; Else statement for an IF condition.&lt;br /&gt;
10:	ENDIF					-&amp;gt; End of a conditional statement (e.g. IF)&lt;br /&gt;
11:	BODY [ byte ]				-&amp;gt; Choose new body for the current actor (Parameter = File3D Body Instance)&lt;br /&gt;
12:	BODY_OBJ [ byte ] [ byte ]		-&amp;gt; Choose new body for the actor passed as parameter (Parameter = Actor Index, Parameter = File3D Body Instance)&lt;br /&gt;
13:	ANIM [ byte ]				-&amp;gt; Choose new animation for the current actor (Parameter = File3D Animation Instance)&lt;br /&gt;
14:	ANIM_OBJ [ byte ] [ byte ]		-&amp;gt; Choose new animation for the actor passed as parameter (Parameter = Actor Index, Parameter = File3D Animation Instance)&lt;br /&gt;
15:	SET_LIFE [ s16 ]			-&amp;gt; Same as SET_COMPORTAMENT&lt;br /&gt;
16:	SET_LIFE_OBJ [ byte ] [ s16 ]		-&amp;gt; Same as SET_COMPORTAMENT_OBJ&lt;br /&gt;
17:	SET_TRACK [ s16 ]			-&amp;gt; Set a new track for the current actor. (Parameter = Track offset)&lt;br /&gt;
18:	SET_TRACK_OBJ [ byte ] [ s16 ]		-&amp;gt; Set a new track for tha actor passed as parameter (Parameter = Actor Index, Parameter = Track offset)&lt;br /&gt;
19:	MESSAGE	[ s16 ]				-&amp;gt; Choose a message to display. (Parameter = Text Index in the current Text Bank)&lt;br /&gt;
1A:	FALLABLE [ byte ]			-&amp;gt; To set the current actor static flag fallable. (Parameter = value &amp;amp; 1)&lt;br /&gt;
1B:	SET_DIR	[ byte ] [ byte ]		-&amp;gt; To set direction for current actor.&lt;br /&gt;
1C:	SET_DIR_OBJ [ byte ] [ byte ] [ byte ]	-&amp;gt; To set direction&lt;br /&gt;
1D:	CAM_FOLLOW [ byte ]			-&amp;gt; Camara follow the actor (Parameter = Actor to Follow)&lt;br /&gt;
1E:	COMPORTEMENT_HERO [ byte ]		-&amp;gt; Set a new behavior for Twinsen (Paramenter = Behavior Index)&lt;br /&gt;
1F:	SET_FLAG_CUBE [ byte ] [ byte ]		-&amp;gt; Set a new value for the cube flag (Paramter = Cube Flag Index, Parameter = Value)&lt;br /&gt;
20:	COMPORTEMENT [ byte ]			-&amp;gt; Set a new behaviour for the current actor. (Paramter = Comportament number)&lt;br /&gt;
21:	SET_COMPORTEMENT [ s16 ]		-&amp;gt; Set a new comportament for the current actor. (Parameter = Comportament Offset)&lt;br /&gt;
22:	SET_COMPORTEMENT_OBJ [ byte ] [ s16 ]	-&amp;gt; Set a new comportament for the actor passed as parameter. (Paramter = Actor Index, Parameter = Comportament Offset)&lt;br /&gt;
23:	END_COMPORTEMENT 			-&amp;gt; End of comportament.&lt;br /&gt;
24:	SET_FLAG_GAME [ byte ] [ byte ]		-&amp;gt; Set a new value for the game flag (Paramter = Game Flag Index, Parameter = Value)&lt;br /&gt;
25:	KILL_OBJ [ byte ]			-&amp;gt; Kill the actor passed as paramenter (Parameter = Actor Index)&lt;br /&gt;
26:	SUICIDE					-&amp;gt; Kill the current actor&lt;br /&gt;
27:	USE_ONE_LITTLE_KEY			-&amp;gt; Use one key collected in the behaviors menu.&lt;br /&gt;
28:	GIVE_GOLD_PIECES [ s16 ]		-&amp;gt; To give money. (Paramenter = Cost)&lt;br /&gt;
29:	END_LIFE				-&amp;gt; The game will not play the current actor script anymore&lt;br /&gt;
2A:	STOP_L_TRACK				-&amp;gt; The current actor will stop doing the track.&lt;br /&gt;
2B:	RESTORE_L_TRACK				-&amp;gt; The current actor will resume the tracked started before.&lt;br /&gt;
2C:	MESSAGE_OBJ [ byte ] [ s16 ]		-&amp;gt; The actor passed as parameter will say that massage (Parameter = Actor Index, Parameter = Text Index in the current Text Bank)&lt;br /&gt;
2D:	INC_CHAPTER				-&amp;gt; To increment the current chapter value&lt;br /&gt;
2E:	FOUND_OBJECT [ byte ]			-&amp;gt; Found an object. (Parameter = Object Index)&lt;br /&gt;
2F:	SET_DOOR_LEFT [ s16 ]			-&amp;gt; Set a new value to open the door (left way) (Parameter = distance to open).&lt;br /&gt;
30:	SET_DOOR_RIGHT [ s16 ]			-&amp;gt; Set a new value to open the door (right way) (Parameter = distance to open).&lt;br /&gt;
31:	SET_DOOR_UP [ s16 ]			-&amp;gt; Set a new value to open the door (up way) (Parameter = distance to open).&lt;br /&gt;
32:	SET_DOOR_DOWN [ s16 ]			-&amp;gt; Set a new value to open the door (down way) (Parameter = distance to open).&lt;br /&gt;
33:	GIVE_BONUS [ byte ]			-&amp;gt; Give actor bonus. (Parameter = 0 (Don&#039;t change the actor bonus), &amp;gt; 0 (Change to another bonus))&lt;br /&gt;
34:	CHANGE_CUBE [ byte ]			-&amp;gt; Change to another room. (Parameter = Scene Index)&lt;br /&gt;
35:	OBJ_COL	[ byte ]			-&amp;gt; To set the current actor to collid with objects. (Parameter = 1(True) = other values(False))&lt;br /&gt;
36:	BRICK_COL [ byte ]			-&amp;gt; To set the current actor to collid with bricks. (Parameter = 1(True), = 2(True and the actor is dead), = other values(False))&lt;br /&gt;
37:	OR_IF *					-&amp;gt; To use various conditions for the same IF statement. (Use above an IF condition)&lt;br /&gt;
38:	INVISIBLE [ byte ]			-&amp;gt; Put an actor invisible (Parameter = 1(True), = 0(False))&lt;br /&gt;
39:	ZOOM [ byte ]				-&amp;gt; Camara zoom in and zoom out. (Parameter = 1(in) = 0(out))&lt;br /&gt;
3A:	POS_POINT [ byte ] 			-&amp;gt; Set new postion for the current actor (Parameter = Track Index)&lt;br /&gt;
3B:	SET_MAGIC_LEVEL	[ byte ]		-&amp;gt; To set the magic level. (Paramater = Magic Level)&lt;br /&gt;
3C:	SUB_MAGIC_POINT	[ byte ]		-&amp;gt; Substract the magic points. (Parameter = Points Value)&lt;br /&gt;
3D:	SET_LIFE_POINT_OBJ [ byte ] [ byte ]	-&amp;gt; Set new a life point. (Parameter = Actor Index, Parameter = Points Value)&lt;br /&gt;
3E:	SUB_LIFE_POINT_OBJ [ byte ] [ byte ]	-&amp;gt; Substract the life points. (Parameter = Actor Index, Parameter = Points Value)&lt;br /&gt;
3F:	HIT_OBJ	[ byte ]			-&amp;gt; Hit an actor. (Parameter = Actor Index)&lt;br /&gt;
40:	PLAY_FLA [ string ]			-&amp;gt; Play FLA cutscenes (Parameter = Cutscene Name)&lt;br /&gt;
41:	PLAY_MIDI [ byte ]			-&amp;gt; Play Midis (Parameter = Midis Index)&lt;br /&gt;
42:	INC_CLOVER_BOX				-&amp;gt; To increment the clover box current value.&lt;br /&gt;
43:	SET_USED_INVENTORY [ byte ]		-&amp;gt; To set an inventory object as used (Parameter = Object Index)&lt;br /&gt;
44:	ADD_CHOICE [ s16 ]			-&amp;gt; Add an option for the asked choice . (Parameter = Text Index in the current Text Bank)&lt;br /&gt;
45:	ASK_CHOICE [ s16 ]			-&amp;gt; The current actor will ask something (parameter) with choices to choose. (Parameter = Text Index in the current Text Bank)&lt;br /&gt;
46:	BIG_MESSAGE [ s16 ]			-&amp;gt; Show text in full screen. (Parameter = Text Index in the current Text Bank)&lt;br /&gt;
47:	INIT_PINGOUIN [ byte ]			-&amp;gt; To initiate the hidden meca-pingouin in the current scene. (Parameter = Actor Index)&lt;br /&gt;
48:	SET_HOLO_POS [ byte ]			-&amp;gt; To set an holomap position. (Parameter = Holomap/Scene Index)&lt;br /&gt;
49:	CLR_HOLO_POS [ byte ]			-&amp;gt; To clear an holomap position. (Parameter = Holomap/Scene Index)&lt;br /&gt;
4A:	ADD_FUEL [ byte ]			-&amp;gt; Add to the current fuel value the passed parameter. (Parameter = Fuel Amount)&lt;br /&gt;
4B:	SUB_FUEL [ byte ]			-&amp;gt; Substract the to fuel value the value passed as parameter. (Parameter = Fuel Amount)&lt;br /&gt;
4C:	SET_GRM [ byte ]			-&amp;gt; To set a GRID disappearing ceiling piece (Parameter = Disappearing ceiling piece Index)&lt;br /&gt;
4D:	SAY_MESSAGE [ s16 ]			-&amp;gt; The current actor will say the message passed as paramenter. (Parameter = Actor Index)&lt;br /&gt;
4E:	SAY_MESSAGE_OBJ [ byte ] [ s16 ]	-&amp;gt; The actor passed as parameter will say the message passed as paramenter. (Parameter = Actor Index, Parameter = Text Index in the current Text Bank)&lt;br /&gt;
4F:	FULL_POINT				-&amp;gt; Set Twinsen life point as full.&lt;br /&gt;
50:	BETA [ s16 ]				-&amp;gt; Change actor orientation. (Parameter = New Angle)&lt;br /&gt;
51:	GRM_OFF					-&amp;gt; To unset the GRID disappearing ceiling piece.&lt;br /&gt;
52:	FADE_PAL_RED				-&amp;gt; Fade palette to red&lt;br /&gt;
53:	FADE_ALARM_RED				-&amp;gt; Fade alarm to red&lt;br /&gt;
54:	FADE_ALARM_PAL				-&amp;gt; Fade alarm to palette&lt;br /&gt;
55:	FADE_RED_PAL				-&amp;gt; Fade red to palette&lt;br /&gt;
56:	FADE_RED_ALARM				-&amp;gt; Fade red to alarm&lt;br /&gt;
57:	FADE_PAL_ALARM				-&amp;gt; Fade palette to alarm&lt;br /&gt;
58:	EXPLODE_OBJ [ byte ]			-&amp;gt; Explode an object. (Parameter = Object Index)&lt;br /&gt;
59:	BULLE_ON 				-&amp;gt; Turn On &amp;quot;tool tips&amp;quot; while actors talk.&lt;br /&gt;
5A:	BULLE_OFF				-&amp;gt; Turn Off &amp;quot;tool tips&amp;quot; while actors talk.&lt;br /&gt;
5B:	ASK_CHOICE_OBJ [ byte ] [ s16 ]		-&amp;gt; The actor will ask something with choices to choose. (Parameter = Actor Index, Parameter = Text Index in the current Text Bank)&lt;br /&gt;
5C:	SET_DARK_PAL				-&amp;gt; Set a dark palette.&lt;br /&gt;
5D:	SET_NORMAL_PAL				-&amp;gt; Set main palette.&lt;br /&gt;
5E:	MESSAGE_SENDELL				-&amp;gt; Show Sendell message.&lt;br /&gt;
5F:	ANIM_SET [ byte ]			-&amp;gt; Set new animation for the current actor (Parameter = Animation Index)&lt;br /&gt;
