Difference between revisions of "LBArchitect"
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| formats = | | formats = | ||
* {{supports format|High quality resource}} | * {{supports format|High quality resource}} | ||
* {{supports format| | * {{supports format|LBA1:Isometric scene}} | ||
* {{supports format|Brick}} | * {{supports format|Brick}} | ||
* {{supports format| | * {{supports format|LBA1:Block library}} | ||
* {{supports format| | * {{supports format|LBA2:Block library}} | ||
* {{supports format| | * {{supports format|LBA1:Grid}} | ||
* {{supports format| | * {{supports format|LBA2:Grid}} | ||
* {{supports format|Grid fragment}} | * {{supports format|LBA2:Grid fragment}} | ||
}} | }} | ||
LBArchitect can edit: | LBArchitect can edit: |
Revision as of 11:55, 2 March 2013
LBArchitect | |
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LBArchitect can edit:
- LBA 1 islands and rooms,
- LBA 2 rooms and fragments,
- LBA 1 and 2 room construction elements - libraries and bricks,
- LBA 1 scenes, scripts, actors etc.
It can generate HQR files containing room-related stuff for LBA 1 (Lba_gri.hqr, Lba_bll.hqr, Lba_brk.hqr and Scene.hqr).
It also includes almost complete help and reference for the Scene scripting language for LBA 1.