60:	HOLOMAP_TRAJ [ byte ]			-&amp;gt; Choose a new holomap trajectory. (Parameter = Trajectory)&lt;br /&gt;
61:	GAME_OVER				-&amp;gt; Game over.&lt;br /&gt;
62:	THE_END					-&amp;gt; End of the game.&lt;br /&gt;
63:	MIDI_OFF				-&amp;gt; Stop the current played Midi.&lt;br /&gt;
64:	PLAY_CD_TRACK [byte]			-&amp;gt; Play a CD Track (Paramenter = CD Track).&lt;br /&gt;
65:	PROJ_ISO				-&amp;gt; Set Isometric Projections&lt;br /&gt;
66:	PROJ_3D					-&amp;gt; Set 3D Projections&lt;br /&gt;
67:	TEXT [s16]				-&amp;gt; Only display the text. (e.g. like in the credit list) (Parameter = Text Index in the current Text Bank)&lt;br /&gt;
68:	CLEAR_TEXT				-&amp;gt; Clear displayed text in the screen.&lt;br /&gt;
69:	BRUTAL_EXIT				-&amp;gt; Exit the script execution.&lt;br /&gt;
&lt;br /&gt;
The above macros that have the * mark use the further conditions.&lt;br /&gt;
Also all that macros have offset values at the end of the line to point to the next condition or block code for binary scenes.&lt;br /&gt;
This doens&#039;t happen for text scenes.&lt;br /&gt;
&lt;br /&gt;
Here&#039;s an example to undertand that better:&lt;br /&gt;
&lt;br /&gt;
[#### Move script ####]&lt;br /&gt;
&lt;br /&gt;
00: LABEL 0&lt;br /&gt;
02: ANIM 11&lt;br /&gt;
04: WAIT_ANIM&lt;br /&gt;
05: ANIM 0&lt;br /&gt;
07: LABEL 100&lt;br /&gt;
09: STOP&lt;br /&gt;
0A: END&lt;br /&gt;
&lt;br /&gt;
[#### Life script ####]&lt;br /&gt;
&lt;br /&gt;
 - For Binary Scenes:&lt;br /&gt;
&lt;br /&gt;
00: SWIF ACTION == 1 29&lt;br /&gt;
06: IF ZONE == 0 18&lt;br /&gt;
12: SET_DIR 0&lt;br /&gt;
14: SET_TRACK 7&lt;br /&gt;
17: SET_COMPORTEMENT 35&lt;br /&gt;
20: IF FLAG_GAME 145 == 1 25&lt;br /&gt;
27: SUICIDE&lt;br /&gt;
28: ELSE 29&lt;br /&gt;
31: SET_COMPORTEMENT 35&lt;br /&gt;
34: END_COMPORTEMENT&lt;br /&gt;
35: SWIF L_TRACK &amp;lt; 100 45&lt;br /&gt;
41: GIVE_BONUS 0&lt;br /&gt;
43: IF L_TRACK == 0 55&lt;br /&gt;
49: SET_FLAG_GAME 145 1&lt;br /&gt;
52: SUICIDE&lt;br /&gt;
53: END_COMPORTEMENT&lt;br /&gt;
54: END&lt;br /&gt;
&lt;br /&gt;
 - For Text Scenes:&lt;br /&gt;
&lt;br /&gt;
COMPORTEMENT 0&lt;br /&gt;
  SWIF ACTION == 1&lt;br /&gt;
    IF ZONE == 0&lt;br /&gt;
      SET_DIR 0&lt;br /&gt;
      SET_TRACK 100&lt;br /&gt;
      SET_COMPORTEMENT 1&lt;br /&gt;
    ENDIF&lt;br /&gt;
    IF FLAG_GAME 145 == 1&lt;br /&gt;
      SUICIDE&lt;br /&gt;
    ELSE&lt;br /&gt;
      SET_COMPORTEMENT 1&lt;br /&gt;
    ENDIF&lt;br /&gt;
  ENDIF&lt;br /&gt;
END_COMPORTEMENT&lt;br /&gt;
COMPORTEMENT 1&lt;br /&gt;
  SWIF L_TRACK &amp;lt; 100&lt;br /&gt;
    GIVE_BONUS 0&lt;br /&gt;
  ENDIF&lt;br /&gt;
  IF L_TRACK == 0&lt;br /&gt;
    SET_FLAG_GAME 145 1&lt;br /&gt;
    SUICIDE&lt;br /&gt;
  ENDIF&lt;br /&gt;
END_COMPORTEMENT&lt;br /&gt;
END&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - [ Conditions ]:&lt;br /&gt;
&lt;br /&gt;
 _____________________________________________________&lt;br /&gt;
|                                                     |&lt;br /&gt;
|Opcode|        Operation Name         | Description  |&lt;br /&gt;
|_____________________________________________________|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
00:     COL operator [byte]			-&amp;gt; Current actor collision with another actor. (Parameter = Actor Index)&lt;br /&gt;
01:     COL_OBJ [byte] operator [byte]		-&amp;gt; Actor collision with the actor passed as parameter. (Parameter = Actor Index, Parameter = Actor Index)&lt;br /&gt;
02:     DISTANCE [byte] operator [s16]		-&amp;gt; Distance between the current actor and the actor passed as parameter. (Parameter = Actor Index, Parameter = Distance between)&lt;br /&gt;
03:     ZONE operator [byte]			-&amp;gt; Current actor tread on zone passed as parameter. (Parameter = Zone Index)&lt;br /&gt;
04:     ZONE_OBJ [byte] operator [byte]		-&amp;gt; The actor passed as parameter will tread on zone passed as parameter. (Parameter = Actor Index, Parameter = Zone Index)&lt;br /&gt;
05:     BODY operator [byte]			-&amp;gt; Body of the current actor. (Parameter = Body Index)&lt;br /&gt;
06:     BODY_OBJ [byte] operator [byte]		-&amp;gt; Body of the actor passed as parameter. (Parameter = Body Index)&lt;br /&gt;
07:     ANIM operator [byte]			-&amp;gt; Body Animation of the current actor. (Parameter = Animation Index)&lt;br /&gt;
08:     ANIM_OBJ [byte] operator [byte]		-&amp;gt; Body Animation of the actor passed as parameter. (Parameter = Animation Index)&lt;br /&gt;
09:     L_TRACK operator [byte]			-&amp;gt; Current actor track. (Parameter = Track Index)&lt;br /&gt;
0A:     L_TRACK_OBJ [byte] operator [byte]	-&amp;gt; Track of the actor passed as parameter. (Parameter = Track Index)&lt;br /&gt;
0B:     FLAG_CUBE [byte] operator [byte]	-&amp;gt; Game Cube Flags. (Parameter = Cube Flag Index, Parameter = 0 (not set), = 1 (set))&lt;br /&gt;
0C:     CONE_VIEW [byte] operator [s16]		-&amp;gt; The actor passed as parameter have a &amp;quot;vision in circle&amp;quot;. (Parameter = Actor Index, Parameter = Distance)&lt;br /&gt;
0D:     HIT_BY operator [byte]			-&amp;gt; Current actor hited by the actor passed as parameter. (Parameter = Actor Index)&lt;br /&gt;
0E:     ACTION operator [byte]			-&amp;gt; Hero action behavior. (Parameter = Behaviour Index)&lt;br /&gt;
0F:     FLAG_GAME [byte] operator [byte]	-&amp;gt; Game Flags (See further list). (Parameter = Flag Index, Parameter = 0 (not set), = 1 (set))&lt;br /&gt;
10:     LIFE_POINT operator [byte]		-&amp;gt; Current actor life points. (Parameter = Life points)&lt;br /&gt;
11:     LIFE_POINT_OBJ [byte] operator [byte]	-&amp;gt; Life points of the current actor passed as parameter. (Parameter = Life points)&lt;br /&gt;
12:     NB_LITTLE_KEYS operator [byte]		-&amp;gt; Number of keys. (Parameter = Number of keys)&lt;br /&gt;
13:     NB_GOLD_PIECES operator [s16]		-&amp;gt; Coins/Gold Amount. (Parameter = Coins/Gold amount)&lt;br /&gt;
14:     COMPORTEMENT_HERO operator [byte]	-&amp;gt; Hero behaviour. (Parameter = Behaviour Index)&lt;br /&gt;
15:     CHAPTER operator [byte]			-&amp;gt; Story Chapters. (Parameter = Chapter Index)&lt;br /&gt;
16:     DISTANCE_3D [byte] operator [s16]	-&amp;gt; Distance between the actor passed as parameter and the current actor. (Parameter = Actor Index, Parameter = Distance)&lt;br /&gt;
17:						-&amp;gt; unused&lt;br /&gt;
18:						-&amp;gt; unused&lt;br /&gt;
19:     USE_INVENTORY [byte] operator [byte]	-&amp;gt; Use inventory object. (Parameter = Object Index in the inventory, Paramenter = 0 (Not in Inventory), = 1 (In the Inventory))&lt;br /&gt;
1A:     CHOICE operator [s16]			-&amp;gt; Menu choice. (Parameter = Text Index in the current Text Bank)&lt;br /&gt;
1B:     FUEL operator [byte]			-&amp;gt; Amount of fuel gas the Hero have in his inventory. (Parameter = Gas amount)&lt;br /&gt;
1C:     CARRY_BY operator [byte]		-&amp;gt; The current is carried by the actor passed as paramenter. (Parameter = Actor Index)&lt;br /&gt;
1D:     CDROM operator [byte]			-&amp;gt; CDROM audio tracks. (Parameter = Audio Tracks Index)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 - [ Operators ]:&lt;br /&gt;
&lt;br /&gt;
00:	==	-&amp;gt; Equal to&lt;br /&gt;
01:	&amp;gt;	-&amp;gt; Greater Than&lt;br /&gt;
02:	&amp;lt;	-&amp;gt; Less Than&lt;br /&gt;
03:	&amp;gt;=	-&amp;gt; Greater Than Or Equal To&lt;br /&gt;
04:	&amp;lt;=	-&amp;gt; Less Than Or Equal To&lt;br /&gt;
05:	!=	-&amp;gt; Not equal to&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[#] [ SPECIAL THANKS ] ---------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
Vicent Hamm [yaz0r] for explain me the scene format and for put up with me ;)&lt;br /&gt;
Also for all people involved with the LBA Info Project.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[#] [ Completements for Scripting ] --------------------------------------------&lt;br /&gt;
&lt;br /&gt;
The next resources are from LBA1, anyway if you deserve to change it for a new game using the LBA1 engine you&lt;br /&gt;
can do it without problems. &lt;br /&gt;
This is just to remind that the next resources are needed to know coding the story.&lt;br /&gt;
Some of the resource aren&#039;t complete, due to incomplite description in the LBA Info Project resources.&lt;br /&gt;
&lt;br /&gt;
Note that the values are in decimal.&lt;br /&gt;
&lt;br /&gt;
-----------------&lt;br /&gt;
- [ Game Flags ]:&lt;br /&gt;
-----------------&lt;br /&gt;
	Inventory:&lt;br /&gt;
		\_ 0 - Not in Inventory&lt;br /&gt;
		|_ 1 - In the Inventory&lt;br /&gt;
&lt;br /&gt;
000:	Holomap&lt;br /&gt;
001:	Magic ball&lt;br /&gt;
002:	FunFrock&#039;s saber&lt;br /&gt;
003:	Gawleys horn&lt;br /&gt;
004:	Tunic&lt;br /&gt;
005:	Book of Bù&lt;br /&gt;
006:	Sendels&#039;s medallion&lt;br /&gt;
007:	Flask of clear water&lt;br /&gt;
008:	Red card&lt;br /&gt;
009:	Blue card&lt;br /&gt;
010:	ID card&lt;br /&gt;
011:	Mr. Mies&#039; pass&lt;br /&gt;
012:	Proto-Pack&lt;br /&gt;
013:	Snowboard&lt;br /&gt;
014:	Meca Penguin&lt;br /&gt;
015:	Gas&lt;br /&gt;
016:	Pirate flag&lt;br /&gt;
017:	Magic flute&lt;br /&gt;
018:	Space guitar&lt;br /&gt;
019:	Hair dryer&lt;br /&gt;
020:	Ancesteral key&lt;br /&gt;
021:	Bottle of sirup&lt;br /&gt;
022:	Empty bottle&lt;br /&gt;
023:	Ferry ticket&lt;br /&gt;
024:	Keypad&lt;br /&gt;
025:	Coffee can&lt;br /&gt;
026:	Bonuses list&lt;br /&gt;
027:	Clover leaf&lt;br /&gt;
&lt;br /&gt;
	Quests:&lt;br /&gt;
		\_ 0 - Not maded&lt;br /&gt;
		|_ 1 - Already maded&lt;br /&gt;
&lt;br /&gt;
028:	Quest 1 = Met the cousin of the locksmith&lt;br /&gt;
029:	Quest 2 = Twinsen&#039;s house destroyed&lt;br /&gt;
030:	Quest 3 = Opened funfrocks safe&lt;br /&gt;
031:	Quest 4 = Placed statue in the first scene of Bu&lt;br /&gt;
032:	Quest 5 = Lock smith not home&lt;br /&gt;
033:	Quest 6 = Found clover bosx in the bar&lt;br /&gt;
034:	Quest 7 = Got kashes from astromoners chest&lt;br /&gt;
035:	Quest 8 = Escaped through cimney&lt;br /&gt;
036:	Quest 9 = Found 25 kashes in the chest near the citadel&lt;br /&gt;
037:	Quest 10 = Cleaned water tower water&lt;br /&gt;
038:	Quest 11 = Read the book of the prophecy&lt;br /&gt;
039:	Quest 12 = Aranged crates&lt;br /&gt;
040:	Quest 13 = Telepods destroyed&lt;br /&gt;
041:	Quest 14 = Turned on the museum alarm&lt;br /&gt;
042:	Quest 15 = Gave book to old guy&lt;br /&gt;
043:	Quest 16 = Password for the marked stone&lt;br /&gt;
044:	Quest 17 = Password for the eclypse stone&lt;br /&gt;
045:	Quest 18 = Freed the marked stone&lt;br /&gt;
046:	Quest 19 = Freed the marked stone&lt;br /&gt;
047:	Quest 20 = Reopened the bar&lt;br /&gt;
048:	Quest 21 = ?? found beech side entrance to cave -&amp;gt; 48: !-Twinkel Loin:OK&lt;br /&gt;
049:	Quest 22 = Placed statue in first level of Bu&lt;br /&gt;
050:	Quest 23 = ?? -&amp;gt; 50: 3-Amphore1 BU2&lt;br /&gt;
051:	Quest 24 = Broke seal to the marked stone&lt;br /&gt;
052:	Quest 25 = Access to the secret document section of the library, ?? get&#039;s zero&#039;ed on port beluga after quest 11&lt;br /&gt;
053:	Quest 26 = Talked to forger&lt;br /&gt;
054:	Quest 27 = Museum sewer entrance open&lt;br /&gt;
055:	Quest 28 = Tunnel in the rabbibunny village open&lt;br /&gt;
056:	Quest 29 = Broke seal in the white leaf desert&lt;br /&gt;
057:	Quest 30 = Found clover box on the island near peg leg street&lt;br /&gt;
058:	Quest 31 = museum has been robbed&lt;br /&gt;
059:	Quest 32 = Broke sendell seal in citadel island&lt;br /&gt;
060:	Quest 33 = Broke sendell seal in the old burg&lt;br /&gt;
061:	Quest 34 = Found cave beneath house&lt;br /&gt;
062:	Quest 35 = Killed pharmacist&lt;br /&gt;
063:	Quest 36 = Globbered a clone&lt;br /&gt;
064:	Quest 37 = Went through the secret passage to the lock smith&lt;br /&gt;
065:	Quest 38 = Went outside with locksmith&lt;br /&gt;
066:	Quest 39 = Opened gate to upper old burg&lt;br /&gt;
067:	Quest 40 = Spoke with the rebel leader&lt;br /&gt;
068:	Quest 41 = Bought the catamaran&lt;br /&gt;
069:	Quest 42 = Spoke to the rebel in the harbor bunker&lt;br /&gt;
070:	Quest 43 = Inventory disabled&lt;br /&gt;
071:	Quest 44 = Destroyed the radar on the hamalayi&lt;br /&gt;
072:	Quest 45 = First hamalayi scene with the rebel (zeroed on 46)&lt;br /&gt;
073:	Quest 46 = Second hamalayi scene with the rebel (zeroed in the next scene)&lt;br /&gt;
074:	Quest 47 = Third hamalayi scene with the rebel (zeroed in the next scene)&lt;br /&gt;
075:	Quest 48 = New rebel&lt;br /&gt;
076:	Quest 49 = Sacret carrot being opened, zeroed after 68&lt;br /&gt;
077:	Quest 50 = Tank in fort on the Hamalayi&lt;br /&gt;
078:	Quest 51 = Tank in the hamalayi taken&lt;br /&gt;
079:	Quest 52 = Destroyed the mutant eggs&lt;br /&gt;
080:	Quest 53 = Opened door in the mutant factory (middle)&lt;br /&gt;
081:	Quest 54 = Opened door in the mutant factory (lower)&lt;br /&gt;
082:	Quest 55 = Talked with chatter lady on the old burg (Julia)&lt;br /&gt;
083:	Quest 56 = ?? something with clear water -&amp;gt; 83: ?-eau claire verse&lt;br /&gt;
084:	Quest 57 = Sailor wants a drink&lt;br /&gt;
085:	Quest 58 = Took the jeep to the rabbibunny village&lt;br /&gt;
086:	Quest 59 = Received quest to retreive a hairdryer&lt;br /&gt;
087:	Quest 60 = Librarian complaint about the citys tap water&lt;br /&gt;
088:	Quest 61 = Freed the rebel leader&lt;br /&gt;
089:	Quest 62 = Arrived on the hamalayi with the rebels&lt;br /&gt;
090:	Quest 63 = Gave away the space guitar&lt;br /&gt;
091:	Quest 64 = Entrance to the secret passage to Dinofly open&lt;br /&gt;
092:	Quest 65 = Information about zoe from the sailor&lt;br /&gt;
093:	Quest 66 = Opened door with the hidden key in the secret passage to Dinofly&lt;br /&gt;
094:	Quest 67 = Took dinofly&lt;br /&gt;
095:	Quest 68 = Sacret carrot is open&lt;br /&gt;
096:	Quest 69 = Arrived in the middle of white leaf desert, got reset after you freed joe&lt;br /&gt;
097:	Quest 70 = Attached pirate flag to ship&lt;br /&gt;
098:	Quest 71 = ?? -&amp;gt; 8: 4-parl‚ au faussair&lt;br /&gt;
099:	Quest 72 = Info about LeBournes treasure&lt;br /&gt;
100:	Quest 73 = Temple of bu, 2nd scene, finished sub room #1&lt;br /&gt;
101:	Quest 74 = Temple of bu, 2nd scene, finished sub room #2&lt;br /&gt;
102:	Quest 75 = Temple of bu, 2nd scene, finished sub room #3&lt;br /&gt;
103:	Quest 76 = Got a ferry ticket&lt;br /&gt;
104:	Quest 77 = ?? -&amp;gt; 104: 2-archi a l1t‚rieur&lt;br /&gt;
105:	Quest 78 = Freed the rebel leader&lt;br /&gt;
106:	Quest 79 = Broke Sendell seal in secret cave &lt;br /&gt;
107:	Quest 80 = Killed the groboclone in the closed bar&lt;br /&gt;
108:	Quest 81 = ?? ski piste open -&amp;gt; 108: 9-Vanne pisc ouver&lt;br /&gt;
109:	Quest 82 = ?? -&amp;gt; 109: 9-Bette ftres tuee&lt;br /&gt;
110:	Quest 83 = Opened 1st gate&lt;br /&gt;
111:	Quest 84 = Placed statue in 3rd scene&lt;br /&gt;
112:	Quest 85 = ?? -&amp;gt; 112: 9-Porte zoe ouvert&lt;br /&gt;
113:	Quest 86 = Saved Joe the elf&lt;br /&gt;
114:	Quest 87 = ?? -&amp;gt; 114: 9-Sceau eclater&lt;br /&gt;
115:	Quest 88 = Saved the rabbibunny from the mutant&lt;br /&gt;
116:	Quest 89 = ?? -&amp;gt; 116: 10-FTRES d‚truite&lt;br /&gt;
117:	Quest 90 = Broke seal on Brundle Island&lt;br /&gt;
118:	Quest 91 = Saved Raymond the elf&lt;br /&gt;
119:	Quest 92 = Took hydroglyder&lt;br /&gt;
120:	Quest 93 = Opened the door in funky town&lt;br /&gt;
121:	Quest 94 = Opened lock on forgers house&lt;br /&gt;
122:	Quest 95 = ?? Used keypad -&amp;gt; 122: 9-DigiCode Pos‚&lt;br /&gt;
123:	Quest 96 = ?? -&amp;gt; 123: 11-Funfrok a parl‚&lt;br /&gt;
124:	Quest 97 = ?? -&amp;gt; 124: 9-Portail ouvert&lt;br /&gt;
125:	Quest 98 = ?? -&amp;gt; 125: 9-Infirmier tu‚&lt;br /&gt;
126:	Quest 99 = ?? -&amp;gt; 126: 9-LapiRouge tu‚&lt;br /&gt;
127:	Quest 100 = ?? -&amp;gt; 127: 9-Peintre dehors&lt;br /&gt;
128:	Quest 101 = ?? -&amp;gt; 128: 2-Lapi chez frŠre&lt;br /&gt;
129:	Quest 102 = ?? -&amp;gt; 129: 11-Sceau Sendell ok&lt;br /&gt;
130:	Quest 103 = ?? -&amp;gt; 130: 11-Rochers d‚truits&lt;br /&gt;
131:	Quest 104 = ?? -&amp;gt; 131: 2-Lapi lib‚r‚&lt;br /&gt;
132:	Quest 105 = Clover box in sewer citadel island&lt;br /&gt;
133:	Quest 106 = ?? -&amp;gt; 133: 11-Portail ouvert&lt;br /&gt;
134:	Quest 107 = ?? -&amp;gt; 134: 10-Lapi chef sorti&lt;br /&gt;
135:	Quest 108 = ?? -&amp;gt; 135: 10-Lapi a creus‚&lt;br /&gt;
136:	Quest 109 = ?? -&amp;gt; 136: 10-char&amp;amp;gardes tu‚s&lt;br /&gt;
137:	Quest 110 = ?? -&amp;gt; 137: 11-Funfrock tomb‚&lt;br /&gt;
138:	Quest 111 = Took the boat to the white leaf desert&lt;br /&gt;
139:	Quest 112 = ?? -&amp;gt; 139: 11-FunFrock tu‚&lt;br /&gt;
140:	Quest 113 = ?? -&amp;gt; 140: 6-Kroptman parti&lt;br /&gt;
141:	Quest 114 = Opened clear water lake&lt;br /&gt;
142:	Quest 115 = Spoke with the old man in thw white leaf desert&lt;br /&gt;
143:	Quest 116 = Information about LeBourne from sailor (to speak with the Old Brug shop keeper)&lt;br /&gt;
144:	Quest 117 = Activated secret grobo statue&lt;br /&gt;
145:	Quest 118 = Found 150 kashes in the secret area of the old burg&lt;br /&gt;
146:	Quest 119 = ?? -&amp;gt; 146: 11-Zoe a parl‚&lt;br /&gt;
147:	Quest 120 = Opened gate to the shuttle&lt;br /&gt;
148:	Quest 121 = ?? -&amp;gt; 148: Seb en a une petite&lt;br /&gt;
149:	Quest 122 = Found dinofly&lt;br /&gt;
150:	Quest 123 = ?? -&amp;gt; 150: verser o clair run1&lt;br /&gt;
151:	Quest 124 = ?? -&amp;gt; 151: verser o clair run2&lt;br /&gt;
152:	Quest 125 = Destroyed a mutant&lt;br /&gt;
153:	Quest 126 = Destroyed a mutant&lt;br /&gt;
154:	Quest 127 = Destroyed a mutant&lt;br /&gt;
155:	Quest 128 = Destroyed a mutant&lt;br /&gt;
156:	Quest 129 = ?? -&amp;gt; 156: 11-Zoe descendue&lt;br /&gt;
157:	Quest 130 = Broke seal of the destroyed house on principal island&lt;br /&gt;
158:	Quest 131 = ?? -&amp;gt; 158: 2-Repr‚sentant vu&lt;br /&gt;
&lt;br /&gt;
159..199: unused          &lt;br /&gt;
&lt;br /&gt;
200:	Baffe.fla	-&amp;gt; Hit&lt;br /&gt;
201:	Baffe2.fla	-&amp;gt; Hit, band-aid&lt;br /&gt;
202:	Baffe3.fla	-&amp;gt; Hit, black eye&lt;br /&gt;
203:	Bateau.fla	-&amp;gt; Ferry #1                &lt;br /&gt;
204:	TempleBu.fla	-&amp;gt; Temple of Bu&lt;br /&gt;
205:	Flute2.fla	-&amp;gt; White Leaf Desert, flute&lt;br /&gt;
206:	Navette.fla	-&amp;gt; Hamalayi Mountains, chuttle&lt;br /&gt;
207:	Neige2.fla	-&amp;gt; Hamalayi Mountains, storm&lt;br /&gt;
208:	Surf.fla	-&amp;gt; Hamalayi Mountains, ski lift&lt;br /&gt;
209:	Bateau2.fla	-&amp;gt; Ferry #2&lt;br /&gt;
210:	Capture.fla	-&amp;gt; Fortress, Zoe Clone&lt;br /&gt;
211:	Verser.fla	-&amp;gt; Fortress, Rune stone (cut from the game)&lt;br /&gt;
212:	Verser2.fla	-&amp;gt; Fortress, Rune stone&lt;br /&gt;
213:	Fortress.fla	-&amp;gt; Fortress, explosion&lt;br /&gt;
214:	Sendel2.fla	-&amp;gt; Sendel give powers to Twinsen &amp;amp; Zoé.&lt;br /&gt;
215:	Baffe5.fla	-&amp;gt; Hit, reject&lt;br /&gt;
216:	Explod.fla	-&amp;gt; Twinsun explosion (on top of the well)&lt;br /&gt;
217:	Glass2.fla	-&amp;gt; Clear water lake&lt;br /&gt;
218:	Sendel.fla	-&amp;gt; Twinsen in Well of Sendell&lt;br /&gt;
219:	Explod2.fla	-&amp;gt; Twinsun explosion&lt;br /&gt;
&lt;br /&gt;
220..255: unused&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------------&lt;br /&gt;
- [ Chapters ]:&lt;br /&gt;
---------------&lt;br /&gt;
&lt;br /&gt;
00:	Inprisoned&lt;br /&gt;
01:	Escape from the citadel&lt;br /&gt;
02:	Zoe got captured&lt;br /&gt;
03:	- looking for a young girl&lt;br /&gt;
04:	- looking for a &amp;quot;friend&amp;quot;&lt;br /&gt;
05:	The legend of Sendell&lt;br /&gt;
06:	The book of Bu&lt;br /&gt;
07:	Pirate LeBorne&lt;br /&gt;
08:	- &amp;quot;good day&amp;quot;&lt;br /&gt;
09:	- &amp;quot;good day&amp;quot;&lt;br /&gt;
10:	- ?? nothing&lt;br /&gt;
11:	- ?? nothing&lt;br /&gt;
12:	- ?? nothing&lt;br /&gt;
13:	- looking for plans&lt;br /&gt;
14:	- still looking for plans&lt;br /&gt;
15:	The final showdown - &amp;quot;good day&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
- [ Magic Levels ]:&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
0:	No Magic Levels	&lt;br /&gt;
1:	Yellow Ball&lt;br /&gt;
2: 	Green Ball&lt;br /&gt;
3: 	Red Ball&lt;br /&gt;
4:	Fire Ball&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
- [ Twinsen Behaviours ]:&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
0:	Normal &lt;br /&gt;
1:	Athletic&lt;br /&gt;
2:	Agressive&lt;br /&gt;
3:	Discrete&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----------------------&lt;br /&gt;
- [ Inventory Items ]:&lt;br /&gt;
----------------------&lt;br /&gt;
&lt;br /&gt;
00:	Holomap&lt;br /&gt;
01:	Magic ball&lt;br /&gt;
02:	FunFrock&#039;s saber&lt;br /&gt;
03:	Gawleys horn&lt;br /&gt;
04:	Tunic&lt;br /&gt;
05:	Book of Bù&lt;br /&gt;
06:	Sendels&#039;s medallion&lt;br /&gt;
07:	Flask of clear water&lt;br /&gt;
08:	Red card&lt;br /&gt;
09:	Blue card&lt;br /&gt;
10:	ID card&lt;br /&gt;
11:	Mr. Mies&#039; pass&lt;br /&gt;
12:	Proto-Pack&lt;br /&gt;
13:	Snowboard&lt;br /&gt;
14:	Meca Penguin&lt;br /&gt;
15:	Gas&lt;br /&gt;
16:	Pirate flag&lt;br /&gt;
17:	Magic flute&lt;br /&gt;
18:	Space guitar&lt;br /&gt;
19:	Hair dryer&lt;br /&gt;
20:	Ancesteral key&lt;br /&gt;
21:	Bottle of sirup&lt;br /&gt;
22:	Empty bottle&lt;br /&gt;
23:	Ferry ticket&lt;br /&gt;
24:	Keypad&lt;br /&gt;
25:	Coffee can&lt;br /&gt;
26:	Bonuses list&lt;br /&gt;
27:	Clover leaf&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------------------------&lt;br /&gt;
- [ Disappearing Grids ]:&lt;br /&gt;
-------------------------&lt;br /&gt;
&lt;br /&gt;
00:	Disappearing ceiling piece 1 for *1 &lt;br /&gt;
01:	Disappearing ceiling piece 2 for *1 &lt;br /&gt;
02:	Disappearing ceiling piece 3 for *1&lt;br /&gt;
03:	Disappearing ceiling piece 4 for *1&lt;br /&gt;
04:	Disappearing ceiling piece for *6 &lt;br /&gt;
05:	Disappearing ceiling piece for *11&lt;br /&gt;
06:	Disappearing ceiling piece for *39&lt;br /&gt;
07:	Disappearing ceiling piece for *22&lt;br /&gt;
08:	Disappearing ceiling piece for *89&lt;br /&gt;
09:	Disappearing ceiling piece for *88&lt;br /&gt;
10:	Disappearing ceiling piece for *93&lt;br /&gt;
11:	Disappearing ceiling piece for *100&lt;br /&gt;
12:	Disappearing ceiling piece for *96&lt;br /&gt;
13:	Disappearing ceiling piece for *37&lt;br /&gt;
&lt;br /&gt;
* Related with Holomap Locations and Cube Zones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--------------------------&lt;br /&gt;
- [ FLA file names list ]:&lt;br /&gt;
--------------------------&lt;br /&gt;
&lt;br /&gt;
- Baffe.fla	-&amp;gt; Hit&lt;br /&gt;
- Baffe2.fla	-&amp;gt; Hit, band-aid&lt;br /&gt;
- Baffe3.fla	-&amp;gt; Hit, black eye&lt;br /&gt;
- Bateau.fla	-&amp;gt; Ferry #1                &lt;br /&gt;
- TempleBu.fla	-&amp;gt; Temple of Bu&lt;br /&gt;
- Flute2.fla	-&amp;gt; White Leaf Desert, flute&lt;br /&gt;
- Navette.fla	-&amp;gt; Hamalayi Mountains, chuttle&lt;br /&gt;
- Neige2.fla	-&amp;gt; Hamalayi Mountains, storm&lt;br /&gt;
- Surf.fla	-&amp;gt; Hamalayi Mountains, ski lift&lt;br /&gt;
- Bateau2.fla	-&amp;gt; Ferry #2&lt;br /&gt;
- Capture.fla	-&amp;gt; Fortress, Zoe Clone&lt;br /&gt;
- Verser.fla	-&amp;gt; Fortress, Rune stone (cut from the game)&lt;br /&gt;
- Verser2.fla	-&amp;gt; Fortress, Rune stone&lt;br /&gt;
- Fortress.fla	-&amp;gt; Fortress, explosion&lt;br /&gt;
- Sendel2.fla	-&amp;gt; Sendel give powers to Twinsen &amp;amp; Zoé.&lt;br /&gt;
- Baffe5.fla	-&amp;gt; Hit, reject&lt;br /&gt;
- Explod.fla	-&amp;gt; Twinsun explosion (on top of the well)&lt;br /&gt;
- Glass2.fla	-&amp;gt; Clear water lake&lt;br /&gt;
- Sendel.fla	-&amp;gt; Twinsen in Well of Sendell&lt;br /&gt;
- Explod2.fla	-&amp;gt; Twinsun explosion&lt;br /&gt;
&lt;br /&gt;
- Dragon3.fla	-&amp;gt; Little Big Adventure logo intro.&lt;br /&gt;
- Introd.fla	-&amp;gt; The Twinsen&#039;s Dream. (Intro movie)&lt;br /&gt;
- LBA.fla	-&amp;gt; LBA label movie from the demo version.&lt;br /&gt;
- The_End.fla	-&amp;gt; End movie with Twinsen and Zoé.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[#] [ END ] ---------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=Programs_by_purpose&amp;diff=2222</id>
		<title>Programs by purpose</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=Programs_by_purpose&amp;diff=2222"/>
		<updated>2016-07-05T07:34:55Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Resource (HQR) management ====&lt;br /&gt;
* [[LBADeComp]]&lt;br /&gt;
* [[LBA Package Editor]]&lt;br /&gt;
* [[WinHQR]]&lt;br /&gt;
&lt;br /&gt;
==== World/terrain ====&lt;br /&gt;
* [[LBA2 Exterior Viewer]]&lt;br /&gt;
* [[LBArchitect]]&lt;br /&gt;
* [[LBA Perspective Map Viewer]]&lt;br /&gt;
&lt;br /&gt;
==== World/scene ====&lt;br /&gt;
* [[LBAnimator Studio]]&lt;br /&gt;
* [[LBA Scene Manager]]&lt;br /&gt;
* [[LBA Story Coder]]&lt;br /&gt;
* [[LBArchitect]]&lt;br /&gt;
&lt;br /&gt;
==== Actor management ====&lt;br /&gt;
* [[LBA File3D Editor]]&lt;br /&gt;
&lt;br /&gt;
==== Font editing ====&lt;br /&gt;
* [[LBA Font]]&lt;br /&gt;
* [[LBA Font Editor]]&lt;br /&gt;
* [[LBA font file converter]]&lt;br /&gt;
&lt;br /&gt;
==== Text editing ====&lt;br /&gt;
* [[LBA Text]]&lt;br /&gt;
* [[LBA Text Editor 2]]&lt;br /&gt;
* [[LBA Text File Editor]]&lt;br /&gt;
* [[LBADeComp]]&lt;br /&gt;
&lt;br /&gt;
==== Graphics ====&lt;br /&gt;
* [[LBA Image Creator]]&lt;br /&gt;
* [[LBA Screen Viewer]]&lt;br /&gt;
* [[LBA Shape Editor]]&lt;br /&gt;
* [[LBADeComp]]&lt;br /&gt;
&lt;br /&gt;
==== Savegame editing ====&lt;br /&gt;
* [[LBA/Relentless Area/Coordinate Hacker]]&lt;br /&gt;
* [[LBA Savegame Editor]]&lt;br /&gt;
* [[LBA Savegame Editor 2]]&lt;br /&gt;
&lt;br /&gt;
==== 3D ====&lt;br /&gt;
* [[LBA Model Viewer]]&lt;br /&gt;
* [[LBA 3D Object Viewer]]&lt;br /&gt;
* [[Blender-LBA]]&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* [[LBA Holomap Location]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Programs|*]]&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=Blender-LBA&amp;diff=2221</id>
		<title>Blender-LBA</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=Blender-LBA&amp;diff=2221"/>
		<updated>2016-07-05T07:33:39Z</updated>

		<summary type="html">&lt;p&gt;Zink: Created page with &amp;quot;{{Infobox program | author = vegard | homepage = https://github.com/vegard/ | progpage = https://github.com/vegard/blender-lba | download = https://github.com/vegard/blender-l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox program&lt;br /&gt;
| author = vegard&lt;br /&gt;
| homepage = https://github.com/vegard/&lt;br /&gt;
| progpage = https://github.com/vegard/blender-lba&lt;br /&gt;
| download = https://github.com/vegard/blender-lba/archive/master.zip&lt;br /&gt;
| formats =&lt;br /&gt;
* {{supports format|LBA1:3D model}}&lt;br /&gt;
* {{supports format|LBA1:Animation}}&lt;br /&gt;
* {{supports format|Colour palette}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Import LBA1 models and animations into [https://www.blender.org/ Blender] (an &amp;quot;open source 3D creation suite&amp;quot;). The script is fully&lt;br /&gt;
open source, so contributions are welcome.&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA2:Citabau.ile&amp;diff=2204</id>
		<title>LBA2:Citabau.ile</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA2:Citabau.ile&amp;diff=2204"/>
		<updated>2014-01-02T20:18:18Z</updated>

		<summary type="html">&lt;p&gt;Zink: Created page with &amp;quot;{{hqr page | ResType = ILE | mode = manual | lba = 2 | normal = 57 | type1 = LBA image                   | count1 = 2 | type2 = LBA2:Island layout info     | count2 = 1 | type...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{hqr page&lt;br /&gt;
| ResType = ILE&lt;br /&gt;
| mode = manual&lt;br /&gt;
| lba = 2&lt;br /&gt;
| normal = 57&lt;br /&gt;
| type1 = LBA image                   | count1 = 2&lt;br /&gt;
| type2 = LBA2:Island layout info     | count2 = 1&lt;br /&gt;
| type3 = LBA2:Island object info     | count3 = 9&lt;br /&gt;
| type4 = LBA2:Island building info   | count4 = 9&lt;br /&gt;
| type5 = LBA2:Island sea info        | count5 = 9&lt;br /&gt;
| type6 = LBA2:Island background info | count6 = 9&lt;br /&gt;
| type7 = LBA2:Island surface info    | count7 = 9&lt;br /&gt;
| type8 = LBA2:Island cloud info      | count8 = 9&lt;br /&gt;
&lt;br /&gt;
| text =&lt;br /&gt;
This file contains construction information, textures, action tags and more stuff for Citadel Island under storm.&lt;br /&gt;
}}&lt;br /&gt;
{{hqr entries list header}}&lt;br /&gt;
&lt;br /&gt;
{{ht| 0|Normal|LBA2:Island layout info|Island layout info}}&lt;br /&gt;
{{ht| 1|Normal|LBA image|Ground textures}}&lt;br /&gt;
{{ht| 2|Normal|LBA image|Building textures}}&lt;br /&gt;
{{ht| 3|Normal|LBA2:Island object info    |Object info for square 1    |cl=1|Wizard&#039;s Tent area object info}}&lt;br /&gt;
{{ht| 4|Normal|LBA2:Island building info  |Building info for square 1  |cl=1|Wizard&#039;s Tent area building info}}&lt;br /&gt;
{{ht| 5|Normal|LBA2:Island sea info       |Sea info for square 1       |cl=1|Wizard&#039;s Tent area sea info}}&lt;br /&gt;
{{ht| 6|Normal|LBA2:Island background info|Background info for square 1|cl=1|Wizard&#039;s Tent area background info}}&lt;br /&gt;
{{ht| 7|Normal|LBA2:Island surface info   |Surface info for square 1   |cl=1|Wizard&#039;s Tent area surface info}}&lt;br /&gt;
{{ht| 8|Normal|LBA2:Island cloud info     |Cloud info for square 1     |cl=1|Wizard&#039;s Tent area cloud info}}&lt;br /&gt;
{{ht| 9|Normal|LBA2:Island object info    |Object info for square 2    |cl=1|Near Rosa area object info}}&lt;br /&gt;
{{ht|10|Normal|LBA2:Island building info  |Building info for square 2  |cl=1|Near Rosa area building info}}&lt;br /&gt;
{{ht|11|Normal|LBA2:Island sea info       |Sea info for square 2       |cl=1|Near Rosa area sea info}}&lt;br /&gt;
{{ht|12|Normal|LBA2:Island background info|Background info for square 2|cl=1|Near Rosa area background info}}&lt;br /&gt;
{{ht|13|Normal|LBA2:Island surface info   |Surface info for square 2   |cl=1|Near Rosa area surface info}}&lt;br /&gt;
{{ht|14|Normal|LBA2:Island cloud info     |Cloud info for suqare 2     |cl=1|Near Rosa area cloud info}}&lt;br /&gt;
{{ht|15|Normal|LBA2:Island object info    |Object infofor square 3     |cl=1|Cliffs area object info}}&lt;br /&gt;
{{ht|16|Normal|LBA2:Island building info  |Building info for square 3  |cl=1|Cliffs area building info}}&lt;br /&gt;
{{ht|17|Normal|LBA2:Island sea info       |Sea info for square 3       |cl=1|Cliffs area sea info}}&lt;br /&gt;
{{ht|18|Normal|LBA2:Island background info|Background info for square 3|cl=1|Cliffs area background info}}&lt;br /&gt;
{{ht|19|Normal|LBA2:Island surface info   |Surface info for square 3   |cl=1|Cliffs area surface info}}&lt;br /&gt;
{{ht|20|Normal|LBA2:Island cloud info     |Cloud info for square 3     |cl=1|Cliffs area cloud info}}&lt;br /&gt;
{{ht|21|Normal|LBA2:Island object info    |Objects info for suqare 4   |cl=1|Dome of the Slate area object info}}&lt;br /&gt;
{{ht|22|Normal|LBA2:Island building info  |Building info for square 4  |cl=1|Dome of the Slate area building info}}&lt;br /&gt;
{{ht|23|Normal|LBA2:Island sea info       |Sea info for square 4       |cl=1|Dome of the Slate area sea info}}&lt;br /&gt;
{{ht|24|Normal|LBA2:Island background info|Background info for square 4|cl=1|Dome of the Slate area background info}}&lt;br /&gt;
{{ht|25|Normal|LBA2:Island surface info   |Surface info for square 4   |cl=1|Dome of the Slate area surface info}}&lt;br /&gt;
{{ht|26|Normal|LBA2:Island cloud info     |Cloud info for square 4     |cl=1|Dome of the Slate area cloud info}}&lt;br /&gt;
{{ht|27|Normal|LBA2:Island object info    |Object info for square 5    |cl=1|Downtown area object info}}&lt;br /&gt;
{{ht|28|Normal|LBA2:Island building info  |Building info for square 5  |cl=1|Downtown area building info}}&lt;br /&gt;
{{ht|29|Normal|LBA2:Island sea info       |Sea info for square 5       |cl=1|Downtown area sea info}}&lt;br /&gt;
{{ht|30|Normal|LBA2:Island background info|Background info for square 5|cl=1|Downtown area background info}}&lt;br /&gt;
{{ht|31|Normal|LBA2:Island surface info   |Surface info for square 5   |cl=1|Downtown area surface info}}&lt;br /&gt;
{{ht|32|Normal|LBA2:Island cloud info     |Cloud info for square 5     |cl=1|Downtown area cloud info}}&lt;br /&gt;
{{ht|33|Normal|LBA2:Island object info    |Object info for square 6    |cl=1|Harbor area object info}}&lt;br /&gt;
{{ht|34|Normal|LBA2:Island building info  |Building info for square 6  |cl=1|Harbor area building info}}&lt;br /&gt;
{{ht|35|Normal|LBA2:Island sea info       |Sea info for square 6       |cl=1|Harbor area sea info}}&lt;br /&gt;
{{ht|36|Normal|LBA2:Island background info|Background info for square 6|cl=1|Harbor area background info}}&lt;br /&gt;
{{ht|37|Normal|LBA2:Island surface info   |Surface info for square 6   |cl=1|Harbor area surface info}}&lt;br /&gt;
{{ht|38|Normal|LBA2:Island cloud info     |Cloud info for square 6     |cl=1|Harbor area cloud info}}&lt;br /&gt;
{{ht|39|Normal|LBA2:Island object info    |Object info for square 7    |cl=1|Near Tavern area object info}}&lt;br /&gt;
{{ht|40|Normal|LBA2:Island building info  |Building info for square 7  |cl=1|Near Tavern area building info}}&lt;br /&gt;
{{ht|41|Normal|LBA2:Island sea info       |Sea info for square 7       |cl=1|Near Tavern area sea info}}&lt;br /&gt;
{{ht|42|Normal|LBA2:Island background info|Background info for square 7|cl=1|Near Tavern area background info}}&lt;br /&gt;
{{ht|43|Normal|LBA2:Island surface info   |Surface info for square 7   |cl=1|Near Tavern area surface info}}&lt;br /&gt;
{{ht|44|Normal|LBA2:Island cloud info     |Cloud info for square 7     |cl=1|Near Tavern area cloud info}}&lt;br /&gt;
{{ht|45|Normal|LBA2:Island object info    |Object info for square 8    |cl=1|Lighthouse area object info}}&lt;br /&gt;
{{ht|46|Normal|LBA2:Island building info  |Building info for square 8  |cl=1|Lighthouse area building info}}&lt;br /&gt;
{{ht|47|Normal|LBA2:Island sea info       |Sea info for square 8       |cl=1|Lighthouse area sea info}}&lt;br /&gt;
{{ht|48|Normal|LBA2:Island background info|Background info for square 8|cl=1|Lighthouse area background info}}&lt;br /&gt;
{{ht|49|Normal|LBA2:Island surface info   |Surface info for square 8   |cl=1|Lighthouse area surface info}}&lt;br /&gt;
{{ht|50|Normal|LBA2:Island cloud info     |Cloud info for square 8     |cl=1|Lighthouse area cloud info}}&lt;br /&gt;
{{ht|51|Normal|LBA2:Island object info    |Object info for square 9    |cl=1|Twinsen&#039;s House area object info}}&lt;br /&gt;
{{ht|52|Normal|LBA2:Island building info  |Building info for square 9  |cl=1|Twinsen&#039;s House area building info}}&lt;br /&gt;
{{ht|53|Normal|LBA2:Island sea info       |Sea info for square 9       |cl=1|Twinsen&#039;s House area sea info}}&lt;br /&gt;
{{ht|54|Normal|LBA2:Island background info|Background info for square 9|cl=1|Twinsen&#039;s House area background info}}&lt;br /&gt;
{{ht|55|Normal|LBA2:Island surface info   |Surface info for square 9   |cl=1|Twinsen&#039;s House area surface info}}&lt;br /&gt;
{{ht|56|Normal|LBA2:Island cloud info     |Cloud info for square 9     |cl=1|Twinsen&#039;s House area cloud info}}&lt;br /&gt;
&lt;br /&gt;
{{table footer}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- {{providers|[[provider::???]]}} --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBArchitect&amp;diff=2203</id>
		<title>LBArchitect</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBArchitect&amp;diff=2203"/>
		<updated>2014-01-01T18:57:43Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox program&lt;br /&gt;
| author = Zink&lt;br /&gt;
| homepage = http://moonbase.kazekr.net/&lt;br /&gt;
| progpage = http://moonbase.kazekr.net/index.php?page=d_prog&lt;br /&gt;
| download = http://moonbase.kazekr.net/d.php?n=LBArchitect_1.0.0_beta9.zip&lt;br /&gt;
| source = http://moonbase.kazekr.net/d.php?n=src/LBArchitect_1.0.0_beta9_src.7z&lt;br /&gt;
| image = Builder.png&lt;br /&gt;
| formats =&lt;br /&gt;
* {{supports format|High quality resource}}&lt;br /&gt;
* {{supports format|LBA1:Isometric scene}}&lt;br /&gt;
* {{supports format|Brick}}&lt;br /&gt;
* {{supports format|LBA1:Block library}}&lt;br /&gt;
* {{supports format|LBA2:Block library}}&lt;br /&gt;
* {{supports format|LBA1:Grid}}&lt;br /&gt;
* {{supports format|LBA2:Grid}}&lt;br /&gt;
* {{supports format|LBA2:Grid fragment}}&lt;br /&gt;
}}&lt;br /&gt;
LBArchitect can edit:&lt;br /&gt;
* LBA 1 islands and rooms,&lt;br /&gt;
* LBA 2 rooms and fragments,&lt;br /&gt;
* LBA 1 and 2 room construction elements - libraries and bricks,&lt;br /&gt;
* LBA 1 and 2 scenes, scripts, actors etc.&lt;br /&gt;
&lt;br /&gt;
It can generate HQR files containing room-related stuff for LBA 1 ([[Lba_gri.hqr]], [[Lba_bll.hqr]], [[Lba_brk.hqr]] and [[Scene.hqr (LBA 1)|Scene.hqr]]).&lt;br /&gt;
&lt;br /&gt;
It also includes almost complete help and reference for the Scene scripting language for LBA 1.&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=File_formats_by_purpose&amp;diff=2202</id>
		<title>File formats by purpose</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=File_formats_by_purpose&amp;diff=2202"/>
		<updated>2013-07-25T05:10:40Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== Resource packages ====&lt;br /&gt;
* {{format list item | High quality resource}}&lt;br /&gt;
* {{format list item | Voice package}}&lt;br /&gt;
* {{format list item | LBA2:Island package}}&lt;br /&gt;
* {{format list item | LBA2:Island object package}}&lt;br /&gt;
&lt;br /&gt;
==== Text and font ====&lt;br /&gt;
* {{format list item | LBA1:Dialogs file}}&lt;br /&gt;
* {{format list item | LBA2:Dialogs file}}&lt;br /&gt;
* {{format list item | In-game font}}&lt;br /&gt;
* {{format list item | Dialog index file}}&lt;br /&gt;
* {{format list item | LBA Japanese font}}&lt;br /&gt;
* {{format list item | LBA1:Encrypted text}}&lt;br /&gt;
* {{format list item | LBA2:MS-DOS font file}}&lt;br /&gt;
* {{format list item | Dialogs XML}}&lt;br /&gt;
&lt;br /&gt;
==== 2D graphics ====&lt;br /&gt;
* {{format list item | LBA image}}&lt;br /&gt;
* {{format list item | Colour palette}}&lt;br /&gt;
* {{format list item | Sprite image}}&lt;br /&gt;
* {{format list item | LBA2:Raw sprite image}}&lt;br /&gt;
* {{format list item | LBA1:GIF image}}&lt;br /&gt;
* {{format list item | LBA2:Shape file}}&lt;br /&gt;
* {{format list item | LBA2:Shading palette}}&lt;br /&gt;
* {{format list item | Sprite actor data}}&lt;br /&gt;
&lt;br /&gt;
==== 3D models ====&lt;br /&gt;
* {{format list item | LBA1:3D model}}&lt;br /&gt;
* {{format list item | LBA2:3D model}}&lt;br /&gt;
* {{format list item | LBA1:Animation}}&lt;br /&gt;
* {{format list item | LBA2:Animation}}&lt;br /&gt;
* {{format list item | LBA2:3DS animation}}&lt;br /&gt;
* {{format list item | LBA1:Holomap location file}}&lt;br /&gt;
* {{format list item | LBA1:File3D entity}}&lt;br /&gt;
* {{format list item | LBA2:Entity information}}&lt;br /&gt;
&lt;br /&gt;
==== World construction ====&lt;br /&gt;
* {{format list item | LBA1:Isometric scene}}&lt;br /&gt;
* {{format list item | LBA2:Isometric scene}}&lt;br /&gt;
* {{format list item | LBA2:3D scene}}&lt;br /&gt;
* {{format list item | Brick}}&lt;br /&gt;
* {{format list item | LBA1:Block library}}&lt;br /&gt;
* {{format list item | LBA2:Block library}}&lt;br /&gt;
* {{format list item | LBA1:Grid}}&lt;br /&gt;
* {{format list item | LBA2:Grid}}&lt;br /&gt;
* {{format list item | LBA2:Grid fragment}}&lt;br /&gt;
* {{format list item | LBA2:BKG information file}}&lt;br /&gt;
* {{format list item | LBA2:Scene association file}}&lt;br /&gt;
* {{format list item | LBA2:Scene information file}}&lt;br /&gt;
* {{format list item | LBA2:Surface height map}}&lt;br /&gt;
&lt;br /&gt;
==== Sound and music ====&lt;br /&gt;
* {{format list item | LBA1:Creative voice sample}}&lt;br /&gt;
* {{format list item | LBA1:X-MIDI}}&lt;br /&gt;
* {{format list item | LBA2:Wave file}}&lt;br /&gt;
&lt;br /&gt;
==== Video ====&lt;br /&gt;
* {{format list item | LBA2:Smacker movie}}&lt;br /&gt;
* {{format list item | LBA2:Movie index}}&lt;br /&gt;
* {{format list item | LBA1:FLA movie}}&lt;br /&gt;
&lt;br /&gt;
==== Other ====&lt;br /&gt;
* {{format list item | LBA1:Savegame}}&lt;br /&gt;
* {{format list item | LBA2:Savegame}}&lt;br /&gt;
* {{format list item | LBA2:Credits}}&lt;br /&gt;
* {{format list item | Executable file}}&lt;br /&gt;
* {{format list item | LBA2:DOS/4GW executable file}}&lt;br /&gt;
* {{format list item | Unknown entry}}&lt;br /&gt;
* {{format list item | Entry of unknown format}}&lt;br /&gt;
&lt;br /&gt;
[[Category:File formats|*]]&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA_1_data_structures&amp;diff=2196</id>
		<title>LBA 1 data structures</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA_1_data_structures&amp;diff=2196"/>
		<updated>2013-07-17T05:04:35Z</updated>

		<summary type="html">&lt;p&gt;Zink: Rejected the last text change (by 198.217.117.133) and restored revision 2024 by Zink: Grids belong to file formats, not data structures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This page lists pages related to data organisation in LBA 1. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting. &lt;br /&gt;
&lt;br /&gt;
See also: [[LBA1:Isometric scene]] file format&lt;br /&gt;
&lt;br /&gt;
== Physical world ==&lt;br /&gt;
* [[LBA1:Isometric areas organisation|Isometric areas organisation]]&lt;br /&gt;
&lt;br /&gt;
== Scripting == &lt;br /&gt;
* [[LBA1:Track script|Track script]]&lt;br /&gt;
* [[LBA1:Life script|Life script]]&lt;br /&gt;
* [[LBA1:Game flags|Game flags (variables)]]&lt;br /&gt;
* [[LBA1:Cube flags|Cube flags (variables)]]&lt;br /&gt;
* [[LBA1:Zone types|Zone types]]&lt;br /&gt;
* [[LBA1:Control modes|Control (direction) modes]]&lt;br /&gt;
&lt;br /&gt;
== The Hero ==&lt;br /&gt;
* [[LBA1:Inventory objects|Inventory objects]]&lt;br /&gt;
* [[LBA1:Hero behaviours|Hero behaviours]]&lt;br /&gt;
&lt;br /&gt;
== Dialogs ==&lt;br /&gt;
* [[LBA1:Dialogs - inventory and global|Inventory and global]]&lt;br /&gt;
* [[LBA1:Dialogs - Citadel Island|Citadel Island]]&lt;br /&gt;
* [[LBA1:Dialogs - Principal Island|Principal Island]]&lt;br /&gt;
* [[LBA1:Dialogs - White Leaf Desert|White Leaf Desert]]&lt;br /&gt;
* [[LBA1:Dialogs - Proxima Island|Proxima Island]]&lt;br /&gt;
* [[LBA1:Dialogs - Rebellion Island|Rebellion Island]]&lt;br /&gt;
* [[LBA1:Dialogs - Hamalayi Mountains - southern range|Hamalayi Mountains - southern range]]&lt;br /&gt;
* [[LBA1:Dialogs - Hamalayi Mountains - northern range|Hamalayi Mountains - northern range]]&lt;br /&gt;
* [[LBA1:Dialogs - Tippett Island|Tippett Island]]&lt;br /&gt;
* [[LBA1:Dialogs - Brundle Island|Brundle Island]]&lt;br /&gt;
* [[LBA1:Dialogs - Fortress Island|Fortress Island]]&lt;br /&gt;
* [[LBA1:Dialogs - Polar Island|Polar Island]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:*}}&lt;br /&gt;
[[Category:LBA1]]&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=LBA_2_data_structures&amp;diff=2195</id>
		<title>LBA 2 data structures</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=LBA_2_data_structures&amp;diff=2195"/>
		<updated>2013-07-17T05:04:11Z</updated>

		<summary type="html">&lt;p&gt;Zink: Rejected the last text change (by 198.217.117.133) and restored revision 1982 by Zink: Grids belong to file formats, not data structures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists pages related to data organisation in LBA 2. Most of it is about active world areas (objects, actors), thus it is much related to Scenes and scripting. &lt;br /&gt;
&lt;br /&gt;
See also: [[LBA2:Isometric scene]] and [[LBA2:3D scene]] file formats&lt;br /&gt;
&lt;br /&gt;
== Scripting == &lt;br /&gt;
* [[LBA2:Track script|Track script]]&lt;br /&gt;
* [[LBA2:Life script|Life script]]&lt;br /&gt;
* [[LBA2:Game variables|Game variables]]&lt;br /&gt;
* [[LBA2:Cube variables|Cube variables]]&lt;br /&gt;
&lt;br /&gt;
== The Hero ==&lt;br /&gt;
* [[LBA2:Inventory objects|Inventory objects]]&lt;br /&gt;
* [[LBA2:Hero behaviours|Hero behaviours]]&lt;br /&gt;
* [[LBA2:Direction modes|Direction modes]]&lt;br /&gt;
&lt;br /&gt;
== Dialogs ==&lt;br /&gt;
* [[LBA2:Dialogs - inventory and global|Inventory and global]]&lt;br /&gt;
* [[LBA2:Dialogs - Citadel Island|Citadel Island]]&lt;br /&gt;
* [[LBA2:Dialogs - White Leaf Desert|White Leaf Desert]]&lt;br /&gt;
* [[LBA2:Dialogs - Emerald Moon|Emerald Moon]]&lt;br /&gt;
* [[LBA2:Dialogs - Otringal|Otringal]]&lt;br /&gt;
* [[LBA2:Dialogs - Celebration Island|Celebration Island]]&lt;br /&gt;
* [[LBA2:Dialogs - Island of the Wannies|Island of the Wannies]]&lt;br /&gt;
* [[LBA2:Dialogs - Island of the Mosquibees|Island of the Mosquibees]]&lt;br /&gt;
* [[LBA2:Dialogs - Francos Island|Francos Island]]&lt;br /&gt;
* [[LBA2:Dialogs - Island CX|Island CX]]&lt;br /&gt;
* [[LBA2:Dialogs - Elevator to the undergas|Elevator to the undergas]]&lt;br /&gt;
* [[LBA2:Dialogs - Volcano Island|Volcano Island]]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:*}}&lt;br /&gt;
[[Category:LBA2]]&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2192</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2192"/>
		<updated>2013-07-15T15:57:11Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the new LBA File Information project website!==&lt;br /&gt;
&lt;br /&gt;
Here you will find everything there is to know about the resources of the Little Big Adventure games, and how to view and modify them. &#039;&#039;Resources&#039;&#039; include models, dialogs, sound effects, scenes, and just about everything else. Most of the tools (programs) that have been created to edit these resources also have their own pages here, and they are referenced in the resource pages.&lt;br /&gt;
&lt;br /&gt;
The content of this site will grow over time, and you can help it happen by submitting new information. If you have any info that isn&#039;t already listed here, then please don&#039;t hesitate before submitting!&lt;br /&gt;
&lt;br /&gt;
For free discussions, go to the [http://forum.magicball.net/forumdisplay.php?f=37 LBA Modifications forum] at [http://magicball.net the Magicball Network].&lt;br /&gt;
&lt;br /&gt;
Use the menu to the left, or the navigation at the bottom of this page to start browsing... or just type what you are looking for in the search bar.&lt;br /&gt;
&lt;br /&gt;
====Contributing to the project is now as easy as never before====&lt;br /&gt;
Thanks to the [http://www.mediawiki.org MediWiki] engine. If you have information you would like to share with us, just edit the appropriate page or create one if it does not exist. Our moderators will then check quality of your information and mark it as accurate... or not :). &lt;br /&gt;
&lt;br /&gt;
Before submitting any information please learn how wiki engine works, if you are not familiar with it yet. [http://meta.wikimedia.org/wiki/Help:Contents#For_editors MediaWiki User&#039;s Guide] is a good place to start. Also please read our [[Help:Editing guidelines|editing guidelines]] which will tell you how information is organized in this site so that we can keep everything consistent.&lt;br /&gt;
&lt;br /&gt;
Account creation is possible, but not in an easy way (we had tens of new accounts registered daily by some spammers). If you want an account, [mailto:kazink+lfi@gmail.com drop me an e-mail] and I will create one for you. &#039;&#039;&#039;However, account creation is not necessary for content editing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware of anti-spam measures!&#039;&#039;&#039; Unregistered and regular users are &#039;&#039;&#039;not allowed&#039;&#039;&#039; to add links to external sites. If you have a good reason for that (like creation of page about a program), [mailto:kazink+lfi@gmail.com write to me], and I will add you to the list of trusted users (account creation will be necessary, if you don&#039;t have one). However I reserve the right to reject your request without any reason.&lt;br /&gt;
&lt;br /&gt;
====This project contains information about the following games====&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure Little Big Adventure 1 / Relentless: Twinsen&#039;s Adventure]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure_2 Little Big Adventure 2 / Twinsen&#039;s Odyssey]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #A0A0A0; font-size: 16pt; font-weight: bold; color: #8080FF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;NAVIGATION&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{mainnavigation}}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2191</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2191"/>
		<updated>2013-07-15T15:50:00Z</updated>

		<summary type="html">&lt;p&gt;Zink: Protected &amp;quot;Main Page&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the new LBA File Information project website!==&lt;br /&gt;
&lt;br /&gt;
Here you will find everything there is to know about the resources of the Little Big Adventure games, and how to view and modify them. &#039;&#039;Resources&#039;&#039; include models, dialogs, sound effects, scenes, and just about everything else. Most of the tools (programs) that have been created to edit these resources also have their own pages here, and they are referenced in the resource pages.&lt;br /&gt;
&lt;br /&gt;
The content of this site will grow over time, and you can help it happen by submitting new information. If you have any info that isn&#039;t already listed here, then please don&#039;t hesitate before submitting!&lt;br /&gt;
&lt;br /&gt;
For free discussions, go to the [http://forum.magicball.net/forumdisplay.php?f=37 LBA Modifications forum] at [http://magicball.net the Magicball Network].&lt;br /&gt;
&lt;br /&gt;
Use the menu to the left, or the navigation at the bottom of this page to start browsing... or just type what you are looking for in the search bar.&lt;br /&gt;
&lt;br /&gt;
====Contributing to the project is now as easy as never before====&lt;br /&gt;
Thanks to the [http://www.mediawiki.org MediWiki] engine. If you have information you would like to share with us, just edit the appropriate page or create one if it does not exist. Our moderators will then check quality of your information and mark it as accurate... or not :). &lt;br /&gt;
&lt;br /&gt;
Before submitting any information please learn how wiki engine works, if you are not familiar with it yet. [http://meta.wikimedia.org/wiki/Help:Contents#For_editors MediaWiki User&#039;s Guide] is a good place to start. Also please read our [[Help:Editing guidelines|editing guidelines]] which will tell you how information is organized in this site so that we can keep everything consistent.&lt;br /&gt;
&lt;br /&gt;
You may create an account if you want, but it is not required. Currently account creation is disabled because of many spam attacks. It will be enabled when we find out a way to block the spammers actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware of anti-spam measures!&#039;&#039;&#039; Unregistered and regular users are &#039;&#039;&#039;not allowed&#039;&#039;&#039; to add links to external sites. If you have a good reason for that (like creation of page about a program), use this [[Special:EmailUser/Zink|contact form]], and I will add you to the list of trusted users (however I reserve the right to reject your request without any reason).&lt;br /&gt;
&lt;br /&gt;
====This project contains information about the following games====&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure Little Big Adventure 1 / Relentless: Twinsen&#039;s Adventure]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure_2 Little Big Adventure 2 / Twinsen&#039;s Odyssey]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #A0A0A0; font-size: 16pt; font-weight: bold; color: #8080FF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;NAVIGATION&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{mainnavigation}}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2185</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=Main_Page&amp;diff=2185"/>
		<updated>2013-07-09T17:46:25Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to the new LBA File Information project website!==&lt;br /&gt;
&lt;br /&gt;
Here you will find everything there is to know about the resources of the Little Big Adventure games, and how to view and modify them. &#039;&#039;Resources&#039;&#039; include models, dialogs, sound effects, scenes, and just about everything else. Most of the tools (programs) that have been created to edit these resources also have their own pages here, and they are referenced in the resource pages.&lt;br /&gt;
&lt;br /&gt;
The content of this site will grow over time, and you can help it happen by submitting new information. If you have any info that isn&#039;t already listed here, then please don&#039;t hesitate before submitting!&lt;br /&gt;
&lt;br /&gt;
For free discussions, go to the [http://forum.magicball.net/forumdisplay.php?f=37 LBA Modifications forum] at [http://magicball.net the Magicball Network].&lt;br /&gt;
&lt;br /&gt;
Use the menu to the left, or the navigation at the bottom of this page to start browsing... or just type what you are looking for in the search bar.&lt;br /&gt;
&lt;br /&gt;
====Contributing to the project is now as easy as never before====&lt;br /&gt;
Thanks to the [http://www.mediawiki.org MediWiki] engine. If you have information you would like to share with us, just edit the appropriate page or create one if it does not exist. Our moderators will then check quality of your information and mark it as accurate... or not :). &lt;br /&gt;
&lt;br /&gt;
Before submitting any information please learn how wiki engine works, if you are not familiar with it yet. [http://meta.wikimedia.org/wiki/Help:Contents#For_editors MediaWiki User&#039;s Guide] is a good place to start. Also please read our [[Help:Editing guidelines|editing guidelines]] which will tell you how information is organized in this site so that we can keep everything consistent.&lt;br /&gt;
&lt;br /&gt;
You may create an account if you want, but it is not required. Currently account creation is disabled because of many spam attacks. It will be enabled when we find out a way to block the spammers actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beware of anti-spam measures!&#039;&#039;&#039; Unregistered and regular users are &#039;&#039;&#039;not allowed&#039;&#039;&#039; to add links to external sites. If you have a good reason for that (like creation of page about a program), use this [[Special:EmailUser/Zink|contact form]], and I will add you to the list of trusted users (however I reserve the right to reject your request without any reason).&lt;br /&gt;
&lt;br /&gt;
====This project contains information about the following games====&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure Little Big Adventure 1 / Relentless: Twinsen&#039;s Adventure]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Little_big_adventure_2 Little Big Adventure 2 / Twinsen&#039;s Odyssey]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 1px solid #A0A0A0; font-size: 16pt; font-weight: bold; color: #8080FF&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;text-align: center&amp;quot;&amp;gt;NAVIGATION&amp;lt;/p&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{mainnavigation}}&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Abusefilter-autopromote-blocked&amp;diff=2173</id>
		<title>MediaWiki:Abusefilter-autopromote-blocked</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Abusefilter-autopromote-blocked&amp;diff=2173"/>
		<updated>2013-07-05T19:16:31Z</updated>

		<summary type="html">&lt;p&gt;Zink: Created page with &amp;quot;&amp;lt;p style=&amp;quot;background: #ffd0d0; border: 2px solid red; padding: 5px 8px;&amp;quot;&amp;gt; This action has been automatically identified as harmful, and it has been disallowed. In addition, as...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;background: #ffd0d0; border: 2px solid red; padding: 5px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
This action has been automatically identified as harmful, and it has been disallowed.&lt;br /&gt;
In addition, as a security measure, some privileges routinely granted to established accounts have been temporarily revoked from your account.&lt;br /&gt;
A brief description of the abuse rule which your action matched is: &#039;&#039;&#039;$1&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Abusefilter-blocked-display&amp;diff=2172</id>
		<title>MediaWiki:Abusefilter-blocked-display</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Abusefilter-blocked-display&amp;diff=2172"/>
		<updated>2013-07-05T19:16:12Z</updated>

		<summary type="html">&lt;p&gt;Zink: Created page with &amp;quot;&amp;lt;p style=&amp;quot;background: #ffd0d0; border: 2px solid red; padding: 5px 8px;&amp;quot;&amp;gt; This action has been automatically identified as harmful, and you have been prevented from executing ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;background: #ffd0d0; border: 2px solid red; padding: 5px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
This action has been automatically identified as harmful,&lt;br /&gt;
and you have been prevented from executing it.&lt;br /&gt;
In addition, to protect {{SITENAME}}, your user account and all associated IP addresses have been blocked from editing.&lt;br /&gt;
If this has occurred in error, please contact an administrator.&lt;br /&gt;
A brief description of the abuse rule which your action matched is: &#039;&#039;&#039;$1&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Abusefilter-degrouped&amp;diff=2171</id>
		<title>MediaWiki:Abusefilter-degrouped</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Abusefilter-degrouped&amp;diff=2171"/>
		<updated>2013-07-05T19:15:52Z</updated>

		<summary type="html">&lt;p&gt;Zink: Created page with &amp;quot;&amp;lt;p style=&amp;quot;background: #ffd0d0; border: 2px solid red; padding: 5px 8px;&amp;quot;&amp;gt; This action has been automatically identified as harmful. Consequently, it has been disallowed, and, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;background: #ffd0d0; border: 2px solid red; padding: 5px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
This action has been automatically identified as harmful.&lt;br /&gt;
Consequently, it has been disallowed, and, since your account is suspected of being compromised, all rights have been revoked.&lt;br /&gt;
If you believe this to have been in error, please contact a bureaucrat with an explanation of this action, and your rights may be restored.&lt;br /&gt;
A brief description of the abuse rule which your action matched is: &#039;&#039;&#039;$1&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Abusefilter-disallowed&amp;diff=2170</id>
		<title>MediaWiki:Abusefilter-disallowed</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Abusefilter-disallowed&amp;diff=2170"/>
		<updated>2013-07-05T19:15:23Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p style=&amp;quot;background: #ffd0d0; border: 2px solid red; padding: 5px 8px;&amp;quot;&amp;gt;&lt;br /&gt;
This action has been automatically identified as harmful, and therefore disallowed.&lt;br /&gt;
If you believe your action was constructive, please inform an administrator of what you were trying to do.&lt;br /&gt;
A brief description of the abuse rule which your action matched is: &#039;&#039;&#039;$1&#039;&#039;&#039;&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Abusefilter-disallowed&amp;diff=2169</id>
		<title>MediaWiki:Abusefilter-disallowed</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Abusefilter-disallowed&amp;diff=2169"/>
		<updated>2013-07-05T19:12:56Z</updated>

		<summary type="html">&lt;p&gt;Zink: Created page with &amp;quot;&amp;lt;span style=&amp;quot;background: #ff8080; border: 1px solid red;&amp;quot;&amp;gt; This action has been automatically identified as harmful, and therefore disallowed. If you believe your action was c...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;background: #ff8080; border: 1px solid red;&amp;quot;&amp;gt;&lt;br /&gt;
This action has been automatically identified as harmful, and therefore disallowed.&lt;br /&gt;
If you believe your action was constructive, please inform an administrator of what you were trying to do.&lt;br /&gt;
A brief description of the abuse rule which your action matched is: &#039;&#039;&#039;$1&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Titleblacklist&amp;diff=2168</id>
		<title>MediaWiki:Titleblacklist</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Titleblacklist&amp;diff=2168"/>
		<updated>2013-07-05T18:20:45Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; # This is a title blacklist. Titles and users that match a regular expression here cannot be created.&lt;br /&gt;
 # Use &amp;quot;#&amp;quot; for comments.&lt;br /&gt;
 # This is case insensitive by default&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Titleblacklist&amp;diff=2167</id>
		<title>MediaWiki:Titleblacklist</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Titleblacklist&amp;diff=2167"/>
		<updated>2013-07-05T18:08:38Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; # This is a title blacklist. Titles and users that match a regular expression here cannot be created.&lt;br /&gt;
 # Use &amp;quot;#&amp;quot; for comments.&lt;br /&gt;
 # This is case insensitive by default&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt; &lt;br /&gt;
# prevent putting a signature (~~~~) in a header (why all the bots are doing this?)&lt;br /&gt;
=.*~~~~.*=.*\n&lt;br /&gt;
&lt;br /&gt;
\bjordan\b&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
	<entry>
		<id>https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Titleblacklist&amp;diff=2165</id>
		<title>MediaWiki:Titleblacklist</title>
		<link rel="alternate" type="text/html" href="https://lbafileinfo.kaziq.net/index.php?title=MediaWiki:Titleblacklist&amp;diff=2165"/>
		<updated>2013-07-05T18:07:00Z</updated>

		<summary type="html">&lt;p&gt;Zink: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; # This is a title blacklist. Titles and users that match a regular expression here cannot be created.&lt;br /&gt;
 # Use &amp;quot;#&amp;quot; for comments.&lt;br /&gt;
 # This is case insensitive by default&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- leave this line exactly as it is --&amp;gt; &amp;lt;pre&amp;gt; &lt;br /&gt;
# prevent putting a signature (~~~~) in a header (why all the bots are doing this?)&lt;br /&gt;
=.*~~~~.*=.*\n&lt;/div&gt;</summary>
		<author><name>Zink</name></author>
	</entry>
</feed>